+
+ u16 m_attachements[USHRT_MAX];
+
+ std::list<std::string> getPlayerNames()
+ { return m_player_names; }
+ void addPlayerName(std::string name)
+ { m_player_names.push_back(name); }
+ void removePlayerName(std::string name)
+ { m_player_names.remove(name); }
+ void updateCameraOffset(v3s16 camera_offset)
+ { m_camera_offset = camera_offset; }
+ v3s16 getCameraOffset()
+ { return m_camera_offset; }