#include "itemdef.h"
#ifndef SERVER
+#include "client/mesh.h"
+#include "client/shader.h"
+#include "client/client.h"
+#include "client/renderingengine.h"
#include "client/tile.h"
-#include "mesh.h"
#include <IMeshManipulator.h>
#endif
#include "log.h"
#include "exceptions.h"
#include "debug.h"
#include "gamedef.h"
+#include "mapnode.h"
#include <fstream> // Used in applyTextureOverrides()
+#include <algorithm>
+#include <cmath>
/*
NodeBox
wall_top = aabb3f(-BS/2, BS/2-BS/16., -BS/2, BS/2, BS/2, BS/2);
wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
+ // no default for other parts
+ connect_top.clear();
+ connect_bottom.clear();
+ connect_front.clear();
+ connect_left.clear();
+ connect_back.clear();
+ connect_right.clear();
+ disconnected_top.clear();
+ disconnected_bottom.clear();
+ disconnected_front.clear();
+ disconnected_left.clear();
+ disconnected_back.clear();
+ disconnected_right.clear();
+ disconnected.clear();
+ disconnected_sides.clear();
}
void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
{
- int version = protocol_version >= 21 ? 2 : 1;
+ // Protocol >= 36
+ const u8 version = 6;
writeU8(os, version);
- if (version == 1 && type == NODEBOX_LEVELED)
- writeU8(os, NODEBOX_FIXED);
- else
+ switch (type) {
+ case NODEBOX_LEVELED:
+ case NODEBOX_FIXED:
writeU8(os, type);
- if(type == NODEBOX_FIXED || type == NODEBOX_LEVELED)
- {
writeU16(os, fixed.size());
- for(std::vector<aabb3f>::const_iterator
- i = fixed.begin();
- i != fixed.end(); ++i)
- {
- writeV3F1000(os, i->MinEdge);
- writeV3F1000(os, i->MaxEdge);
+ for (const aabb3f &nodebox : fixed) {
+ writeV3F32(os, nodebox.MinEdge);
+ writeV3F32(os, nodebox.MaxEdge);
}
- }
- else if(type == NODEBOX_WALLMOUNTED)
- {
- writeV3F1000(os, wall_top.MinEdge);
- writeV3F1000(os, wall_top.MaxEdge);
- writeV3F1000(os, wall_bottom.MinEdge);
- writeV3F1000(os, wall_bottom.MaxEdge);
- writeV3F1000(os, wall_side.MinEdge);
- writeV3F1000(os, wall_side.MaxEdge);
+ break;
+ case NODEBOX_WALLMOUNTED:
+ writeU8(os, type);
+
+ writeV3F32(os, wall_top.MinEdge);
+ writeV3F32(os, wall_top.MaxEdge);
+ writeV3F32(os, wall_bottom.MinEdge);
+ writeV3F32(os, wall_bottom.MaxEdge);
+ writeV3F32(os, wall_side.MinEdge);
+ writeV3F32(os, wall_side.MaxEdge);
+ break;
+ case NODEBOX_CONNECTED:
+ writeU8(os, type);
+
+#define WRITEBOX(box) \
+ writeU16(os, (box).size()); \
+ for (const aabb3f &i: (box)) { \
+ writeV3F32(os, i.MinEdge); \
+ writeV3F32(os, i.MaxEdge); \
+ };
+
+ WRITEBOX(fixed);
+ WRITEBOX(connect_top);
+ WRITEBOX(connect_bottom);
+ WRITEBOX(connect_front);
+ WRITEBOX(connect_left);
+ WRITEBOX(connect_back);
+ WRITEBOX(connect_right);
+ WRITEBOX(disconnected_top);
+ WRITEBOX(disconnected_bottom);
+ WRITEBOX(disconnected_front);
+ WRITEBOX(disconnected_left);
+ WRITEBOX(disconnected_back);
+ WRITEBOX(disconnected_right);
+ WRITEBOX(disconnected);
+ WRITEBOX(disconnected_sides);
+ break;
+ default:
+ writeU8(os, type);
+ break;
}
}
void NodeBox::deSerialize(std::istream &is)
{
int version = readU8(is);
- if(version < 1 || version > 2)
+ if (version < 6)
