this->m_tsrc = client->getTextureSource();
this->m_shdrsrc = client->getShaderSource();
this->m_ndef = client->getNodeDefManager();
this->m_tsrc = client->getTextureSource();
this->m_shdrsrc = client->getShaderSource();
this->m_ndef = client->getNodeDefManager();
data->texture = NULL;
data->heightmap_texture = NULL;
data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
data->texture = NULL;
data->heightmap_texture = NULL;
data->minimap_shape_round = g_settings->getBool("minimap_shape_round");
if (shape == MINIMAP_SHAPE_SQUARE)
data->minimap_shape_round = false;
else if (shape == MINIMAP_SHAPE_ROUND)
data->minimap_shape_round = true;
if (shape == MINIMAP_SHAPE_SQUARE)
data->minimap_shape_round = false;
else if (shape == MINIMAP_SHAPE_ROUND)
data->minimap_shape_round = true;