- DungeonGen(INodeDefManager *ndef, u64 seed, s16 waterlevel, DungeonParams *dparams);
- void generate(ManualMapVoxelManipulator *vm, u32 bseed,
- v3s16 full_node_min, v3s16 full_node_max);
+ DungeonGen(Mapgen *mg, DungeonParams *dparams);
+ void generate(u32 bseed, v3s16 full_node_min, v3s16 full_node_max);