// Create server
Server server(game_params.world_path, game_params.game_spec,
false, bind_addr, true, &iface);
// Create server
Server server(game_params.world_path, game_params.game_spec,
false, bind_addr, true, &iface);
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr, true);
// Create server
Server server(game_params.world_path, game_params.game_spec, false,
bind_addr, true);