-
- video::ITexture *logotexture =
- driver->getTexture(getTexturePath("menulogo.png").c_str());
- if(logotexture)
- {
- v2s32 logosize(logotexture->getOriginalSize().Width,
- logotexture->getOriginalSize().Height);
- logosize *= 4;
-
- video::SColor bgcolor(255,50,50,50);
- core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
- screensize.Width, screensize.Height);
- driver->draw2DRectangle(bgcolor, bgrect, NULL);
-
- core::rect<s32> rect(0,0,logosize.X,logosize.Y);
- rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
- rect -= v2s32(logosize.X/2, 0);
- driver->draw2DImage(logotexture, rect,
- core::rect<s32>(core::position2d<s32>(0,0),
- core::dimension2di(logotexture->getSize())),
- NULL, NULL, true);
+}
+
+//Draw the footer at the bottom of the window
+void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
+ core::dimension2d<u32> screensize = driver->getScreenSize();
+ std::string path = getTexturePath(clouds ?
+ "menufooter_clouds.png" : "menufooter.png");
+ if (path[0]) {
+ video::ITexture *footertexture =
+ driver->getTexture(path.c_str());
+
+ if (footertexture) {
+ f32 mult = (((f32)screensize.Width)) /
+ ((f32)footertexture->getOriginalSize().Width);
+
+ v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
+ ((f32)footertexture->getOriginalSize().Height) * mult);
+
+ // Don't draw the footer if there isn't enough room
+ s32 free_space = (((s32)screensize.Height)-320)/2;
+ if (free_space > footersize.Y) {
+ core::rect<s32> rect(0,0,footersize.X,footersize.Y);
+ rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
+ rect -= v2s32(footersize.X/2, 0);
+
+ driver->draw2DImage(footertexture, rect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(footertexture->getSize())),
+ NULL, NULL, true);
+ }
+ }
+ }
+}
+
+// Draw the Header over the main menu
+void drawMenuHeader(video::IVideoDriver* driver) {
+ core::dimension2d<u32> screensize = driver->getScreenSize();
+
+ std::string path = getTexturePath("menuheader.png");
+ if (path[0]) {
+ video::ITexture *splashtexture =
+ driver->getTexture(path.c_str());
+
+ if(splashtexture) {
+ //v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
+ // splashtexture->getOriginalSize().Height, 80);
+
+ f32 mult = (((f32)screensize.Width / 2)) /
+ ((f32)splashtexture->getOriginalSize().Width);
+
+ v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
+ ((f32)splashtexture->getOriginalSize().Height) * mult);
+
+ // Don't draw the header is there isn't enough room
+ s32 free_space = (((s32)screensize.Height)-320)/2;
+ if (free_space > splashsize.Y) {
+ core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
+ splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
+ ((free_space/2)-splashsize.Y/2)+10);
+
+ video::SColor bgcolor(255,50,50,50);
+
+ driver->draw2DImage(splashtexture, splashrect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(splashtexture->getSize())),
+ NULL, NULL, true);
+ }
+ }
+ }
+}
+
+// Draw the Splash over the clouds and under the main menu
+void drawMenuSplash(video::IVideoDriver* driver) {
+ core::dimension2d<u32> screensize = driver->getScreenSize();
+ if (getTexturePath("menusplash.png") != "") {
+ video::ITexture *splashtexture =
+ driver->getTexture(getTexturePath("menusplash.png").c_str());
+
+ if(splashtexture) {
+ core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
+
+ video::SColor bgcolor(255,50,50,50);
+
+ driver->draw2DImage(splashtexture, splashrect,
+ core::rect<s32>(core::position2d<s32>(0,0),
+ core::dimension2di(splashtexture->getSize())),
+ NULL, NULL, true);
+ }