-/* Some helper functions */
-
-// Y is copied, X and Z change is limited
-void accelerate_xz(v3f &speed, v3f target_speed, f32 max_increase)
-{
- v3f d_wanted = target_speed - speed;
- d_wanted.Y = 0;
- f32 dl_wanted = d_wanted.getLength();
- f32 dl = dl_wanted;
- if(dl > max_increase)
- dl = max_increase;
-
- v3f d = d_wanted.normalize() * dl;
-
- speed.X += d.X;
- speed.Z += d.Z;
- speed.Y = target_speed.Y;
-}
-
-/*
- TestSAO
-*/
-
-// Prototype
-TestSAO proto_TestSAO(NULL, v3f(0,0,0));
-
-TestSAO::TestSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_timer1(0),
- m_age(0)
-{
- ServerActiveObject::registerType(getType(), create);
-}
-
-ServerActiveObject* TestSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- return new TestSAO(env, pos);
-}
-
-void TestSAO::step(float dtime, bool send_recommended)
-{
- m_age += dtime;
- if(m_age > 10)
- {
- m_removed = true;
- return;
- }
-
- m_base_position.Y += dtime * BS * 2;
- if(m_base_position.Y > 8*BS)
- m_base_position.Y = 2*BS;
-
- if(send_recommended == false)
- return;
-
- m_timer1 -= dtime;
- if(m_timer1 < 0.0)
- {
- m_timer1 += 0.125;
-
- std::string data;
-
- data += itos(0); // 0 = position
- data += " ";
- data += itos(m_base_position.X);
- data += " ";
- data += itos(m_base_position.Y);
- data += " ";
- data += itos(m_base_position.Z);
-
- ActiveObjectMessage aom(getId(), false, data);
- m_messages_out.push_back(aom);
- }
-}
-
-
-/*
- ItemSAO
-*/
-
-// Prototype
-ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
-
-ItemSAO::ItemSAO(ServerEnvironment *env, v3f pos,
- const std::string inventorystring):
- ServerActiveObject(env, pos),
- m_inventorystring(inventorystring),
- m_speed_f(0,0,0),
- m_last_sent_position(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-}
-
-ServerActiveObject* ItemSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- std::string inventorystring = deSerializeString(is);
- infostream<<"ItemSAO::create(): Creating item \""
- <<inventorystring<<"\""<<std::endl;
- return new ItemSAO(env, pos, inventorystring);
-}
-
-void ItemSAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "ItemSAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- const float interval = 0.2;
- if(m_move_interval.step(dtime, interval)==false)
- return;
- dtime = interval;
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
- collisionMoveResult moveresult;
- // Apply gravity
- m_speed_f += v3f(0, -dtime*9.81*BS, 0);
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- setBasePosition(pos_f);
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- char buf[6];
- // command (0 = update position)
- buf[0] = 0;
- os.write(buf, 1);
- // pos
- writeS32((u8*)buf, m_base_position.X*1000);
- os.write(buf, 4);
- writeS32((u8*)buf, m_base_position.Y*1000);
- os.write(buf, 4);
- writeS32((u8*)buf, m_base_position.Z*1000);
- os.write(buf, 4);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string ItemSAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- char buf[6];
- // version
- buf[0] = 0;
- os.write(buf, 1);
- // pos
- writeS32((u8*)buf, m_base_position.X*1000);
- os.write(buf, 4);
- writeS32((u8*)buf, m_base_position.Y*1000);
- os.write(buf, 4);
- writeS32((u8*)buf, m_base_position.Z*1000);
- os.write(buf, 4);
- // inventorystring
- os<<serializeString(m_inventorystring);
- return os.str();
-}
-
-std::string ItemSAO::getStaticData()
-{
- infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- char buf[1];
- // version
- buf[0] = 0;
- os.write(buf, 1);
- // inventorystring
- os<<serializeString(m_inventorystring);
- return os.str();
-}
-
