+ if obj then
+ obj:get_luaentity():set_node(node, meta)
+ end
+end
+
+function core.spawn_falling_node(pos)
+ local node = core.get_node(pos)
+ if node.name == "air" or node.name == "ignore" then
+ return false
+ end
+ local obj = core.add_entity(pos, "__builtin:falling_node")