+
+/**
+ * Look in the FDT for a config item with the given name and return its value
+ * as a 32-bit integer. The property must have at least 4 bytes of data. The
+ * value of the first cell is returned.
+ *
+ * @param blob FDT blob to use
+ * @param prop_name Node property name
+ * @param default_val default value to return if the property is not found
+ * @return integer value, if found, or default_val if not
+ */
+int fdtdec_get_config_int(const void *blob, const char *prop_name,
+ int default_val);
+
+/**
+ * Look in the FDT for a config item with the given name
+ * and return whether it exists.
+ *
+ * @param blob FDT blob
+ * @param prop_name property name to look up
+ * @return 1, if it exists, or 0 if not
+ */
+int fdtdec_get_config_bool(const void *blob, const char *prop_name);
+
+/**
+ * Look in the FDT for a config item with the given name and return its value
+ * as a string.
+ *
+ * @param blob FDT blob
+ * @param prop_name property name to look up
+ * @returns property string, NULL on error.
+ */
+char *fdtdec_get_config_string(const void *blob, const char *prop_name);
+
+/*
+ * Look up a property in a node and return its contents in a byte
+ * array of given length. The property must have at least enough data for
+ * the array (count bytes). It may have more, but this will be ignored.
+ *
+ * @param blob FDT blob
+ * @param node node to examine
+ * @param prop_name name of property to find
+ * @param array array to fill with data
+ * @param count number of array elements
+ * @return 0 if ok, or -FDT_ERR_MISSING if the property is not found,
+ * or -FDT_ERR_BADLAYOUT if not enough data
+ */
+int fdtdec_get_byte_array(const void *blob, int node, const char *prop_name,
+ u8 *array, int count);
+
+/**
+ * Look up a property in a node and return a pointer to its contents as a
+ * byte array of given length. The property must have at least enough data
+ * for the array (count bytes). It may have more, but this will be ignored.
+ * The data is not copied.
+ *
+ * @param blob FDT blob
+ * @param node node to examine
+ * @param prop_name name of property to find
+ * @param count number of array elements
+ * @return pointer to byte array if found, or NULL if the property is not
+ * found or there is not enough data
+ */
+const u8 *fdtdec_locate_byte_array(const void *blob, int node,
+ const char *prop_name, int count);
+
+/**
+ * Look up a property in a node which contains a memory region address and
+ * size. Then return a pointer to this address.
+ *
+ * The property must hold one address with a length. This is only tested on
+ * 32-bit machines.
+ *
+ * @param blob FDT blob
+ * @param node node to examine
+ * @param prop_name name of property to find
+ * @param ptrp returns pointer to region, or NULL if no address
+ * @param size returns size of region
+ * @return 0 if ok, -1 on error (propery not found)
+ */
+int fdtdec_decode_region(const void *blob, int node,
+ const char *prop_name, void **ptrp, size_t *size);
+
+/* A flash map entry, containing an offset and length */
+struct fmap_entry {
+ uint32_t offset;
+ uint32_t length;
+};
+
+/**
+ * Read a flash entry from the fdt
+ *
+ * @param blob FDT blob
+ * @param node Offset of node to read
+ * @param name Name of node being read
+ * @param entry Place to put offset and size of this node
+ * @return 0 if ok, -ve on error
+ */
+int fdtdec_read_fmap_entry(const void *blob, int node, const char *name,
+ struct fmap_entry *entry);
+#endif