- // If map deletion is requested, this is set to true
- bool delete_world;
-
- std::list<std::wstring> worlds;
-};
-
-class GUIMainMenu : public GUIModalMenu
-{
-public:
- GUIMainMenu(gui::IGUIEnvironment* env,
- gui::IGUIElement* parent, s32 id,
- IMenuManager *menumgr,
- MainMenuData *data,
- IGameCallback *gamecallback);
- ~GUIMainMenu();
-
- void removeChildren();
- /*
- Remove and re-add (or reposition) stuff
- */
- void regenerateGui(v2u32 screensize);