-
- NodeMetadata *meta_proto = nodemgr->get(n).initial_metadata;
- if(meta_proto)
- {
- NodeMetadata *meta = meta_proto->clone(m_gamedef);
- meta->setOwner(player_name);
- setNodeMetadata(p, meta);
+
+ std::string metadata_name = nodemgr->get(n).metadata_name;
+ if(metadata_name != ""){
+ NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef);
+ if(!meta){
+ errorstream<<"Failed to create node metadata \""
+ <<metadata_name<<"\""<<std::endl;
+ } else {
+ meta->setOwner(player_name);
+ setNodeMetadata(p, meta);
+ }