throw SerializationError("unsupported NodeBox version");
reset();
while(fixed_count--)
{
aabb3f box;
- box.MinEdge = readV3F1000(is);
- box.MaxEdge = readV3F1000(is);
+ box.MinEdge = readV3F32(is);
+ box.MaxEdge = readV3F32(is);
fixed.push_back(box);
}
}
else if(type == NODEBOX_WALLMOUNTED)
{
- wall_top.MinEdge = readV3F1000(is);
- wall_top.MaxEdge = readV3F1000(is);
- wall_bottom.MinEdge = readV3F1000(is);
- wall_bottom.MaxEdge = readV3F1000(is);
- wall_side.MinEdge = readV3F1000(is);
- wall_side.MaxEdge = readV3F1000(is);
+ wall_top.MinEdge = readV3F32(is);
+ wall_top.MaxEdge = readV3F32(is);
+ wall_bottom.MinEdge = readV3F32(is);
+ wall_bottom.MaxEdge = readV3F32(is);
+ wall_side.MinEdge = readV3F32(is);
+ wall_side.MaxEdge = readV3F32(is);
+ }
+ else if (type == NODEBOX_CONNECTED)
+ {
+#define READBOXES(box) { \
+ count = readU16(is); \
+ (box).reserve(count); \
+ while (count--) { \
+ v3f min = readV3F32(is); \
+ v3f max = readV3F32(is); \
+ (box).emplace_back(min, max); }; }
+
+ u16 count;
+
+ READBOXES(fixed);
+ READBOXES(connect_top);
+ READBOXES(connect_bottom);
+ READBOXES(connect_front);
+ READBOXES(connect_left);
+ READBOXES(connect_back);
+ READBOXES(connect_right);
+ READBOXES(disconnected_top);
+ READBOXES(disconnected_bottom);
+ READBOXES(disconnected_front);
+ READBOXES(disconnected_left);
+ READBOXES(disconnected_back);
+ READBOXES(disconnected_right);
+ READBOXES(disconnected);
+ READBOXES(disconnected_sides);
}
}
TileDef
*/
+#define TILE_FLAG_BACKFACE_CULLING (1 << 0)
+#define TILE_FLAG_TILEABLE_HORIZONTAL (1 << 1)
+#define TILE_FLAG_TILEABLE_VERTICAL (1 << 2)
+#define TILE_FLAG_HAS_COLOR (1 << 3)
+#define TILE_FLAG_HAS_SCALE (1 << 4)
+#define TILE_FLAG_HAS_ALIGN_STYLE (1 << 5)
+
void TileDef::serialize(std::ostream &os, u16 protocol_version) const
{
- if (protocol_version >= 26)
- writeU8(os, 2);
- else if (protocol_version >= 17)
- writeU8(os, 1);
- else
- writeU8(os, 0);
- os<<serializeString(name);
- writeU8(os, animation.type);
- writeU16(os, animation.aspect_w);
- writeU16(os, animation.aspect_h);
- writeF1000(os, animation.length);
- if (protocol_version >= 17)
- writeU8(os, backface_culling);
- if (protocol_version >= 26) {
- writeU8(os, tileable_horizontal);
- writeU8(os, tileable_vertical);
+ // protocol_version >= 36
+ u8 version = 6;
+ writeU8(os, version);
+
+ os << serializeString(name);
+ animation.serialize(os, version);
+ bool has_scale = scale > 0;
+ u16 flags = 0;
+ if (backface_culling)
+ flags |= TILE_FLAG_BACKFACE_CULLING;
+ if (tileable_horizontal)
+ flags |= TILE_FLAG_TILEABLE_HORIZONTAL;
+ if (tileable_vertical)
+ flags |= TILE_FLAG_TILEABLE_VERTICAL;
+ if (has_color)
+ flags |= TILE_FLAG_HAS_COLOR;
+ if (has_scale)
+ flags |= TILE_FLAG_HAS_SCALE;
+ if (align_style != ALIGN_STYLE_NODE)
+ flags |= TILE_FLAG_HAS_ALIGN_STYLE;
+ writeU16(os, flags);
+ if (has_color) {
+ writeU8(os, color.getRed());
+ writeU8(os, color.getGreen());
+ writeU8(os, color.getBlue());
}
+ if (has_scale)
+ writeU8(os, scale);
+ if (align_style != ALIGN_STYLE_NODE)
+ writeU8(os, align_style);
}
-void TileDef::deSerialize(std::istream &is)
