-/*
- InventoryAction
-*/
-
-InventoryAction * InventoryAction::deSerialize(std::istream &is)
-{
- std::string type;
- std::getline(is, type, ' ');
-
- InventoryAction *a = NULL;
-
- if(type == "Move")
- {
- a = new IMoveAction(is);
- }
- else if(type == "Drop")
- {
- a = new IDropAction(is);
- }
-
- return a;
-}
-
-static std::string describeC(const struct InventoryContext *c)
-{
- if(c->current_player == NULL)
- return "current_player=NULL";
- else
- return std::string("current_player=") + c->current_player->getName();
-}
-
-IMoveAction::IMoveAction(std::istream &is)
-{
- std::string ts;
-
- std::getline(is, ts, ' ');
- count = stoi(ts);
-
- std::getline(is, from_inv, ' ');
-
- std::getline(is, from_list, ' ');
-
- std::getline(is, ts, ' ');
- from_i = stoi(ts);
-
- std::getline(is, to_inv, ' ');
-
- std::getline(is, to_list, ' ');
-
- std::getline(is, ts, ' ');
- to_i = stoi(ts);
-}
-
-void IMoveAction::apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env)
-{
- Inventory *inv_from = mgr->getInventory(c, from_inv);
- Inventory *inv_to = mgr->getInventory(c, to_inv);
-
- if(!inv_from){
- infostream<<"IMoveAction::apply(): FAIL: source inventory not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", to_inv=\""<<to_inv<<"\""<<std::endl;
- return;
- }
- if(!inv_to){
- infostream<<"IMoveAction::apply(): FAIL: destination inventory not found: "
- "context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", to_inv=\""<<to_inv<<"\""<<std::endl;
- return;
- }
-
- InventoryList *list_from = inv_from->getList(from_list);
- InventoryList *list_to = inv_to->getList(to_list);
-
- /*
- If a list doesn't exist or the source item doesn't exist
- */
- if(!list_from){
- infostream<<"IMoveAction::apply(): FAIL: source list not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""<<std::endl;
- return;
- }
- if(!list_to){
- infostream<<"IMoveAction::apply(): FAIL: destination list not found: "
- <<"context=["<<describeC(c)<<"], to_inv=\""<<to_inv<<"\""
- <<", to_list=\""<<to_list<<"\""<<std::endl;
- return;
- }
- if(list_from->getItem(from_i) == NULL)
- {
- infostream<<"IMoveAction::apply(): FAIL: source item not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""
- <<" from_i="<<from_i<<std::endl;
- return;
- }
- /*
- If the source and the destination slots are the same
- */
- if(inv_from == inv_to && list_from == list_to && from_i == to_i)
- {
- infostream<<"IMoveAction::apply(): FAIL: source and destination slots "
- <<"are the same: inv=\""<<from_inv<<"\" list=\""<<from_list
- <<"\" i="<<from_i<<std::endl;
- return;
- }
-
- // Take item from source list
- InventoryItem *item1 = NULL;
- if(count == 0)
- item1 = list_from->changeItem(from_i, NULL);
- else
- item1 = list_from->takeItem(from_i, count);
-
- // Try to add the item to destination list
- InventoryItem *olditem = item1;
- item1 = list_to->addItem(to_i, item1);
-
- // If something is returned, the item was not fully added
- if(item1 != NULL)
- {
- // If olditem is returned, nothing was added.
- bool nothing_added = (item1 == olditem);
-
- // If something else is returned, part of the item was left unadded.
- // Add the other part back to the source item
- list_from->addItem(from_i, item1);
-
- // If olditem is returned, nothing was added.
- // Swap the items
- if(nothing_added)
- {
- // Take item from source list
- item1 = list_from->changeItem(from_i, NULL);
- // Adding was not possible, swap the items.
