- virtual void setBreath(u16 breath)
- {
- if (breath != m_breath)
- m_dirty = true;
- Player::setBreath(breath);
- }
-
- virtual void setPitch(f32 pitch)
- {
- if (pitch != m_pitch)
- m_dirty = true;
- Player::setPitch(pitch);
- }
-
- virtual void setYaw(f32 yaw)
- {
- if (yaw != m_yaw)
- m_dirty = true;
- Player::setYaw(yaw);
- }
-