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Fix sqlite3 map shutdown fails due to missing to finalize list statement
[oweals/minetest.git]
/
src
/
constants.h
diff --git
a/src/constants.h
b/src/constants.h
index a65ee6524aca0b4fdb4063d1adf0058b17282af7..53ef1801eb4687ee8902aecf42eade10a473ac5c 100644
(file)
--- a/
src/constants.h
+++ b/
src/constants.h
@@
-1,6
+1,6
@@
/*
/*
-Minetest
-c55
-Copyright (C) 201
0
celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 201
3
celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@
-28,16
+28,18
@@
with this program; if not, write to the Free Software Foundation, Inc.,
Some things here are legacy crap.
*/
Some things here are legacy crap.
*/
-#define PI 3.14159
-
/*
Connection
*/
/*
Connection
*/
+#define PEER_ID_INEXISTENT 0
+#define PEER_ID_SERVER 1
+
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
#define INTERNET_SIMULATOR 0
// Define for simulating the quirks of sending through internet.
// Causes the socket class to deliberately drop random packets.
// This disables unit testing of socket and connection.
#define INTERNET_SIMULATOR 0
+#define INTERNET_SIMULATOR_PACKET_LOSS 10 // 10 = easy, 4 = hard
#define CONNECTION_TIMEOUT 30
#define CONNECTION_TIMEOUT 30
@@
-84,14
+86,17
@@
with this program; if not, write to the Free Software Foundation, Inc.,
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8*4)
// Size of player's main inventory
#define PLAYER_INVENTORY_SIZE (8*4)
-/*
- This is good to be a bit different than 0 so that water level is not
- between two MapBlocks
-*/
-#define WATER_LEVEL 1
-
// Maximum hit points of a player
#define PLAYER_MAX_HP 20
// Maximum hit points of a player
#define PLAYER_MAX_HP 20
+/*
+ * GUI related things
+ */
+#define LEGACY_SCALING (2./3.)
+#define DEFAULT_FONT_SIZE (13.0 / LEGACY_SCALING)
+#define DEFAULT_IMGSIZE (48.0)
+#define DEFAULT_XSPACING ((15.0 + (1.0 / 3.0)))
+#define DEFAULT_YSPACING (9.0)
+
#endif
#endif