+#endif
+
+class Decoration {
+public:
+ INodeDefManager *ndef;
+
+ int mapseed;
+ std::string place_on_name;
+ content_t c_place_on;
+ s16 sidelen;
+ float fill_ratio;
+ NoiseParams *np;
+
+ std::set<u8> biomes;
+ //std::list<CutoffData> cutoffs;
+ //JMutex cutoff_mutex;
+
+ Decoration();
+ virtual ~Decoration();
+
+ virtual void resolveNodeNames(INodeDefManager *ndef);
+ void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+
+ virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0;
+ virtual int getHeight() = 0;
+ virtual std::string getName() = 0;
+};
+
+class DecoSimple : public Decoration {
+public:
+ std::string deco_name;
+ std::string spawnby_name;
+ content_t c_deco;
+ content_t c_spawnby;
+ s16 deco_height;
+ s16 deco_height_max;
+ s16 nspawnby;
+
+ std::vector<std::string> decolist_names;
+ std::vector<content_t> c_decolist;
+
+ ~DecoSimple() {}
+
+ void resolveNodeNames(INodeDefManager *ndef);
+ virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
+ virtual int getHeight();
+ virtual std::string getName();
+};
+
+#define MTSCHEM_FILE_SIGNATURE 0x4d54534d // 'MTSM'
+#define MTSCHEM_FILE_VER_HIGHEST_READ 3
+#define MTSCHEM_FILE_VER_HIGHEST_WRITE 3
+
+#define MTSCHEM_PROB_NEVER 0x00
+#define MTSCHEM_PROB_ALWAYS 0xFF
+
+class DecoSchematic : public Decoration {
+public:
+ std::string filename;
+
+ std::vector<std::string> *node_names;
+ std::vector<content_t> c_nodes;
+ std::map<std::string, std::string> replacements;
+
+ u32 flags;
+ Rotation rotation;
+ v3s16 size;
+ MapNode *schematic;
+ u8 *slice_probs;
+
+ DecoSchematic();
+ ~DecoSchematic();
+
+ void resolveNodeNames(INodeDefManager *ndef);
+ virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p);
+ virtual int getHeight();
+ virtual std::string getName();
+
+ void blitToVManip(v3s16 p, ManualMapVoxelManipulator *vm,
+ Rotation rot, bool force_placement);
+
+ bool loadSchematicFile();
+ void saveSchematicFile(INodeDefManager *ndef);
+
+ bool getSchematicFromMap(Map *map, v3s16 p1, v3s16 p2);
+ void placeStructure(Map *map, v3s16 p, bool force_placement);
+ void applyProbabilities(v3s16 p0,
+ std::vector<std::pair<v3s16, u8> > *plist,
+ std::vector<std::pair<s16, u8> > *splist);
+};
+
+void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,
+ std::vector<content_t> *usednodes);
+
+/*
+class DecoLSystem : public Decoration {
+public:
+ virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+};
+*/
+
+Decoration *createDecoration(DecorationType type);