-#define PI 3.14159
-
-// This is the same as in minecraft and everything else
-#define FOV_ANGLE (PI/2.5)
-
-// The absolute working limit is (2^15 - viewing_range).
-// I really don't want to make every algorithm to check if it's
-// going near the limit or not, so this is lower.
-#define MAP_GENERATION_LIMIT (31000)
-
-// Size of node in rendering units
-#define BS 10
-
-#define MAP_BLOCKSIZE 16