+ // Value 0 disables large rooms.
+ // Value 1 results in 1 large room, the first generated room.
+ // Value > 1 makes the first generated room large, all other rooms have a
+ // '1 in value' chance of being large.
+ u16 large_room_chance;
+ // Dimensions of 3D 'brush' that creates corridors.
+ // Dimensions are of the empty space, not including walls / floor / ceilng.
+ v3s16 holesize;
+ // Corridor length random range
+ u16 corridor_len_min;
+ u16 corridor_len_max;
+ // Diagonal corridors are possible
+ bool diagonal_dirs;
+ // Usually 'GENNOTIFY_DUNGEON', but mapgen v6 uses 'GENNOTIFY_TEMPLE' for
+ // desert dungeons.