- InventoryItem *item2 = list_to->changeItem(to_i, item1);
- // Put item from destination list to the source list
- list_from->changeItem(from_i, item2);
- }
- }
-
- mgr->inventoryModified(c, from_inv);
- if(from_inv != to_inv)
- mgr->inventoryModified(c, to_inv);
-
- infostream<<"IMoveAction::apply(): moved at "
- <<"["<<describeC(c)<<"]"
- <<" from inv=\""<<from_inv<<"\""
- <<" list=\""<<from_list<<"\""
- <<" i="<<from_i
- <<" to inv=\""<<to_inv<<"\""
- <<" list=\""<<to_list<<"\""
- <<" i="<<to_i
- <<std::endl;
-}
-
-IDropAction::IDropAction(std::istream &is)
-{
- std::string ts;
-
- std::getline(is, ts, ' ');
- count = stoi(ts);
-
- std::getline(is, from_inv, ' ');
-
- std::getline(is, from_list, ' ');
-
- std::getline(is, ts, ' ');
- from_i = stoi(ts);
-}
-
-void IDropAction::apply(InventoryContext *c, InventoryManager *mgr,
- ServerEnvironment *env)
-{
- Inventory *inv_from = mgr->getInventory(c, from_inv);
-
- if(!inv_from){
- infostream<<"IDropAction::apply(): FAIL: source inventory not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""<<std::endl;
- return;
- }
-
- InventoryList *list_from = inv_from->getList(from_list);
-
- /*
- If a list doesn't exist or the source item doesn't exist
- */
- if(!list_from){
- infostream<<"IDropAction::apply(): FAIL: source list not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""<<std::endl;
- return;
- }
- if(list_from->getItem(from_i) == NULL)
- {
- infostream<<"IDropAction::apply(): FAIL: source item not found: "
- <<"context=["<<describeC(c)<<"], from_inv=\""<<from_inv<<"\""
- <<", from_list=\""<<from_list<<"\""
- <<" from_i="<<from_i<<std::endl;
- return;
- }
-
- v3f pos = c->current_player->getPosition();
- pos.Y += 0.5*BS;
- v3s16 blockpos = getNodeBlockPos(floatToInt(pos, BS));
-
- /*
- Ensure that the block is loaded so that the item
- can properly be added to the static list too
- */
- MapBlock *block = env->getMap().emergeBlock(blockpos, false);
- if(block==NULL)
- {
- infostream<<"IDropAction::apply(): FAIL: block not found: "
- <<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z
- <<std::endl;
- return;
- }
-
- // Take item from source list
- if(count == 0)
- count = list_from->getItem(from_i)->getDropCount();
- InventoryItem *item1 = list_from->takeItem(from_i, count);
-
- // Create an active object
- ServerActiveObject *obj = item1->createSAO(env, pos);
- if(obj == NULL)
- {
- infostream<<"IDropAction::apply(): item resulted in NULL object, "
- <<"not placing onto map"
- <<std::endl;
- }
- else
- {
- // Add the object to the environment
- env->addActiveObject(obj);
-
- infostream<<"Dropped object"<<std::endl;
- }
-
- mgr->inventoryModified(c, from_inv);
-
- infostream<<"IDropAction::apply(): dropped "
- <<"["<<describeC(c)<<"]"
- <<" from inv=\""<<from_inv<<"\""
- <<" list=\""<<from_list<<"\""
- <<" i="<<from_i
- <<std::endl;
-}
-
-/*
- Craft checking system
-*/
-
-bool ItemSpec::checkItem(const InventoryItem *item) const
-{
- if(type == ITEM_NONE)
- {
- // Has to be no item
- if(item != NULL)
- return false;
- return true;
- }
-
- // There should be an item
- if(item == NULL)
- return false;
-
- std::string itemname = item->getName();
-
- if(type == ITEM_MATERIAL)
- {
- if(itemname != "MaterialItem")
- return false;
- MaterialItem *mitem = (MaterialItem*)item;
- if(num != 65535){
- if(mitem->getMaterial() != num)
- return false;
- } else {
- if(mitem->getNodeName() != name)
- return false;
- }
- }
- else if(type == ITEM_CRAFT)
- {
- if(itemname != "CraftItem")
- return false;
- CraftItem *mitem = (CraftItem*)item;
- if(mitem->getSubName() != name)
- return false;
- }
- else if(type == ITEM_TOOL)
- {
- // Not supported yet
- assert(0);
- }
- else if(type == ITEM_MBO)
- {
- // Not supported yet
- assert(0);
- }
- else
- {
- // Not supported yet
- assert(0);
