-minetest.register_node("default:stone_with_coal", {
- description = "Coal Ore",
- tiles = {"default_stone.png^default_mineral_coal.png"},
- is_ground_content = true,
- groups = {cracky=3},
- drop = 'default:coal_lump',
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_iron", {
- description = "Iron Ore",
- tiles = {"default_stone.png^default_mineral_iron.png"},
- is_ground_content = true,
- groups = {cracky=2},
- drop = 'default:iron_lump',
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_copper", {
- description = "Copper Ore",
- tiles = {"default_stone.png^default_mineral_copper.png"},
- is_ground_content = true,
- groups = {cracky=2},
- drop = 'default:copper_lump',
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_mese", {
- description = "Mese Crystals in Stone",
- tiles = {"default_stone.png^default_mineral_mese.png"},
- is_ground_content = true,
- groups = {cracky=1},
- drop = "default:mese_crystal",
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_gold", {
- description = "Gold Ore",
- tiles = {"default_stone.png^default_mineral_gold.png"},
- is_ground_content = true,
- groups = {cracky=2},
- drop = "default:gold_lump",
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stone_with_diamond", {
- description = "Diamonds in Stone",
- tiles = {"default_stone.png^default_mineral_diamond.png"},
- is_ground_content = true,
- groups = {cracky=1},
- drop = "default:diamond",
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:stonebrick", {
- description = "Stone Brick",
- tiles = {"default_stone_brick.png"},
- groups = {cracky=2, stone=1},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:desert_stonebrick", {
- description = "Desert Stone Brick",
- tiles = {"default_desert_stone_brick.png"},
- groups = {cracky=2, stone=1},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:dirt_with_grass", {
- description = "Dirt with Grass",
- tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'default:dirt',
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
- }),
-})
-
-minetest.register_node("default:dirt_with_grass_footsteps", {
- description = "Dirt with Grass and Footsteps",
- tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
- is_ground_content = true,
- groups = {crumbly=3, not_in_creative_inventory=1},
- drop = 'default:dirt',
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
- }),
-})
-
-minetest.register_node("default:dirt_with_snow", {
- description = "Dirt with Snow",
- tiles = {"default_snow.png", "default_dirt.png", "default_dirt.png^default_snow_side.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'default:dirt',
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
- }),
-})
-minetest.register_alias("dirt_with_snow", "default:dirt_with_snow")
-
-minetest.register_node("default:dirt", {
- description = "Dirt",
- tiles = {"default_dirt.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_node("default:sand", {
- description = "Sand",
- tiles = {"default_sand.png"},
- is_ground_content = true,
- groups = {crumbly=3, falling_node=1, sand=1},
- sounds = default.node_sound_sand_defaults(),
-})
-
-minetest.register_node("default:desert_sand", {
- description = "Desert Sand",
- tiles = {"default_desert_sand.png"},
- is_ground_content = true,
- groups = {crumbly=3, falling_node=1, sand=1},
- sounds = default.node_sound_sand_defaults(),
-})
-
-minetest.register_node("default:gravel", {
- description = "Gravel",
- tiles = {"default_gravel.png"},
- is_ground_content = true,
- groups = {crumbly=2, falling_node=1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_gravel_footstep", gain=0.45},
- }),
-})
-
-minetest.register_node("default:sandstone", {
- description = "Sandstone",
- tiles = {"default_sandstone.png"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=3},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:sandstonebrick", {
- description = "Sandstone Brick",
- tiles = {"default_sandstone_brick.png"},
- is_ground_content = true,
- groups = {cracky=2},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:clay", {
- description = "Clay",
- tiles = {"default_clay.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'default:clay_lump 4',
- sounds = default.node_sound_dirt_defaults({
- footstep = "",
- }),
-})
-
-minetest.register_node("default:brick", {
- description = "Brick Block",
- tiles = {"default_brick.png"},
- groups = {cracky=3},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:tree", {
- description = "Tree",
- tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
- groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:jungletree", {
- description = "Jungle Tree",
- tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
- groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:junglewood", {
- description = "Junglewood Planks",
- tiles = {"default_junglewood.png"},
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:jungleleaves", {
- description = "Jungle Leaves",
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tiles = {"default_jungleleaves.png"},
- paramtype = "light",
- groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'default:junglesapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'default:jungleleaves'},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:junglesapling", {
- description = "Jungle Sapling",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"default_junglesapling.png"},
- inventory_image = "default_junglesapling.png",
- wield_image = "default_junglesapling.png",
- paramtype = "light",
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
- },
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
- sounds = default.node_sound_defaults(),
-})
--- aliases for tree growing abm in content_abm.cpp
-minetest.register_alias("sapling", "default:sapling")
-minetest.register_alias("junglesapling", "default:junglesapling")
-
-minetest.register_node("default:junglegrass", {
- description = "Jungle Grass",
- drawtype = "plantlike",
- visual_scale = 1.3,
