- if(m_lists[i]->getName() == name)
- return i;
- }
- return -1;
-}
-
-/*
- InventoryAction
-*/
-
-InventoryAction * InventoryAction::deSerialize(std::istream &is)
-{
- std::string type;
- std::getline(is, type, ' ');
-
- InventoryAction *a = NULL;
-
- if(type == "Move")
- {
- a = new IMoveAction(is);
- }
- else if(type == "Drop")
- {
- a = new IDropAction(is);
- }
-
- return a;
-}
-
-static std::string describeC(const struct InventoryContext *c)
-{
- if(c->current_player == NULL)
- return "current_player=NULL";
- else
- return std::string("current_player=") + c->current_player->getName();
-}
-
-IMoveAction::IMoveAction(std::istream &is)
-{
- std::string ts;
-
- std::getline(is, ts, ' ');
- count = stoi(ts);
-
- std::getline(is, from_inv, ' ');
-
- std::getline(is, from_list, ' ');
-
- std::getline(is, ts, ' ');
- from_i = stoi(ts);
-
- std::getline(is, to_inv, ' ');
-
- std::getline(is, to_list, ' ');
-
- std::getline(is, ts, ' ');
- to_i = stoi(ts);
-}
-
-void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env)
-{
- Inventory *inv_from = mgr->getInventory(c, from_inv);
- Inventory *inv_to = mgr->getInventory(c, to_inv);
-
- if(!inv_from){
- infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", to_inv=\""<<to_inv<<"\""<<std::endl;
- return;
- }
- if(!inv_to){
- infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
- "context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", to_inv=\""<<to_inv<<"\""<<std::endl;
- return;
- }
-
- InventoryList *list_from = inv_from->getList(from_list);
- InventoryList *list_to = inv_to->getList(to_list);
-
- /*
- If a list doesn't exist or the source item doesn't exist
- */
- if(!list_from){
- infostream<<"IMoveAction::apply(): FAIL: source list not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""<<std::endl;
- return;
- }
- if(!list_to){
- infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
- <<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
- <<", to_list=\""<<to_list<<"\""<<std::endl;
- return;
- }
- if(list_from->getItem(from_i) == NULL)
- {
- infostream<<"IMoveAction::apply(): FAIL: source item not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""
- <<" from_i="<<from_i<<std::endl;
- return;
- }
- /*
- If the source and the destination slots are the same
- */
- if(inv_from == inv_to && list_from == list_to && from_i == to_i)
- {
- infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
- <<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
- <<"\" i="<<from_i<<std::endl;
- return;
- }
-
- // Take item from source list
- InventoryItem *item1 = NULL;
- if(count == 0)
- item1 = list_from->changeItem(from_i, NULL);
- else
- item1 = list_from->takeItem(from_i, count);
-
- // Try to add the item to destination list
- InventoryItem *olditem = item1;
- item1 = list_to->addItem(to_i, item1);
-
- // If something is returned, the item was not fully added
- if(item1 != NULL)
- {
- // If olditem is returned, nothing was added.
- bool nothing_added = (item1 == olditem);
-
- // If something else is returned, part of the item was left unadded.
- // Add the other part back to the source item
- list_from->addItem(from_i, item1);
-
- // If olditem is returned, nothing was added.
- // Swap the items
- if(nothing_added)
- {
- // Take item from source list
- item1 = list_from->changeItem(from_i, NULL);
- // Adding was not possible, swap the items.
- InventoryItem *item2 = list_to->changeItem(to_i, item1);
- // Put item from destination list to the source list
- list_from->changeItem(from_i, item2);
- }
- }
-
- mgr->inventoryModified(c, from_inv);
- if(from_inv != to_inv)
- mgr->inventoryModified(c, to_inv);
-
- infostream<<"IMoveAction::apply(): moved at "
- <<"["<<describeC(c)<<"]"
- <<" from inv=\""<<from_inv<<"\""
- <<" list=\""<<from_list<<"\""
- <<" i="<<from_i
- <<" to inv=\""<<to_inv<<"\""
- <<" list=\""<<to_list<<"\""
- <<" i="<<to_i
- <<std::endl;
-}
-
-IDropAction::IDropAction(std::istream &is)
-{
- std::string ts;
-
- std::getline(is, ts, ' ');
- count = stoi(ts);
-
- std::getline(is, from_inv, ' ');
-
- std::getline(is, from_list, ' ');
-
- std::getline(is, ts, ' ');
- from_i = stoi(ts);
-}
-
-void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env)
-{
- Inventory *inv_from = mgr->getInventory(c, from_inv);
-
- if(!inv_from){
- infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
- return;
- }
-
- InventoryList *list_from = inv_from->getList(from_list);
-
- /*
- If a list doesn't exist or the source item doesn't exist
- */
- if(!list_from){
- infostream<<"IDropAction::apply(): FAIL: source list not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""<<std::endl;
- return;
- }
- if(list_from->getItem(from_i) == NULL)
- {
- infostream<<"IDropAction::apply(): FAIL: source item not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""
- <<" from_i="<<from_i<<std::endl;
- return;
- }
-
- v3f pos = c->current_player->getPosition();
- pos.Y += 0.5*BS;
- v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
-
- /*
- Ensure that the block is loaded so that the item
- can properly be added to the static list too
- */
- MapBlock *block = env->getMap().emergeBlock(blockpos, false);
- if(block==NULL)
- {
- infostream<<"IDropAction::apply(): FAIL: block not found: "
- <<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
- <<std::endl;
- return;
- }
-
- // Take item from source list
- if(count == 0)
- count = list_from->getItem(from_i)->getDropCount();
- InventoryItem *item1 = list_from->takeItem(from_i, count);
-
- // Create an active object
- ServerActiveObject *obj = item1->createSAO(env, pos);
- if(obj == NULL)
- {
- infostream<<"IDropAction::apply(): item resulted in NULL object, "
- <<"not placing onto map"
- <<std::endl;
- }
- else
- {
- // Add the object to the environment
- env->addActiveObject(obj);
-
- infostream<<"Dropped object"<<std::endl;