- }
- return true;
-}
-
-bool checkItemCombination(InventoryItem const * const *items, const ItemSpec *specs)
-{
- u16 items_min_x = 100;
- u16 items_max_x = 100;
- u16 items_min_y = 100;
- u16 items_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(items[y*3 + x] == NULL)
- continue;
- if(items_min_x == 100 || x < items_min_x)
- items_min_x = x;
- if(items_min_y == 100 || y < items_min_y)
- items_min_y = y;
- if(items_max_x == 100 || x > items_max_x)
- items_max_x = x;
- if(items_max_y == 100 || y > items_max_y)
- items_max_y = y;
- }
- // No items at all, just return false
- if(items_min_x == 100)
- return false;
-
- u16 items_w = items_max_x - items_min_x + 1;
- u16 items_h = items_max_y - items_min_y + 1;
-
- u16 specs_min_x = 100;
- u16 specs_max_x = 100;
- u16 specs_min_y = 100;
- u16 specs_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(specs[y*3 + x].type == ITEM_NONE)
- continue;
- if(specs_min_x == 100 || x < specs_min_x)
- specs_min_x = x;
- if(specs_min_y == 100 || y < specs_min_y)
- specs_min_y = y;
- if(specs_max_x == 100 || x > specs_max_x)
- specs_max_x = x;
- if(specs_max_y == 100 || y > specs_max_y)
- specs_max_y = y;
- }
- // No specs at all, just return false
- if(specs_min_x == 100)
- return false;
-
- u16 specs_w = specs_max_x - specs_min_x + 1;
- u16 specs_h = specs_max_y - specs_min_y + 1;
-
- // Different sizes
- if(items_w != specs_w || items_h != specs_h)
- return false;
-
- for(u16 y=0; y<specs_h; y++)
- for(u16 x=0; x<specs_w; x++)
- {
- u16 items_x = items_min_x + x;
- u16 items_y = items_min_y + y;
- u16 specs_x = specs_min_x + x;
- u16 specs_y = specs_min_y + y;
- const InventoryItem *item = items[items_y * 3 + items_x];
- const ItemSpec &spec = specs[specs_y * 3 + specs_x];
-
- if(spec.checkItem(item) == false)
- return false;
- }
-
- return true;
-}
-
-bool checkItemCombination(const InventoryItem * const * items,
- const InventoryItem * const * specs)
-{
- u16 items_min_x = 100;
- u16 items_max_x = 100;
- u16 items_min_y = 100;
- u16 items_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(items[y*3 + x] == NULL)
- continue;
- if(items_min_x == 100 || x < items_min_x)
- items_min_x = x;
- if(items_min_y == 100 || y < items_min_y)
- items_min_y = y;
- if(items_max_x == 100 || x > items_max_x)
- items_max_x = x;
- if(items_max_y == 100 || y > items_max_y)
- items_max_y = y;
- }
- // No items at all, just return false
- if(items_min_x == 100)
- return false;
-
- u16 items_w = items_max_x - items_min_x + 1;
- u16 items_h = items_max_y - items_min_y + 1;
-
- u16 specs_min_x = 100;
- u16 specs_max_x = 100;
- u16 specs_min_y = 100;
- u16 specs_max_y = 100;
- for(u16 y=0; y<3; y++)
- for(u16 x=0; x<3; x++)
- {
- if(specs[y*3 + x] == NULL)
- continue;
- if(specs_min_x == 100 || x < specs_min_x)
- specs_min_x = x;
- if(specs_min_y == 100 || y < specs_min_y)
- specs_min_y = y;
- if(specs_max_x == 100 || x > specs_max_x)
- specs_max_x = x;
- if(specs_max_y == 100 || y > specs_max_y)
- specs_max_y = y;
- }
- // No specs at all, just return false
- if(specs_min_x == 100)
- return false;
-
- u16 specs_w = specs_max_x - specs_min_x + 1;
- u16 specs_h = specs_max_y - specs_min_y + 1;
-
- // Different sizes
- if(items_w != specs_w || items_h != specs_h)
- return false;
-
- for(u16 y=0; y<specs_h; y++)
- for(u16 x=0; x<specs_w; x++)
- {
- u16 items_x = items_min_x + x;
- u16 items_y = items_min_y + y;
- u16 specs_x = specs_min_x + x;
- u16 specs_y = specs_min_y + y;
- const InventoryItem *item = items[items_y * 3 + items_x];
- const InventoryItem *spec = specs[specs_y * 3 + specs_x];
-
- if(item == NULL && spec == NULL)
- continue;
- if(item == NULL && spec != NULL)
- return false;
- if(item != NULL && spec == NULL)
- return false;
- if(!spec->isSubsetOf(item))
- return false;
- }
-
- return true;
-}
-