+ // Large room size random range. Includes walls / floor / ceilng
+ v3s16 room_size_large_min;
+ v3s16 room_size_large_max;
+ // Value 0 disables large rooms.
+ // Value 1 results in 1 large room, the first generated room.
+ // Value > 1 makes the first generated room large, all other rooms have a
+ // '1 in value' chance of being large.
+ u16 large_room_chance;