+ u8 overlay_material = material_type;
+ if (overlay_material == TILE_MATERIAL_OPAQUE)
+ overlay_material = TILE_MATERIAL_BASIC;
+ else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
+ overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
+ u32 overlay_shader[6];
+ for (u16 j = 0; j < 6; j++) {
+ overlay_shader[j] = shdsrc->getShader("nodes_shader",
+ overlay_material, drawtype);
+ }