- virtual void generateDungeons(s16 max_stone_y, MgStoneType stone_type);
- virtual MgStoneType generateBiomes();
+ virtual bool generateCaverns(s16 max_stone_y);
+ virtual void generateDungeons(s16 max_stone_y,
+ MgStoneType stone_type, content_t biome_stone);
+ virtual void generateBiomes(MgStoneType *mgstone_type,
+ content_t *biome_stone, s16 biome_zero_level);