-minetest.register_node("default:dirt_with_grass", {
- description = "Dirt with Grass",
- tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'default:dirt',
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
- }),
-})
-
-minetest.register_node("default:dirt_with_grass_footsteps", {
- description = "Dirt with Grass and Footsteps",
- tiles = {"default_grass_footsteps.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
- is_ground_content = true,
- groups = {crumbly=3, not_in_creative_inventory=1},
- drop = 'default:dirt',
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
- }),
-})
-
-minetest.register_node("default:dirt", {
- description = "Dirt",
- tiles = {"default_dirt.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_node("default:sand", {
- description = "Sand",
- tiles = {"default_sand.png"},
- is_ground_content = true,
- groups = {crumbly=3, falling_node=1, sand=1},
- sounds = default.node_sound_sand_defaults(),
-})
-
-minetest.register_node("default:desert_sand", {
- description = "Desert Sand",
- tiles = {"default_desert_sand.png"},
- is_ground_content = true,
- groups = {crumbly=3, falling_node=1, sand=1},
- sounds = default.node_sound_sand_defaults(),
-})
-
-minetest.register_node("default:gravel", {
- description = "Gravel",
- tiles = {"default_gravel.png"},
- is_ground_content = true,
- groups = {crumbly=2, falling_node=1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_gravel_footstep", gain=0.45},
- }),
-})
-
-minetest.register_node("default:sandstone", {
- description = "Sandstone",
- tiles = {"default_sandstone.png"},
- is_ground_content = true,
- groups = {crumbly=2,cracky=2},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:clay", {
- description = "Clay",
- tiles = {"default_clay.png"},
- is_ground_content = true,
- groups = {crumbly=3},
- drop = 'default:clay_lump 4',
- sounds = default.node_sound_dirt_defaults({
- footstep = "",
- }),
-})
-
-minetest.register_node("default:brick", {
- description = "Brick Block",
- tiles = {"default_brick.png"},
- is_ground_content = true,
- groups = {cracky=3},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:tree", {
- description = "Tree",
- tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
- is_ground_content = true,
- groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:jungletree", {
- description = "Jungle Tree",
- tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
- is_ground_content = true,
- groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:junglewood", {
- description = "Junglewood Planks",
- tiles = {"default_junglewood.png"},
- is_ground_content = true,
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:jungleleaves", {
- description = "Jungle Leaves",
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tiles = {"default_jungleleaves.png"},
- paramtype = "light",
- groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'default:junglesapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'default:jungleleaves'},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:junglesapling", {
- description = "Jungle Sapling",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"default_junglesapling.png"},
- inventory_image = "default_junglesapling.png",
- wield_image = "default_junglesapling.png",
- paramtype = "light",
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
- },
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
- sounds = default.node_sound_defaults(),
-})
--- alias for tree growing abm in content_abm.cpp
-minetest.register_alias("junglesapling", "default:junglesapling")
-
-minetest.register_node("default:junglegrass", {
- description = "Jungle Grass",
- drawtype = "plantlike",
- visual_scale = 1.3,
- tiles = {"default_junglegrass.png"},
- inventory_image = "default_junglegrass.png",
- wield_image = "default_junglegrass.png",
- paramtype = "light",
- walkable = false,
- groups = {snappy=3,flammable=2,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:leaves", {
- description = "Leaves",
- drawtype = "allfaces_optional",
- visual_scale = 1.3,
- tiles = {"default_leaves.png"},
- paramtype = "light",
- groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
- drop = {
- max_items = 1,
- items = {
- {
- -- player will get sapling with 1/20 chance
- items = {'default:sapling'},
- rarity = 20,
- },
- {
- -- player will get leaves only if he get no saplings,
- -- this is because max_items is 1
- items = {'default:leaves'},
- }
- }
- },
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:cactus", {
- description = "Cactus",
- tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
- is_ground_content = true,
- groups = {snappy=2,choppy=3,flammable=2},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:papyrus", {
- description = "Papyrus",
- drawtype = "plantlike",
- tiles = {"default_papyrus.png"},
- inventory_image = "default_papyrus.png",
- wield_image = "default_papyrus.png",
- paramtype = "light",
- is_ground_content = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
- },
- groups = {snappy=3,flammable=2},
- sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:bookshelf", {
- description = "Bookshelf",
- tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
- is_ground_content = true,
- groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:glass", {
- description = "Glass",
- drawtype = "glasslike",
- tiles = {"default_glass.png"},
- inventory_image = minetest.inventorycube("default_glass.png"),
- paramtype = "light",
- sunlight_propagates = true,
- is_ground_content = true,
- groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
- sounds = default.node_sound_glass_defaults(),
-})
-
-minetest.register_node("default:fence_wood", {
- description = "Wooden Fence",
- drawtype = "fencelike",
- tiles = {"default_wood.png"},
- inventory_image = "default_fence.png",
- wield_image = "default_fence.png",
- paramtype = "light",
- is_ground_content = true,
- selection_box = {
- type = "fixed",
- fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
- },
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:rail", {
- description = "Rail",
- drawtype = "raillike",
- tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
- inventory_image = "default_rail.png",
- wield_image = "default_rail.png",
- paramtype = "light",
- is_ground_content = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- -- but how to specify the dimensions for curved and sideways rails?
- fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
- },
- groups = {bendy=2,snappy=1,dig_immediate=2,attached_node=1},
-})
-
-minetest.register_node("default:ladder", {
- description = "Ladder",
- drawtype = "signlike",
- tiles = {"default_ladder.png"},
- inventory_image = "default_ladder.png",
- wield_image = "default_ladder.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- is_ground_content = true,
- walkable = false,
- climbable = true,
- selection_box = {
- type = "wallmounted",
- --wall_top = = <default>
- --wall_bottom = = <default>
- --wall_side = = <default>
- },
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=3,flammable=2},
- legacy_wallmounted = true,
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:wood", {
- description = "Wooden Planks",
- tiles = {"default_wood.png"},
- is_ground_content = true,
- groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
- sounds = default.node_sound_wood_defaults(),
-})
-
-minetest.register_node("default:cloud", {
- description = "Cloud",
- tiles = {"default_cloud.png"},
- is_ground_content = true,
- sounds = default.node_sound_defaults(),
- groups = {not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:water_flowing", {
- description = "Flowing Water",
- inventory_image = minetest.inventorycube("default_water.png"),
- drawtype = "flowingliquid",
- tiles = {"default_water.png"},
- special_tiles = {
- {
- image="default_water_flowing_animated.png",
- backface_culling=false,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
- },
- {
- image="default_water_flowing_animated.png",
- backface_culling=true,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
- },
- },
- alpha = WATER_ALPHA,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = WATER_VISC,
- post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:water_source", {
- description = "Water Source",
- inventory_image = minetest.inventorycube("default_water.png"),
- drawtype = "liquid",
- tiles = {
- {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
- },
- special_tiles = {
- -- New-style water source material (mostly unused)
- {
- name="default_water_source_animated.png",
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
- backface_culling = false,
- }
- },
- alpha = WATER_ALPHA,
- paramtype = "light",
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- liquidtype = "source",
- liquid_alternative_flowing = "default:water_flowing",
- liquid_alternative_source = "default:water_source",
- liquid_viscosity = WATER_VISC,
- post_effect_color = {a=64, r=100, g=100, b=200},
- groups = {water=3, liquid=3, puts_out_fire=1},
-})
-
-minetest.register_node("default:lava_flowing", {
- description = "Flowing Lava",
- inventory_image = minetest.inventorycube("default_lava.png"),
- drawtype = "flowingliquid",
- tiles = {"default_lava.png"},
- special_tiles = {
- {
- image="default_lava_flowing_animated.png",
- backface_culling=false,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
- },
- {
- image="default_lava_flowing_animated.png",
- backface_culling=true,
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
- },
- },
- paramtype = "light",
- light_source = LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- liquidtype = "flowing",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = LAVA_VISC,
- damage_per_second = 4*2,
- post_effect_color = {a=192, r=255, g=64, b=0},
- groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
-})
-
-minetest.register_node("default:lava_source", {
- description = "Lava Source",
- inventory_image = minetest.inventorycube("default_lava.png"),
- drawtype = "liquid",
- tiles = {
- {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
- },
- special_tiles = {
- -- New-style lava source material (mostly unused)
- {
- name="default_lava_source_animated.png",
- animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
- backface_culling = false,
- }
- },
- paramtype = "light",
- light_source = LIGHT_MAX - 1,
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- liquidtype = "source",
- liquid_alternative_flowing = "default:lava_flowing",
- liquid_alternative_source = "default:lava_source",
- liquid_viscosity = LAVA_VISC,
- damage_per_second = 4*2,
- post_effect_color = {a=192, r=255, g=64, b=0},
- groups = {lava=3, liquid=2, hot=3, igniter=1},
-})
-
-minetest.register_node("default:torch", {
- description = "Torch",
- drawtype = "torchlike",
- --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
