+ virtual bool checkLocalPrivilege(const std::string &priv)
+ { return checkPrivilege(priv); }
+ virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
+
+ // The following set of functions is used by ClientMediaDownloader
+ // Insert a media file appropriately into the appropriate manager
+ bool loadMedia(const std::string &data, const std::string &filename);
+ // Send a request for conventional media transfer
+ void request_media(const std::list<std::string> &file_requests);
+ // Send a notification that no conventional media transfer is needed
+ void received_media();
+
+ LocalClientState getState() { return m_state; }