+LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name):
+ Player(gamedef, name),
+ parent(0),
+ isAttached(false),
+ overridePosition(v3f(0,0,0)),
+ last_position(v3f(0,0,0)),
+ last_speed(v3f(0,0,0)),
+ last_pitch(0),
+ last_yaw(0),
+ last_keyPressed(0),
+ last_animation(NO_ANIM),
+ hotbar_image(""),
+ hotbar_selected_image(""),
+ light_color(255,255,255,255),