-InventoryItem * ItemSAO::createInventoryItem()
-{
- try{
- std::istringstream is(m_inventorystring, std::ios_base::binary);
- IGameDef *gamedef = m_env->getGameDef();
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
- <<m_inventorystring<<"\" -> item="<<item
- <<std::endl;
- return item;
- }
- catch(SerializationError &e)
- {
- infostream<<__FUNCTION_NAME<<": serialization error: "
- <<"m_inventorystring=\""<<m_inventorystring<<"\""<<std::endl;
- return NULL;
- }
-}
-
-void ItemSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- InventoryItem *item = createInventoryItem();
- bool fits = puncher->addToInventory(item);
- if(fits)
- m_removed = true;
- else
- delete item;
-}
-
-/*
- RatSAO
-*/
-
-// Prototype
-RatSAO proto_RatSAO(NULL, v3f(0,0,0));
-
-RatSAO::RatSAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = myrand_range(0,PI*2);
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
-}
-
-ServerActiveObject* RatSAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- return new RatSAO(env, pos);
-}
-
-void RatSAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "RatSAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
- }
-
- /*
- The AI
- */
-
- /*m_age += dtime;
- if(m_age > 60)
- {
- // Die
- m_removed = true;
- return;
- }*/
-
- // Apply gravity
- m_speed_f.Y -= dtime*9.81*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
- {
- player_is_close = true;
- break;
- }
- }
-
- m_is_active = player_is_close;
-
- if(player_is_close == false)
- {
- m_speed_f.X = 0;
- m_speed_f.Z = 0;
- }
- else
- {
- // Move around
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- f32 speed = 2*BS;
- m_speed_f.X = speed * dir.X;
- m_speed_f.Z = speed * dir.Z;
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
- {
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 1.0;
- m_speed_f.Y = 5.0*BS;
- }
- }
-
- {
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- setBasePosition(pos_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string RatSAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string RatSAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- return os.str();
-}
-
-void RatSAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- std::istringstream is("CraftItem rat 1", std::ios_base::binary);
- IGameDef *gamedef = m_env->getGameDef();
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- bool fits = puncher->addToInventory(item);
- if(fits)
- m_removed = true;
- else
- delete item;
-}
-
-/*
- Oerkki1SAO
-*/
-
-// Prototype
-Oerkki1SAO proto_Oerkki1SAO(NULL, v3f(0,0,0));
-
-Oerkki1SAO::Oerkki1SAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = 0;
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
- m_hp = 20;
- m_after_jump_timer = 0;
-}
-
-ServerActiveObject* Oerkki1SAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- // read version
- u8 version = readU8(is);
- // read hp
- u8 hp = readU8(is);
- // check if version is supported
- if(version != 0)
- return NULL;
- Oerkki1SAO *o = new Oerkki1SAO(env, pos);
- o->m_hp = hp;
- return o;
-}
-
-void Oerkki1SAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "Oerkki1SAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
- }
-
- /*
- The AI
- */
-
- m_age += dtime;
- if(m_age > 120)
- {
- // Die
- m_removed = true;
- return;
- }
-
- m_after_jump_timer -= dtime;
-
- v3f old_speed = m_speed_f;
-
- // Apply gravity
- m_speed_f.Y -= dtime*9.81*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- bool player_is_too_close = false;
- v3f near_player_pos;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- f32 dist = m_base_position.getDistanceFrom(playerpos);
