projects
/
oweals
/
minetest.git
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Mapgens: Rename m_emerge to prevent name collisions
[oweals/minetest.git]
/
src
/
mg_biome.cpp
diff --git
a/src/mg_biome.cpp
b/src/mg_biome.cpp
index dff73e34ff8d4ab6cf8ef4d795b0f49fb0013386..13dc67e74bd0898f172acb06742cad99af379d3b 100644
(file)
--- a/
src/mg_biome.cpp
+++ b/
src/mg_biome.cpp
@@
-29,17
+29,12
@@
with this program; if not, write to the Free Software Foundation, Inc.,
const char *BiomeManager::ELEMENT_TITLE = "biome";
const char *BiomeManager::ELEMENT_TITLE = "biome";
-NoiseParams nparams_biome_def_heat(50, 50, v3f(500.0, 500.0, 500.0), 5349, 3, 0.70, 2.0);
-NoiseParams nparams_biome_def_humidity(50, 50, v3f(500.0, 500.0, 500.0), 842, 3, 0.55, 2.0);
-
///////////////////////////////////////////////////////////////////////////////
BiomeManager::BiomeManager(IGameDef *gamedef)
{
m_resolver = gamedef->getNodeDefManager()->getResolver();
///////////////////////////////////////////////////////////////////////////////
BiomeManager::BiomeManager(IGameDef *gamedef)
{
m_resolver = gamedef->getNodeDefManager()->getResolver();
- np_heat = &nparams_biome_def_heat;
- np_humidity = &nparams_biome_def_humidity;
// Create default biome to be used in case none exist
Biome *b = new Biome;
// Create default biome to be used in case none exist
Biome *b = new Biome;