- if(m_prop->visual == "sprite"){
- infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
- m_spritenode = new scene::MyBillboardSceneNode(
- smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
- m_spritenode->setMaterialTexture(0,
- tsrc->getTextureRaw("unknown_block.png"));
- m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
- m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
- m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
- m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
- m_spritenode->setColor(video::SColor(255,0,0,0));
- m_spritenode->setVisible(false); /* Set visible when brightness is known */
- m_spritenode->setSize(m_prop->visual_size*BS);
- {
- const float txs = 1.0 / 1;
- const float tys = 1.0 / 1;
- m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
- m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
- m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
- m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
- }
- } else if(m_prop->visual == "cube"){
- infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[24] =
- {
- // Up
- video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
- video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
- video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
- video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
- // Down
- video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
- video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
- video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
- video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
- // Right
- video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
- video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
- video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
- video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
- // Left
- video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
- video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
- video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
- video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
- // Back
- video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
- video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
- video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
- video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
- // Front
- video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
- video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
- video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
- video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
- };
-
- for(u32 i=0; i<24; ++i){
- vertices[i].Pos *= BS;
- vertices[i].Pos.Y *= m_prop->visual_size.Y;
- vertices[i].Pos.X *= m_prop->visual_size.X;
- vertices[i].Pos.Z *= m_prop->visual_size.X;
- }
-
- u16 indices[6] = {0,1,2,2,3,0};