- if(dist < BS*0.6)
- {
- m_removed = true;
- return;
- player_is_too_close = true;
- near_player_pos = playerpos;
- }
- else if(dist < BS*15.0 && !player_is_too_close)
- {
- player_is_close = true;
- near_player_pos = playerpos;
- }
- }
-
- m_is_active = player_is_close;
-
- v3f target_speed = m_speed_f;
-
- if(!player_is_close)
- {
- target_speed = v3f(0,0,0);
- }
- else
- {
- // Move around
-
- v3f ndir = near_player_pos - m_base_position;
- ndir.Y = 0;
- ndir.normalize();
-
- f32 nyaw = 180./PI*atan2(ndir.Z,ndir.X);
- if(nyaw < m_yaw - 180)
- nyaw += 360;
- else if(nyaw > m_yaw + 180)
- nyaw -= 360;
- m_yaw = 0.95*m_yaw + 0.05*nyaw;
- m_yaw = wrapDegrees(m_yaw);
-
- f32 speed = 2*BS;
-
- if((m_touching_ground || m_after_jump_timer > 0.0)
- && !player_is_too_close)
- {
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- target_speed.X = speed * dir.X;
- target_speed.Z = speed * dir.Z;
- }
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
- {
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 0.2;
- // Jump
- target_speed.Y = 5.0*BS;
- m_after_jump_timer = 1.0;
- }
- }
-
- {
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- //m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw += ((float)(myrand()%200)-100)/100*90;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- if((m_speed_f - target_speed).getLength() > BS*4 || player_is_too_close)
- accelerate_xz(m_speed_f, target_speed, dtime*BS*8);
- else
- accelerate_xz(m_speed_f, target_speed, dtime*BS*4);
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*5./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- /*// Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);*/
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- // Do collision damage
- float tolerance = BS*30;
- float factor = BS*0.5;
- v3f speed_diff = old_speed - m_speed_f;
- // Increase effect in X and Z
- speed_diff.X *= 2;
- speed_diff.Z *= 2;
- float vel = speed_diff.getLength();
- if(vel > tolerance)
- {
- f32 damage_f = (vel - tolerance)/BS*factor;
- u16 damage = (u16)(damage_f+0.5);
- doDamage(damage);
- }
-
- setBasePosition(pos_f);
-
- if(send_recommended == false && m_speed_f.getLength() < 3.0*BS)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string Oerkki1SAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string Oerkki1SAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // hp
- writeU8(os, m_hp);
- return os.str();
-}
-
-void Oerkki1SAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
-{
- if(!puncher)
- return;
-
- v3f dir = (getBasePosition() - puncher->getBasePosition()).normalize();
- m_speed_f += dir*12*BS;
-
- // "Material" properties of an oerkki
- MaterialProperties mp;
- mp.diggability = DIGGABLE_NORMAL;
- mp.crackiness = -1.0;
- mp.cuttability = 1.0;
-
- ToolDiggingProperties tp;
- puncher->getWieldDiggingProperties(&tp);
-
- HittingProperties hitprop = getHittingProperties(&mp, &tp,
- time_from_last_punch);
-
- doDamage(hitprop.hp);
- puncher->damageWieldedItem(hitprop.wear);
-}
-
-void Oerkki1SAO::doDamage(u16 d)
-{
- infostream<<"oerkki damage: "<<d<<std::endl;
-
- if(d < m_hp)
- {
- m_hp -= d;
- }
- else
- {
- // Die
- m_hp = 0;
- m_removed = true;
- }
-
- {
- std::ostringstream os(std::ios::binary);
- // command (1 = damage)
- writeU8(os, 1);
- // amount
- writeU8(os, d);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-/*
- FireflySAO
-*/
-
-// Prototype
-FireflySAO proto_FireflySAO(NULL, v3f(0,0,0));
-
-FireflySAO::FireflySAO(ServerEnvironment *env, v3f pos):
- ServerActiveObject(env, pos),
- m_is_active(false),
- m_speed_f(0,0,0)
-{