- tiles = {
- {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
- {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
- {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
- },
- inventory_image = "default_torch_on_floor.png",
- wield_image = "default_torch_on_floor.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- light_source = LIGHT_MAX-1,
- selection_box = {
- type = "wallmounted",
- wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
- wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
- wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
- },
- groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sign_wall", {
- description = "Sign",
- drawtype = "signlike",
- tiles = {"default_sign_wall.png"},
- inventory_image = "default_sign_wall.png",
- wield_image = "default_sign_wall.png",
- paramtype = "light",
- paramtype2 = "wallmounted",
- sunlight_propagates = true,
- walkable = false,
- selection_box = {
- type = "wallmounted",
- --wall_top = <default>
- --wall_bottom = <default>
- --wall_side = <default>
- },
- groups = {choppy=2,dig_immediate=2,attached_node=1},
- legacy_wallmounted = true,
- sounds = default.node_sound_defaults(),
- on_construct = function(pos)
- --local n = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec", "field[text;;${text}]")
- meta:set_string("infotext", "\"\"")
- end,
- on_receive_fields = function(pos, formname, fields, sender)
- --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
- local meta = minetest.env:get_meta(pos)
- fields.text = fields.text or ""
- print((sender:get_player_name() or "").." wrote \""..fields.text..
- "\" to sign at "..minetest.pos_to_string(pos))
- meta:set_string("text", fields.text)
- meta:set_string("infotext", '"'..fields.text..'"')
- end,
-})
-
-minetest.register_node("default:chest", {
- description = "Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_front.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec",
- "size[8,9]"..
- "list[current_name;main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
- meta:set_string("infotext", "Chest")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from chest at "..minetest.pos_to_string(pos))
- end,
-})
-
-local function has_locked_chest_privilege(meta, player)
- if player:get_player_name() ~= meta:get_string("owner") then
- return false
- end
- return true
-end
-
-minetest.register_node("default:chest_locked", {
- description = "Locked Chest",
- tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
- "default_chest_side.png", "default_chest_side.png", "default_chest_lock.png"},
- paramtype2 = "facedir",
- groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_wood_defaults(),
- after_place_node = function(pos, placer)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("owner", placer:get_player_name() or "")
- meta:set_string("infotext", "Locked Chest (owned by "..
- meta:get_string("owner")..")")
- end,
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("infotext", "Locked Chest")
- meta:set_string("owner", "")
- local inv = meta:get_inventory()
- inv:set_size("main", 8*4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- return inv:is_empty("main")
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return count
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local meta = minetest.env:get_meta(pos)
- if not has_locked_chest_privilege(meta, player) then
- minetest.log("action", player:get_player_name()..
- " tried to access a locked chest belonging to "..
- meta:get_string("owner").." at "..
- minetest.pos_to_string(pos))
- return 0
- end
- return stack:get_count()
- end,
- on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff in locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_put = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " moves stuff to locked chest at "..minetest.pos_to_string(pos))
- end,
- on_metadata_inventory_take = function(pos, listname, index, stack, player)
- minetest.log("action", player:get_player_name()..
- " takes stuff from locked chest at "..minetest.pos_to_string(pos))
- end,
- on_rightclick = function(pos, node, clicker)
- local meta = minetest.env:get_meta(pos)
- if has_locked_chest_privilege(meta, clicker) then
- local pos = pos.x .. "," .. pos.y .. "," ..pos.z
- minetest.show_formspec(clicker:get_player_name(), "default:chest_locked",
- "size[8,9]"..
- "list[nodemeta:".. pos .. ";main;0,0;8,4;]"..
