- GetResult<std::string, ClientCached*, u8, u8>
- result;
- result.key = request.key;
- result.callers = request.callers;
- result.item = createClientCachedDirect(request.key, gamedef);
- request.dest->push_back(result);
+
+ m_get_clientcached_queue.pushResult(request,
+ createClientCachedDirect(request.key, gamedef));