- ClientMap(
- Client *client,
- MapDrawControl &control,
- scene::ISceneNode* parent,
- scene::ISceneManager* mgr,
- s32 id
- );
-
- ~ClientMap();
-
- s32 mapType() const
- {
- return MAPTYPE_CLIENT;
- }
-
- void drop()
- {
- ISceneNode::drop();
- }
-
- void updateCamera(v3f pos, v3f dir)
- {
- JMutexAutoLock lock(m_camera_mutex);
- m_camera_position = pos;
- m_camera_direction = dir;
- }
-
- /*
- Forcefully get a sector from somewhere
- */
- MapSector * emergeSector(v2s16 p);
-
- void deSerializeSector(v2s16 p2d, std::istream &is);
-
- /*
- ISceneNode methods
- */
-
- virtual void OnRegisterSceneNode();
-
- virtual void render()
- {
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- renderMap(driver, SceneManager->getSceneNodeRenderPass());
- }
-
- virtual const core::aabbox3d<f32>& getBoundingBox() const
- {
- return m_box;
- }
-
- void renderMap(video::IVideoDriver* driver, s32 pass);
-
- /*
- Methods for setting temporary modifications to nodes for
- drawing.
-
- Returns true if something changed.
-
- All blocks whose mesh could have been changed are inserted
- to affected_blocks.
- */
- bool setTempMod(v3s16 p, NodeMod mod,
- core::map<v3s16, MapBlock*> *affected_blocks=NULL);
- bool clearTempMod(v3s16 p,
- core::map<v3s16, MapBlock*> *affected_blocks=NULL);
- // Efficient implementation needs a cache of TempMods
- //void clearTempMods();
-
- void expireMeshes(bool only_daynight_diffed);
-
- /*
- Update the faces of the given block and blocks on the
- leading edge.
- */
- void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
-
- // Update meshes that touch the node
- //void updateNodeMeshes(v3s16 nodepos, u32 daynight_ratio);