- core::rect<s32> rect(
- screensize.X/2 - 580/2,
- screensize.Y/2 - 300/2,
- screensize.X/2 + 580/2,
- screensize.Y/2 + 300/2
+ const float s = m_gui_scale;
+ DesiredRect = core::rect<s32>(
+ screensize.X / 2 - 580 * s / 2,
+ screensize.Y / 2 - 300 * s / 2,
+ screensize.X / 2 + 580 * s / 2,
+ screensize.Y / 2 + 300 * s / 2