+local open_chests = {}
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ if formname ~= "default:chest" then
+ return
+ end
+ if not player or not fields.quit then
+ return
+ end
+ local pn = player:get_player_name()
+
+ if not open_chests[pn] then
+ return
+ end
+
+ local pos = open_chests[pn].pos
+ local sound = open_chests[pn].sound
+ local swap = open_chests[pn].swap
+ local node = minetest.get_node(pos)
+
+ open_chests[pn] = nil
+ for k, v in pairs(open_chests) do
+ if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
+ return true
+ end
+ end
+ minetest.after(0.2, minetest.swap_node, pos, { name = "default:" .. swap,
+ param2 = node.param2 })
+ minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
+ return true
+end)
+
+function default.register_chest(name, d)
+ local def = table.copy(d)
+ def.drawtype = "mesh"
+ def.visual = "mesh"
+ def.paramtype = "light"
+ def.paramtype2 = "facedir"
+ def.legacy_facedir_simple = true
+ def.is_ground_content = false
+
+ if def.protected then
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Locked Chest")
+ meta:set_string("owner", "")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end
+ def.after_place_node = function(pos, placer)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("owner", placer:get_player_name() or "")
+ meta:set_string("infotext", "Locked Chest (owned by " ..
+ meta:get_string("owner") .. ")")
+ end
+ def.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main") and
+ default.can_interact_with_node(player, pos)
+ end
+ def.allow_metadata_inventory_move = function(pos, from_list, from_index,
+ to_list, to_index, count, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return count
+ end
+ def.allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return stack:get_count()
+ end
+ def.allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ if not default.can_interact_with_node(player, pos) then
+ return 0
+ end
+ return stack:get_count()
+ end
+ def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ if not default.can_interact_with_node(clicker, pos) then
+ return itemstack
+ end
+
+ minetest.sound_play(def.sound_open, {gain = 0.3,
+ pos = pos, max_hear_distance = 10})
+ if not chest_lid_obstructed(pos) then
+ minetest.swap_node(pos,
+ { name = "default:" .. name .. "_open",
+ param2 = node.param2 })
+ end
+ minetest.after(0.2, minetest.show_formspec,
+ clicker:get_player_name(),
+ "default:chest", get_chest_formspec(pos))
+ open_chests[clicker:get_player_name()] = { pos = pos,
+ sound = def.sound_close, swap = name }
+ end
+ def.on_blast = function() end
+ def.on_key_use = function(pos, player)
+ local secret = minetest.get_meta(pos):get_string("key_lock_secret")
+ local itemstack = player:get_wielded_item()
+ local key_meta = itemstack:get_meta()
+
+ if key_meta:get_string("secret") == "" then
+ key_meta:set_string("secret", minetest.parse_json(itemstack:get_metadata()).secret)
+ itemstack:set_metadata("")
+ end
+
+ if secret ~= key_meta:get_string("secret") then
+ return
+ end
+
+ minetest.show_formspec(
+ player:get_player_name(),
+ "default:chest_locked",
+ get_chest_formspec(pos)
+ )
+ end
+ def.on_skeleton_key_use = function(pos, player, newsecret)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local pn = player:get_player_name()
+
+ -- verify placer is owner of lockable chest
+ if owner ~= pn then
+ minetest.record_protection_violation(pos, pn)
+ minetest.chat_send_player(pn, "You do not own this chest.")
+ return nil
+ end
+
+ local secret = meta:get_string("key_lock_secret")
+ if secret == "" then
+ secret = newsecret
+ meta:set_string("key_lock_secret", secret)
+ end
+
+ return secret, "a locked chest", owner
+ end
+ else
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Chest")
+ local inv = meta:get_inventory()
+ inv:set_size("main", 8*4)
+ end
+ def.can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ return inv:is_empty("main")
+ end
+ def.on_rightclick = function(pos, node, clicker)
+ minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
+ max_hear_distance = 10})
+ if not chest_lid_obstructed(pos) then
+ minetest.swap_node(pos, {
+ name = "default:" .. name .. "_open",
+ param2 = node.param2 })
+ end
+ minetest.after(0.2, minetest.show_formspec,
+ clicker:get_player_name(),
+ "default:chest", get_chest_formspec(pos))
+ open_chests[clicker:get_player_name()] = { pos = pos,
+ sound = def.sound_close, swap = name }
+ end
+ end
+
+ def.on_metadata_inventory_move = function(pos, from_list, from_index,