-};
-
-class MediaFetchThread : public SimpleThread
-{
-public:
-
- MediaFetchThread(IGameDef *gamedef):
- m_gamedef(gamedef)
- {
- }
-
- void * Thread();
-
- std::list<MediaRequest> m_file_requests;
- MutexedQueue<std::pair<std::string, std::string> > m_file_data;
- std::list<MediaRequest> m_failed;
- std::string m_remote_url;
- IGameDef *m_gamedef;