+struct LuaEntityProperties;
+
+class LuaEntitySAO : public ServerActiveObject
+{
+public:
+ LuaEntitySAO(ServerEnvironment *env, v3f pos,
+ const std::string &name, const std::string &state);
+ ~LuaEntitySAO();
+ u8 getType() const
+ {return ACTIVEOBJECT_TYPE_LUAENTITY;}
+ virtual void addedToEnvironment();
+ static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
+ const std::string &data);
+ void step(float dtime, bool send_recommended);
+ std::string getClientInitializationData();
+ std::string getStaticData();
+ InventoryItem* createPickedUpItem();
+ void punch(ServerActiveObject *puncher);
+ void rightClick(ServerActiveObject *clicker);
+ void setPos(v3f pos);
+ void moveTo(v3f pos, bool continuous);
+ float getMinimumSavedMovement();
+ /* LuaEntitySAO-specific */
+ void setVelocity(v3f velocity);
+ void setAcceleration(v3f acceleration);
+ v3f getAcceleration();
+ void setTextureMod(const std::string &mod);
+ void setSprite(v2s16 p, int num_frames, float framelength,
+ bool select_horiz_by_yawpitch);
+private:
+ void sendPosition(bool do_interpolate, bool is_movement_end);
+
+ std::string m_init_name;
+ std::string m_init_state;
+ bool m_registered;
+ struct LuaEntityProperties *m_prop;
+
+ v3f m_velocity;
+ v3f m_acceleration;
+ float m_yaw;
+ float m_last_sent_yaw;
+ v3f m_last_sent_position;
+ v3f m_last_sent_velocity;
+ float m_last_sent_position_timer;
+ float m_last_sent_move_precision;
+};
+