- ServerActiveObject::registerType(getType(), create);
-
- m_oldpos = v3f(0,0,0);
- m_last_sent_position = v3f(0,0,0);
- m_yaw = 0;
- m_counter1 = 0;
- m_counter2 = 0;
- m_age = 0;
- m_touching_ground = false;
-}
-
-ServerActiveObject* FireflySAO::create(ServerEnvironment *env, v3f pos,
- const std::string &data)
-{
- std::istringstream is(data, std::ios::binary);
- char buf[1];
- // read version
- is.read(buf, 1);
- u8 version = buf[0];
- // check if version is supported
- if(version != 0)
- return NULL;
- return new FireflySAO(env, pos);
-}
-
-void FireflySAO::step(float dtime, bool send_recommended)
-{
- ScopeProfiler sp2(g_profiler, "FireflySAO::step avg", SPT_AVG);
-
- assert(m_env);
-
- if(m_is_active == false)
- {
- if(m_inactive_interval.step(dtime, 0.5)==false)
- return;
- }
-
- /*
- The AI
- */
-
- // Apply (less) gravity
- m_speed_f.Y -= dtime*3*BS;
-
- /*
- Move around if some player is close
- */
- bool player_is_close = false;
- // Check connected players
- core::list<Player*> players = m_env->getPlayers(true);
- core::list<Player*>::Iterator i;
- for(i = players.begin();
- i != players.end(); i++)
- {
- Player *player = *i;
- v3f playerpos = player->getPosition();
- if(m_base_position.getDistanceFrom(playerpos) < BS*10.0)
- {
- player_is_close = true;
- break;
- }
- }
-
- m_is_active = player_is_close;
-
- if(player_is_close == false)
- {
- m_speed_f.X = 0;
- m_speed_f.Z = 0;
- }
- else
- {
- // Move around
- v3f dir(cos(m_yaw/180*PI),0,sin(m_yaw/180*PI));
- f32 speed = BS/2;
- m_speed_f.X = speed * dir.X;
- m_speed_f.Z = speed * dir.Z;
-
- if(m_touching_ground && (m_oldpos - m_base_position).getLength()
- < dtime*speed/2)
- {
- m_counter1 -= dtime;
- if(m_counter1 < 0.0)
- {
- m_counter1 += 1.0;
- m_speed_f.Y = 5.0*BS;
- }
- }
-
- {
- m_counter2 -= dtime;
- if(m_counter2 < 0.0)
- {
- m_counter2 += (float)(myrand()%100)/100*3.0;
- m_yaw += ((float)(myrand()%200)-100)/100*180;
- m_yaw = wrapDegrees(m_yaw);
- }
- }
- }
-
- m_oldpos = m_base_position;
-
- /*
- Move it, with collision detection
- */
-
- core::aabbox3d<f32> box(-BS/3.,-BS*2/3.0,-BS/3., BS/3.,BS*4./3.,BS/3.);
- collisionMoveResult moveresult;
- // Maximum movement without glitches
- f32 pos_max_d = BS*0.25;
- // Limit speed
- if(m_speed_f.getLength()*dtime > pos_max_d)
- m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
- v3f pos_f = getBasePosition();
- v3f pos_f_old = pos_f;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
- pos_max_d, box, dtime, pos_f, m_speed_f);
- m_touching_ground = moveresult.touching_ground;
-
- setBasePosition(pos_f);
-
- if(send_recommended == false)
- return;
-
- if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
- {
- m_last_sent_position = pos_f;
-
- std::ostringstream os(std::ios::binary);
- // command (0 = update position)
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- // yaw
- writeF1000(os, m_yaw);
- // create message and add to list
- ActiveObjectMessage aom(getId(), false, os.str());
- m_messages_out.push_back(aom);
- }
-}
-
-std::string FireflySAO::getClientInitializationData()
-{
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- // pos
- writeV3F1000(os, m_base_position);
- return os.str();
-}
-
-std::string FireflySAO::getStaticData()
-{
- //infostream<<__FUNCTION_NAME<<std::endl;
- std::ostringstream os(std::ios::binary);
- // version
- writeU8(os, 0);
- return os.str();
-}
-
-InventoryItem* FireflySAO::createPickedUpItem()
-{
- std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
- IGameDef *gamedef = m_env->getGameDef();
- InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
- return item;
-}
-