- tiles = {"default_junglegrass.png"},
- inventory_image = "default_junglegrass.png",
- wield_image = "default_junglegrass.png",
- paramtype = "light",
- walkable = false,
- buildable_to = true,
- is_ground_content = true,
- groups = {snappy=3,flammable=2,flora=1,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
- },
-})
-
-minetest.register_node("default:leaves", {
- description = "Leaves",
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tiles = {"default_leaves.png"},
- paramtype = "light",
- groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'default:sapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'default:leaves'},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:cactus", {
- description = "Cactus",
- tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
- is_ground_content = true,
- groups = {snappy=1,choppy=3,flammable=2},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:papyrus", {
- description = "Papyrus",
- drawtype = "plantlike",
- tiles = {"default_papyrus.png"},
- inventory_image = "default_papyrus.png",
- wield_image = "default_papyrus.png",
- paramtype = "light",
- walkable = false,
- is_ground_content = true,
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
- groups = {snappy=3,flammable=2},
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:bookshelf", {
- description = "Bookshelf",
- tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
- groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:glass", {
- description = "Glass",
- drawtype = "glasslike",
- tiles = {"default_glass.png"},
- inventory_image = minetest.inventorycube("default_glass.png"),
- paramtype = "light",
- sunlight_propagates = true,
- groups = {cracky=3,oddly_breakable_by_hand=3},
- sounds = default.node_sound_glass_defaults(),
-})
-
-minetest.register_node("default:fence_wood", {
- description = "Wooden Fence",
- drawtype = "fencelike",
- tiles = {"default_wood.png"},
- inventory_image = "default_fence.png",
- wield_image = "default_fence.png",
- paramtype = "light",
- selection_box = {
- type = "fixed",
- fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
- },
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:rail", {
- description = "Rail",
- drawtype = "raillike",
- tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
- inventory_image = "default_rail.png",
- wield_image = "default_rail.png",
- paramtype = "light",
- walkable = false,
- selection_box = {
- type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {bendy=2,dig_immediate=2,attached_node=1},
-})
-
-minetest.register_node("default:ladder", {
- description = "Ladder",
- drawtype = "signlike",
- tiles = {"default_ladder.png"},
- inventory_image = "default_ladder.png",
- wield_image = "default_ladder.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- walkable = false,
- climbable = true,
- selection_box = {
- type = "wallmounted",
- --wall_top = = <default>
- --wall_bottom = = <default>
- --wall_side = = <default>
- },
- groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
- legacy_wallmounted = true,
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:wood", {
- description = "Wooden Planks",
- tiles = {"default_wood.png"},
- groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:cloud", {
- description = "Cloud",
- tiles = {"default_cloud.png"},
- sounds = default.node_sound_defaults(),
- groups = {not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:water_flowing", {
- description = "Flowing Water",
- inventory_image = minetest.inventorycube("default_water.png"),
- drawtype = "flowingliquid",
- tiles = {"default_water.png"},
- special_tiles = {
- {
- image="default_water_flowing_animated.png",
- backface_culling=false,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
- },
- {
- image="default_water_flowing_animated.png",
- backface_culling=true,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
- },
- },
- alpha = WATER_ALPHA,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = WATER_VISC,
- post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:water_source", {
- description = "Water Source",
- inventory_image = minetest.inventorycube("default_water.png"),
- drawtype = "liquid",
- tiles = {
- {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
- },
- special_tiles = {
- -- New-style water source material (mostly unused)
- {
- name="default_water_source_animated.png",
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
- backface_culling = false,
- }
- },
- alpha = WATER_ALPHA,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- liquidtype = "source",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = WATER_VISC,
- post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1},
-})
-
-minetest.register_node("default:lava_flowing", {
- description = "Flowing Lava",
- inventory_image = minetest.inventorycube("default_lava.png"),
- drawtype = "flowingliquid",
- tiles = {"default_lava.png"},
- special_tiles = {
- {
- image="default_lava_flowing_animated.png",
- backface_culling=false,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
- },
- {
- image="default_lava_flowing_animated.png",
- backface_culling=true,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
- },
- },
- paramtype = "light",
- light_source = LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = LAVA_VISC,
- liquid_renewable = false,
- damage_per_second = 4*2,
- post_effect_color = {a=192, r=255, g=64, b=0},
- groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:lava_source", {
- description = "Lava Source",
- inventory_image = minetest.inventorycube("default_lava.png"),
- drawtype = "liquid",
- tiles = {
- {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
- },
- special_tiles = {
- -- New-style lava source material (mostly unused)
- {
- name="default_lava_source_animated.png",
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
- backface_culling = false,
- }
- },
- paramtype = "light",
