-
-# Gives some stuff to players at the beginning
-#give_initial_stuff = false
-
-# Set to true to enable experimental features
-# (varies from version to version, see wiki)
-#enable_experimental = false
-
-# Profiler data print interval. 0 = disable.
-#profiler_print_interval = 10
-
-# Player and object positions are sent at intervals specified by this
-#objectdata_inverval = 0.2
-
-#active_object_range = 2
-
-#max_simultaneous_block_sends_per_client = 1
-#max_simultaneous_block_sends_server_total = 4
-
-#max_block_send_distance = 5
-#max_block_generate_distance = 4
-
-# 20 min/day
+# Whether players are transferred to client without any range limit
+#unlimited_player_transfer_distance = true
+# Whether to enable players killing each other
+#enable_pvp = true
+
+# Profiler data print interval. #0 = disable.
+#profiler_print_interval = 0
+#enable_mapgen_debug_info = false
+# from how far client knows about objects
+#active_object_send_range_blocks = 3
+# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
+#active_block_range = 2
+# how many blocks are flying in the wire simultaneously per client
+#max_simultaneous_block_sends_per_client = 2
+# how many blocks are flying in the wire simultaneously per server
+#max_simultaneous_block_sends_server_total = 8
+#max_block_send_distance = 7
+#max_block_generate_distance = 5
+#time_send_interval = 20
+# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged