-// Time after building, during which the following limit
-// is in use
-#define FULL_BLOCK_SEND_ENABLE_MIN_TIME_FROM_BUILDING 2.0
-// This many blocks are sent when player is building
-#define LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS 0
-// Override for the previous one when distance of block
-// is very low
-#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
-
-// Viewing range stuff
+// Size of node in floating-point units
+// The original idea behind this is to disallow plain casts between
+// floating-point and integer positions, which potentially give wrong
+// results. (negative coordinates, values between nodes, ...)
+// Use floatToInt(p, BS) and intToFloat(p, BS).
+#define BS (10.0)