- "list[current_player;main;0,5;8,4;]")
- end
- end,
-})
-
-default.furnace_inactive_formspec =
- "size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]"
-
-minetest.register_node("default:furnace", {
- description = "Furnace",
- tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
- "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec", default.furnace_inactive_formspec)
- meta:set_string("infotext", "Furnace")
- local inv = meta:get_inventory()
- inv:set_size("fuel", 1)
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("fuel") then
- return false
- elseif not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
-})
-
-minetest.register_node("default:furnace_active", {
- description = "Furnace",
- tiles = {"default_furnace_top.png", "default_furnace_bottom.png", "default_furnace_side.png",
- "default_furnace_side.png", "default_furnace_side.png", "default_furnace_front_active.png"},
- paramtype2 = "facedir",
- light_source = 8,
- drop = "default:furnace",
- groups = {cracky=2, not_in_creative_inventory=1},
- legacy_facedir_simple = true,
- sounds = default.node_sound_stone_defaults(),
- on_construct = function(pos)
- local meta = minetest.env:get_meta(pos)
- meta:set_string("formspec", default.furnace_inactive_formspec)
- meta:set_string("infotext", "Furnace");
- local inv = meta:get_inventory()
- inv:set_size("fuel", 1)
- inv:set_size("src", 1)
- inv:set_size("dst", 4)
- end,
- can_dig = function(pos,player)
- local meta = minetest.env:get_meta(pos);
- local inv = meta:get_inventory()
- if not inv:is_empty("fuel") then
- return false
- elseif not inv:is_empty("dst") then
- return false
- elseif not inv:is_empty("src") then
- return false
- end
- return true
- end,
-})
-
-function hacky_swap_node(pos,name)
- local node = minetest.env:get_node(pos)
- local meta = minetest.env:get_meta(pos)
- local meta0 = meta:to_table()
- if node.name == name then
- return
- end
- node.name = name
- local meta0 = meta:to_table()
- minetest.env:set_node(pos,node)
- meta = minetest.env:get_meta(pos)
- meta:from_table(meta0)
-end
-
-minetest.register_abm({
- nodenames = {"default:furnace","default:furnace_active"},
- interval = 1.0,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- local meta = minetest.env:get_meta(pos)
- for i, name in ipairs({
- "fuel_totaltime",
- "fuel_time",
- "src_totaltime",
- "src_time"
- }) do
- if meta:get_string(name) == "" then
- meta:set_float(name, 0.0)
- end
- end
-
- local inv = meta:get_inventory()
-
- local srclist = inv:get_list("src")
- local cooked = nil
-
- if srclist then
- cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
- end
-
- local was_active = false
-
- if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
- was_active = true
- meta:set_float("fuel_time", meta:get_float("fuel_time") + 1)
- meta:set_float("src_time", meta:get_float("src_time") + 1)
- if cooked and cooked.item and meta:get_float("src_time") >= cooked.time then
- -- check if there's room for output in "dst" list
- if inv:room_for_item("dst",cooked.item) then
- -- Put result in "dst" list
- inv:add_item("dst", cooked.item)
- -- take stuff from "src" list
- srcstack = inv:get_stack("src", 1)
- srcstack:take_item()
- inv:set_stack("src", 1, srcstack)
- else
- print("Could not insert '"..cooked.item:to_string().."'")
- end
- meta:set_string("src_time", 0)
- end
- end
-
- if meta:get_float("fuel_time") < meta:get_float("fuel_totaltime") then
- local percent = math.floor(meta:get_float("fuel_time") /
- meta:get_float("fuel_totaltime") * 100)
- meta:set_string("infotext","Furnace active: "..percent.."%")
- hacky_swap_node(pos,"default:furnace_active")
- meta:set_string("formspec",
- "size[8,9]"..
- "image[2,2;1,1;default_furnace_fire_bg.png^[lowpart:"..
- (100-percent)..":default_furnace_fire_fg.png]"..
- "list[current_name;fuel;2,3;1,1;]"..
- "list[current_name;src;2,1;1,1;]"..
- "list[current_name;dst;5,1;2,2;]"..
