- do{ // enable break
- // Lock environment again to access the map
- JMutexAutoLock envlock(m_server->m_env_mutex);
-
- ScopeProfiler sp(g_profiler, "EmergeThread: after "
- "mapgen::make_block (envlock)", SPT_AVG);
-
- // Blit data back on map, update lighting, add mobs and
- // whatever this does
- map.finishBlockMake(&data, modified_blocks);
-
- // Get central block
- block = map.getBlockNoCreateNoEx(p);
-
- // If block doesn't exist, don't try doing anything with it
- // This happens if the block is not in generation boundaries
- if(!block)
- break;
-
- /*
- Do some post-generate stuff
- */
- v3s16 minp = data.blockpos_min * MAP_BLOCKSIZE;
- v3s16 maxp = data.blockpos_max * MAP_BLOCKSIZE +
- v3s16(1,1,1) * (MAP_BLOCKSIZE - 1);
-
- /*
- Ignore map edit events, they will not need to be
- sent to anybody because the block hasn't been sent
- to anybody
- */
- MapEditEventAreaIgnorer ign(
- &m_server->m_ignore_map_edit_events_area,
- VoxelArea(minp, maxp));
- {
- TimeTaker timer("on_generated");
- scriptapi_environment_on_generated(m_server->m_lua,
- minp, maxp, emerge->getBlockSeed(minp));
- //int t = timer.stop(true);
- //dstream<<"on_generated took "<<t<<"ms"<<std::endl;
- }
-
- if (enable_mapgen_debug_info)
- infostream << "EmergeThread: ended up with: "
- << analyze_block(block) << std::endl;
-
- // Activate objects and stuff
- m_server->m_env->activateBlock(block, 0);
- }while(false);