-class BiomeHell : public Biome {
- virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
- virtual int getSurfaceHeight(float noise_terrain);
-};
-
-class BiomeAether : public Biome {
- virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
- virtual int getSurfaceHeight(float noise_terrain);
-};
-
-class BiomeSuperflat : public Biome {
- virtual void genColumn(Mapgen *mg, int x, int z, int y1, int y2);
- virtual int getSurfaceHeight(float noise_terrain);