- light_source = LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- liquidtype = "source",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = LAVA_VISC,
- liquid_renewable = false,
- damage_per_second = 4*2,
- post_effect_color = {a=192, r=255, g=64, b=0},
- groups = {lava=3, liquid=2, hot=3, igniter=1},
-})
-
-minetest.register_node("default:torch", {
- description = "Torch",
- drawtype = "torchlike",
- --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
- tiles = {
- {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
- {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
- {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
- },
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- light_source = LIGHT_MAX-1,
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
- },
- groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sign_wall", {
- description = "Sign",
- drawtype = "signlike",
- tiles = {"default_sign_wall.png"},
- inventory_image = "default_sign_wall.png",
- wield_image = "default_sign_wall.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- selection_box = {
- type = "wallmounted",
- --wall_top = <default>
- --wall_bottom = <default>
- --wall_side = <default>
- },
- groups = {choppy=2,dig_immediate=2,attached_node=1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
- on_construct = function(pos)
- --local n = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec", "field[text;;${text}]")
- meta:set_string("infotext", "\"\"")
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- local meta = minetest.env:get_meta(pos)
- fields.text = fields.text or ""
- print((sender:get_player_name() or "").." wrote \""..fields.text..
- "\" to sign at "..minetest.pos_to_string(pos))
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
- end,
-})
-
-minetest.register_node("default:chest", {
- description = "Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
- paramtype2 = "facedir",
- groups = {choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "size[8,9]"..
- "list[current_name;main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Chest")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
-})
-
-local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
-end
-
-minetest.register_node("default:chest_locked", {
- description = "Locked Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
- paramtype2 = "facedir",
- groups = {choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- after_place_node = function(pos, placer)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Locked Chest (owned by "..
- meta:get_string("owner")..")")
- end,
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Locked Chest")
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
- on_rightclick = function(pos, node, clicker)
- local meta = minetest.env:get_meta(pos)
- if has_locked_chest_privilege(meta, clicker) then
- local pos = pos.x .. "," .. pos.y .. "," ..pos.z
- minetest.show_formspec(clicker:get_player_name(), "default:chest_locked",
- "size[8,9]"..
- "list[nodemeta:".. pos .. ";main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
- end
- end,
-})
-
-default.furnace_inactive_formspec =
- "size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
-
-minetest.register_node("default:furnace", {
- description = "Furnace",
- tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
- "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec", default.furnace_inactive_formspec)
- meta:set_string("infotext", "Furnace")
- local inv = meta:get_inventory()
- inv:set_size("fuel", 1)
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("fuel") then
- return false
- elseif not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- if listname == "fuel" then
- if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
- if inv:is_empty("src") then
- meta:set_string("infotext","Furnace is empty")
- end
- return stack:get_count()
- else
- return 0
- end
- elseif listname == "src" then
- return stack:get_count()
- elseif listname == "dst" then
- return 0
- end
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local stack = inv:get_stack(from_list, from_index)
- if to_list == "fuel" then
- if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
- if inv:is_empty("src") then
- meta:set_string("infotext","Furnace is empty")
- end
- return count
- else
- return 0
- end
- elseif to_list == "src" then
- return count
- elseif to_list == "dst" then
- return 0
- end
- end,
-})
-
-minetest.register_node("default:furnace_active", {
- description = "Furnace",
- tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
- "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "default:furnace",
- groups = {cracky=2, not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec", default.furnace_inactive_formspec)
- meta:set_string("infotext", "Furnace");
- local inv = meta:get_inventory()
- inv:set_size("fuel", 1)
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("fuel") then
- return false
- elseif not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- if listname == "fuel" then
- if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
- if inv:is_empty("src") then
- meta:set_string("infotext","Furnace is empty")
- end
- return stack:get_count()
- else
- return 0
- end
- elseif listname == "src" then
- return stack:get_count()
- elseif listname == "dst" then
- return 0
- end
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- local inv = meta:get_inventory()
- local stack = inv:get_stack(from_list, from_index)
- if to_list == "fuel" then
- if minetest.get_craft_result({method="fuel",width=1,items={stack}}).time ~= 0 then
- if inv:is_empty("src") then
- meta:set_string("infotext","Furnace is empty")
- end
- return count
- else
- return 0
- end
- elseif to_list == "src" then
- return count
- elseif to_list == "dst" then
- return 0
- end
- end,
-})
-
-function hacky_swap_node(pos,name)
- local node = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
- local meta0 = meta:to_table()
- if node.name == name then
- return