+// Size of player's main inventory
+#define PLAYER_INVENTORY_SIZE (8*4)
+
+// Maximum hit points of a player
+#define PLAYER_MAX_HP 20
+
+// Number of different files to try to save a player to if the first fails
+// (because of a case-insensitive filesystem)
+// TODO: Use case-insensitive player names instead of this hack.
+#define PLAYER_FILE_ALTERNATE_TRIES 1000