-enum ClientEventType
-{
- CE_NONE,
- CE_PLAYER_DAMAGE,
- CE_PLAYER_FORCE_MOVE,
- CE_DEATHSCREEN,
- CE_SHOW_FORMSPEC,
- CE_SHOW_LOCAL_FORMSPEC,
- CE_SPAWN_PARTICLE,
- CE_ADD_PARTICLESPAWNER,
- CE_DELETE_PARTICLESPAWNER,
- CE_HUDADD,
- CE_HUDRM,
- CE_HUDCHANGE,
- CE_SET_SKY,
- CE_OVERRIDE_DAY_NIGHT_RATIO,
-};
-
-struct ClientEvent
-{
- ClientEventType type;
- union{
- //struct{
- //} none;
- struct{
- u8 amount;
- } player_damage;
- struct{
- f32 pitch;
- f32 yaw;
- } player_force_move;
- struct{
- bool set_camera_point_target;
- f32 camera_point_target_x;
- f32 camera_point_target_y;
- f32 camera_point_target_z;
- } deathscreen;
- struct{
- std::string *formspec;
- std::string *formname;
- } show_formspec;
- //struct{
- //} textures_updated;
- struct{
- v3f *pos;
- v3f *vel;
- v3f *acc;
- f32 expirationtime;
- f32 size;
- bool collisiondetection;
- bool collision_removal;
- bool vertical;
- std::string *texture;
- struct TileAnimationParams animation;
- u8 glow;
- } spawn_particle;
- struct{
- u16 amount;
- f32 spawntime;
- v3f *minpos;
- v3f *maxpos;
- v3f *minvel;
- v3f *maxvel;
- v3f *minacc;
- v3f *maxacc;
- f32 minexptime;
- f32 maxexptime;
- f32 minsize;
- f32 maxsize;
- bool collisiondetection;
- bool collision_removal;
- u16 attached_id;
- bool vertical;
- std::string *texture;
- u32 id;
- struct TileAnimationParams animation;
- u8 glow;
- } add_particlespawner;
- struct{
- u32 id;
- } delete_particlespawner;
- struct{
- u32 id;
- u8 type;
- v2f *pos;
- std::string *name;
- v2f *scale;
- std::string *text;
- u32 number;
- u32 item;
- u32 dir;
- v2f *align;
- v2f *offset;
- v3f *world_pos;
- v2s32 * size;
- } hudadd;
- struct{
- u32 id;
- } hudrm;
- struct{
- u32 id;
- HudElementStat stat;
- v2f *v2fdata;
- std::string *sdata;
- u32 data;
- v3f *v3fdata;
- v2s32 * v2s32data;
- } hudchange;
- struct{
- video::SColor *bgcolor;
- std::string *type;
- std::vector<std::string> *params;
- } set_sky;
- struct{
- bool do_override;
- float ratio_f;
- } override_day_night_ratio;
- };
-};
-