- core::array<InventoryList*> m_lists;
-};
-
-class Player;
-
-struct InventoryContext
-{
- Player *current_player;
-
- InventoryContext():
- current_player(NULL)
- {}
-};
-
-struct InventoryAction;
-
-class InventoryManager
-{
-public:
- InventoryManager(){}
- virtual ~InventoryManager(){}
-
- /*
- Get a pointer to an inventory specified by id.
- id can be:
- - "current_player"
- - "nodemeta:X,Y,Z"
- */
- virtual Inventory* getInventory(InventoryContext *c, std::string id)
- {return NULL;}
- // Used on the server by InventoryAction::apply and other stuff
- virtual void inventoryModified(InventoryContext *c, std::string id)
- {}
- // Used on the client
- virtual void inventoryAction(InventoryAction *a)
- {}
-};
-
-#define IACTION_MOVE 0
-
-struct InventoryAction
-{
- static InventoryAction * deSerialize(std::istream &is);
-
- virtual u16 getType() const = 0;
- virtual void serialize(std::ostream &os) const = 0;
- virtual void apply(InventoryContext *c, InventoryManager *mgr) = 0;
-};
-
-struct IMoveAction : public InventoryAction
-{
- // count=0 means "everything"
- u16 count;
- std::string from_inv;
- std::string from_list;
- s16 from_i;
- std::string to_inv;
- std::string to_list;
- s16 to_i;
-
- IMoveAction()
- {
- count = 0;
- from_i = -1;
- to_i = -1;
- }
- IMoveAction(std::istream &is)
- {
- std::string ts;
-
- std::getline(is, ts, ' ');
- count = stoi(ts);
-
- std::getline(is, from_inv, ' ');
-
- std::getline(is, from_list, ' ');
-
- std::getline(is, ts, ' ');
- from_i = stoi(ts);
-
- std::getline(is, to_inv, ' ');
-
- std::getline(is, to_list, ' ');
-
- std::getline(is, ts, ' ');
- to_i = stoi(ts);
- }
-
- u16 getType() const
- {
- return IACTION_MOVE;
- }
-
- void serialize(std::ostream &os) const
- {
- os<<"Move ";
- os<<count<<" ";
- os<<from_inv<<" ";
- os<<from_list<<" ";
- os<<from_i<<" ";
- os<<to_inv<<" ";
- os<<to_list<<" ";
- os<<to_i;
- }
-
- void apply(InventoryContext *c, InventoryManager *mgr);
-};
-
-/*
- Craft checking system
-*/
-
-enum ItemSpecType
-{
- ITEM_NONE,
- ITEM_MATERIAL,
- ITEM_CRAFT,
- ITEM_TOOL,
- ITEM_MBO
-};
-
-struct ItemSpec
-{
- enum ItemSpecType type;
- // Only other one of these is used
- std::string name;
- u16 num;
-
- ItemSpec():
- type(ITEM_NONE)
- {
- }
- ItemSpec(enum ItemSpecType a_type, std::string a_name):
- type(a_type),
- name(a_name),
- num(65535)
- {
- }
- ItemSpec(enum ItemSpecType a_type, u16 a_num):
- type(a_type),
- name(""),
- num(a_num)
- {
- }
-
- bool checkItem(const InventoryItem *item) const;