- "list[current_player;main;0,5;8,4;]")
- return
- end
-
- local fuel = nil
- local cooked = nil
- local fuellist = inv:get_list("fuel")
- local srclist = inv:get_list("src")
-
- if srclist then
- cooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist})
- end
- if fuellist then
- fuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
- end
-
- if fuel.time <= 0 then
- meta:set_string("infotext","Furnace out of fuel")
- hacky_swap_node(pos,"default:furnace")
- meta:set_string("formspec", default.furnace_inactive_formspec)
- return
- end
-
- if cooked.item:is_empty() then
- if was_active then
- meta:set_string("infotext","Furnace is empty")
- hacky_swap_node(pos,"default:furnace")
- meta:set_string("formspec", default.furnace_inactive_formspec)
- end
- return
- end
-
- meta:set_string("fuel_totaltime", fuel.time)
- meta:set_string("fuel_time", 0)
-
- local stack = inv:get_stack("fuel", 1)
- stack:take_item()
- inv:set_stack("fuel", 1, stack)
- end,
-})
-
-minetest.register_node("default:cobble", {
- description = "Cobblestone",
- tiles = {"default_cobble.png"},
- is_ground_content = true,
- groups = {cracky=3, stone=2},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:mossycobble", {
- description = "Mossy Cobblestone",
- tiles = {"default_mossycobble.png"},
- is_ground_content = true,
- groups = {cracky=3},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:steelblock", {
- description = "Steel Block",
- tiles = {"default_steel_block.png"},
- is_ground_content = true,
- groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2},
- sounds = default.node_sound_stone_defaults(),
-})
-
-minetest.register_node("default:mese", {
- description = "Mese Block",
- tiles = {"default_mese_block.png"},
- is_ground_content = true,
- groups = {cracky=1},
- sounds = default.node_sound_stone_defaults(),
-})
-minetest.register_alias("default:mese_block", "default:mese")
-
-minetest.register_node("default:nyancat", {
- description = "Nyan Cat",
- tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
- "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
- paramtype2 = "facedir",
- groups = {cracky=2},
- legacy_facedir_simple = true,
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:nyancat_rainbow", {
- description = "Nyan Cat Rainbow",
- tiles = {"default_nc_rb.png"},
- groups = {cracky=2},
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sapling", {
- description = "Sapling",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"default_sapling.png"},
- inventory_image = "default_sapling.png",
- wield_image = "default_sapling.png",
- paramtype = "light",
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
- },
- groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1},
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:apple", {
- description = "Apple",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"default_apple.png"},
- inventory_image = "default_apple.png",
- paramtype = "light",
- sunlight_propagates = true,
- walkable = false,
- selection_box = {
- type = "fixed",
- fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
- },
- groups = {fleshy=3,dig_immediate=3,flammable=2},
- on_use = minetest.item_eat(4),
- sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:dry_shrub", {
- description = "Dry Shrub",
- drawtype = "plantlike",
- visual_scale = 1.0,
- tiles = {"default_dry_shrub.png"},
- inventory_image = "default_dry_shrub.png",
- wield_image = "default_dry_shrub.png",
- paramtype = "light",
- walkable = false,
- groups = {snappy=3,flammable=3,attached_node=1},
- sounds = default.node_sound_leaves_defaults(),
- selection_box = {
- type = "fixed",
- fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
- },
-})
-
---
--- Crafting items
---
-
-minetest.register_craftitem("default:stick", {
- description = "Stick",
- inventory_image = "default_stick.png",
-})
-
-minetest.register_craftitem("default:paper", {
- description = "Paper",
- inventory_image = "default_paper.png",
-})
-
-minetest.register_craftitem("default:book", {
- description = "Book",
- inventory_image = "default_book.png",
-})
-
-minetest.register_craftitem("default:coal_lump", {
- description = "Coal Lump",
- inventory_image = "default_coal_lump.png",
-})
-
-minetest.register_craftitem("default:iron_lump", {
- description = "Iron Lump",
- inventory_image = "default_iron_lump.png",
-})
-
-minetest.register_craftitem("default:mese_crystal", {
- description = "Mese Crystal",
- inventory_image = "default_mese_crystal.png",
-})
-
-minetest.register_craftitem("default:clay_lump", {
- description = "Clay Lump",
- inventory_image = "default_clay_lump.png",
-})
-
-minetest.register_craftitem("default:steel_ingot", {
- description = "Steel Ingot",
- inventory_image = "default_steel_ingot.png",
-})
-
-minetest.register_craftitem("default:mese_crystal_fragment", {
- description = "Mese Crystal Fragment",
- inventory_image = "default_mese_crystal_fragment.png",
-})
-
-minetest.register_craftitem("default:clay_brick", {
- description = "Clay Brick",
- inventory_image = "default_clay_brick.png",
-})
-
-minetest.register_craftitem("default:scorched_stuff", {
- description = "Scorched Stuff",
- inventory_image = "default_scorched_stuff.png",
-})
-
--- Support old code
-function default.spawn_falling_node(p, nodename)
- spawn_falling_node(p, nodename)
-end
-
--- Horrible crap to support old code
--- Don't use this and never do what this does, it's completely wrong!
--- (More specifically, the client and the C++ code doesn't get the group)
-function default.register_falling_node(nodename, texture)
- minetest.log("error", debug.traceback())
- minetest.log('error', "WARNING: default.register_falling_node is deprecated")
- if minetest.registered_nodes[nodename] then
- minetest.registered_nodes[nodename].groups.falling_node = 1