- ClientMapSector *sector = new ClientMapSector(this, p2d, m_gamedef);
-
- {
- //MutexAutoLock lock(m_sector_mutex); // Bulk comment-out
- m_sectors[p2d] = sector;
- }
+ MapSector *sector = new MapSector(this, p2d, m_gamedef);
+ m_sectors[p2d] = sector;