+ if(collideWithObjects)
+ {
+ ScopeProfiler sp(g_profiler, "collisionMoveSimple objects avg", SPT_AVG);
+ //TimeTaker tt3("collisionMoveSimple collect object boxes");
+
+ /* add object boxes to cboxes */
+
+
+ std::list<ActiveObject*> objects;
+#ifndef SERVER
+ ClientEnvironment *c_env = dynamic_cast<ClientEnvironment*>(env);
+ if (c_env != 0)
+ {
+ f32 distance = speed_f.getLength();
+ std::vector<DistanceSortedActiveObject> clientobjects;
+ c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects);
+ for (size_t i=0; i < clientobjects.size(); i++)
+ {
+ if ((self == 0) || (self != clientobjects[i].obj)) {
+ objects.push_back((ActiveObject*)clientobjects[i].obj);
+ }
+ }
+ }
+ else
+#endif
+ {
+ ServerEnvironment *s_env = dynamic_cast<ServerEnvironment*>(env);
+ if (s_env != 0)
+ {
+ f32 distance = speed_f.getLength();
+ std::set<u16> s_objects = s_env->getObjectsInsideRadius(pos_f,distance * 1.5);
+ for (std::set<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++)
+ {
+ ServerActiveObject *current = s_env->getActiveObject(*iter);
+ if ((self == 0) || (self != current)) {
+ objects.push_back((ActiveObject*)current);
+ }
+ }
+ }
+ }
+
+ for (std::list<ActiveObject*>::const_iterator iter = objects.begin();iter != objects.end(); ++iter)
+ {
+ ActiveObject *object = *iter;
+
+ if (object != NULL)
+ {
+ aabb3f object_collisionbox;
+ if (object->getCollisionBox(&object_collisionbox) &&
+ object->collideWithObjects())
+ {
+ cboxes.push_back(object_collisionbox);
+ is_unloaded.push_back(false);
+ is_step_up.push_back(false);
+ bouncy_values.push_back(0);
+ node_positions.push_back(v3s16(0,0,0));
+ is_object.push_back(true);
+ }
+ }
+ }
+ } //tt3
+