+/** GUIEngine specific implementation of ISimpleTextureSource */
+class MenuTextureSource : public ISimpleTextureSource
+{
+public:
+ /**
+ * default constructor
+ * @param driver the video driver to load textures from
+ */
+ MenuTextureSource(video::IVideoDriver *driver);
+
+ /**
+ * destructor, removes all loaded textures
+ */
+ virtual ~MenuTextureSource();
+
+ /**
+ * get a texture, loading it if required
+ * @param name path to the texture
+ * @param id receives the texture ID, always 0 in this implementation
+ */
+ video::ITexture* getTexture(const std::string &name, u32 *id = NULL);
+
+private:
+ /** driver to get textures from */
+ video::IVideoDriver *m_driver;
+ /** set of texture names to delete */
+ std::set<std::string> m_to_delete;
+};
+
+/** GUIEngine specific implementation of OnDemandSoundFetcher */
+class MenuMusicFetcher: public OnDemandSoundFetcher
+{
+public:
+ /**
+ * get sound file paths according to sound name
+ * @param name sound name
+ * @param dst_paths receives possible paths to sound files
+ * @param dst_datas receives binary sound data (not used here)
+ */
+ void fetchSounds(const std::string &name,
+ std::set<std::string> &dst_paths,
+ std::set<std::string> &dst_datas);
+
+private:
+ /** set of fetched sound names */
+ std::set<std::string> m_fetched;
+};