+ else if (event.type == CE_SHOW_FORMSPEC)
+ {
+ if (current_formspec == 0)
+ {
+ /* Create menu */
+ current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec);
+
+ GUIFormSpecMenu *menu =
+ new GUIFormSpecMenu(device, guiroot, -1,
+ &g_menumgr,
+ &client, gamedef);
+ menu->setFormSource(current_formspec);
+ menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
+ menu->drop();
+ }
+ else
+ {
+ /* update menu */
+ current_formspec->setForm(*(event.show_formspec.formspec));
+ }
+ delete(event.show_formspec.formspec);
+ delete(event.show_formspec.formname);
+ }