+# Level of logging to be written to debug.txt.
+# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
+#debug_log_level = 2
+# Maximum number of blocks that can be queued for loading.
+#emergequeue_limit_total = 256
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_diskonly = 32
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
+#emergequeue_limit_generate = 32
+# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
+# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
+#num_emerge_threads = 1
+# maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number
+#max_packets_per_iteration = 1024
+
+#
+# Physics stuff
+#
+
+#movement_acceleration_default = 3
+#movement_acceleration_air = 2
+#movement_acceleration_fast = 10
+#movement_speed_walk = 4
+#movement_speed_crouch = 1.35
+#movement_speed_fast = 20
+#movement_speed_climb = 2
+#movement_speed_jump = 6.5
+#movement_speed_descend = 6
+#movement_liquid_fluidity = 1
+#movement_liquid_fluidity_smooth = 0.5
+#movement_liquid_sink = 10
+#movement_gravity = 9.81
+
+#
+# Mapgen stuff
+#
+
+# Name of map generator to be used. Currently supported: v6, v7, singlenode
+#mg_name = v6
+# Water level of map.
+#water_level = 1
+# Size of chunks to be generated.
+#chunksize = 5
+# Map generation attributes. Currently supported: trees, caves, flat, dungeons, light
+# Flags that are not specified in the flag string are not modified from the default.
+# To explicitly turn off a flag, prepend "no" to the beginning, e.g. nolight.
+#mg_flags = trees, caves
+# Map generation attributes specific to Mapgen V6. Currently supported: biomeblend, jungles, mudflow
+#mgv6_spflags = biomeblend
+# How large deserts and beaches are
+#mgv6_freq_desert = 0.45
+#mgv6_freq_beach = 0.15
+# Perlin noise attributes for different map generation parameters
+# Offset, scale, spread factor, seed offset, number of octaves, persistence
+#mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6
+#mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6
+#mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7
+#mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69
+#mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55
+#mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50
+#mgv6_np_biome = 0, 1, (250, 250, 250), 9130, 3, 0.50
+#mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50
+#mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 4, 0.66
+#mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66
+#mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45
+
+#mgv7_spflags = mountains, ridges
+#mgv7_np_terrain = 10, 12, (350, 350, 350), 82341, 5, 0.6
+#mgv7_np_bgroup = 0.5, 0.3125, (350, 350, 350), 5923, 2, 0.6
+#mgv7_np_heat = 25, 50, (500, 500, 500), 35293, 1, 0
+#mgv7_np_humidity = 50, 31.25, (750, 750, 750), 12094, 2, 0.6
+
+# Enable/disable IPv6
+#enable_ipv6 = true
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+# Ignored if bind_address is set.
+#ipv6_server = false
+
+#main_menu_script =
+#main_menu_game_mgr = 0
+#main_menu_mod_mgr = 1
+#modstore_download_url = https://forum.minetest.net/media/
+#modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+#modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+#high_precision_fpu = true
+
+# Override language. When no value is provided (default) system language is used.
+# Check "locale" directory for the list of available translations.
+#language =