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Add tiling info for grass nodes
[oweals/minetest_game.git]
/
mods
/
default
/
functions.lua
diff --git
a/mods/default/functions.lua
b/mods/default/functions.lua
index 426e27c46eaf0a6e8566c8999c69a79c3d72abb2..fd759275d9e340c7c60e1fa48f94dc09a9005484 100644
(file)
--- a/
mods/default/functions.lua
+++ b/
mods/default/functions.lua
@@
-90,19
+90,21
@@
end
default.cool_lava_source = function(pos)
minetest.set_node(pos, {name = "default:obsidian"})
default.cool_lava_source = function(pos)
minetest.set_node(pos, {name = "default:obsidian"})
- minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+ minetest.sound_play("default_cool_lava",
+ {pos = pos, max_hear_distance = 16, gain = 0.25})
end
default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name = "default:stone"})
end
default.cool_lava_flowing = function(pos)
minetest.set_node(pos, {name = "default:stone"})
- minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+ minetest.sound_play("default_cool_lava",
+ {pos = pos, max_hear_distance = 16, gain = 0.25})
end
minetest.register_abm({
nodenames = {"default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
end
minetest.register_abm({
nodenames = {"default:lava_flowing"},
neighbors = {"group:water"},
interval = 1,
- chance =
1
,
+ chance =
2
,
action = function(...)
default.cool_lava_flowing(...)
end,
action = function(...)
default.cool_lava_flowing(...)
end,
@@
-112,7
+114,7
@@
minetest.register_abm({
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
interval = 1,
nodenames = {"default:lava_source"},
neighbors = {"group:water"},
interval = 1,
- chance =
1
,
+ chance =
2
,
action = function(...)
default.cool_lava_source(...)
end,
action = function(...)
default.cool_lava_source(...)
end,
@@
-328,7
+330,7
@@
minetest.register_abm({
})
minetest.register_abm({
})
minetest.register_abm({
- nodenames = {"default:dirt_with_grass"},
+ nodenames = {"default:dirt_with_grass"
, "default:dirt_with_dry_grass"
},
interval = 2,
chance = 20,
action = function(pos, node)
interval = 2,
chance = 20,
action = function(pos, node)