+void TileDef::deSerialize(std::istream &is, u8 contentfeatures_version,
+ NodeDrawType drawtype)
{
int version = readU8(is);
+ if (version < 6)
+ throw SerializationError("unsupported TileDef version");
name = deSerializeString(is);
- animation.type = (TileAnimationType)readU8(is);
- animation.aspect_w = readU16(is);
- animation.aspect_h = readU16(is);
- animation.length = readF1000(is);
- if (version >= 1)
- backface_culling = readU8(is);
- if (version >= 2) {
- tileable_horizontal = readU8(is);
- tileable_vertical = readU8(is);
+ animation.deSerialize(is, version);
+ u16 flags = readU16(is);
+ backface_culling = flags & TILE_FLAG_BACKFACE_CULLING;
+ tileable_horizontal = flags & TILE_FLAG_TILEABLE_HORIZONTAL;
+ tileable_vertical = flags & TILE_FLAG_TILEABLE_VERTICAL;
+ has_color = flags & TILE_FLAG_HAS_COLOR;
+ bool has_scale = flags & TILE_FLAG_HAS_SCALE;
+ bool has_align_style = flags & TILE_FLAG_HAS_ALIGN_STYLE;
+ if (has_color) {
+ color.setRed(readU8(is));
+ color.setGreen(readU8(is));
+ color.setBlue(readU8(is));
}
+ scale = has_scale ? readU8(is) : 0;
+ if (has_align_style)
+ align_style = static_cast<AlignStyle>(readU8(is));
+ else
+ align_style = ALIGN_STYLE_NODE;
}
+void TextureSettings::readSettings()
+{
+ connected_glass = g_settings->getBool("connected_glass");
+ opaque_water = g_settings->getBool("opaque_water");
+ bool enable_shaders = g_settings->getBool("enable_shaders");
+ bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
+ bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
+ bool smooth_lighting = g_settings->getBool("smooth_lighting");
+ enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
+ enable_minimap = g_settings->getBool("enable_minimap");
+ node_texture_size = g_settings->getU16("texture_min_size");
+ std::string leaves_style_str = g_settings->get("leaves_style");
+ std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
+ std::string autoscale_mode_str = g_settings->get("autoscale_mode");
+
+ // Mesh cache is not supported in combination with smooth lighting
+ if (smooth_lighting)
+ enable_mesh_cache = false;
+
+ use_normal_texture = enable_shaders &&
+ (enable_bumpmapping || enable_parallax_occlusion);
+ if (leaves_style_str == "fancy") {
+ leaves_style = LEAVES_FANCY;
+ } else if (leaves_style_str == "simple") {
+ leaves_style = LEAVES_SIMPLE;
+ } else {
+ leaves_style = LEAVES_OPAQUE;
+ }
-/*
- SimpleSoundSpec serialization
-*/
+ if (world_aligned_mode_str == "enable")
+ world_aligned_mode = WORLDALIGN_ENABLE;
+ else if (world_aligned_mode_str == "force_solid")
+ world_aligned_mode = WORLDALIGN_FORCE;
+ else if (world_aligned_mode_str == "force_nodebox")
+ world_aligned_mode = WORLDALIGN_FORCE_NODEBOX;
+ else
+ world_aligned_mode = WORLDALIGN_DISABLE;
-static void serializeSimpleSoundSpec(const SimpleSoundSpec &ss,
- std::ostream &os)
-{
- os<<serializeString(ss.name);
- writeF1000(os, ss.gain);
-}
-static void deSerializeSimpleSoundSpec(SimpleSoundSpec &ss, std::istream &is)
-{
- ss.name = deSerializeString(is);
- ss.gain = readF1000(is);
+ if (autoscale_mode_str == "enable")
+ autoscale_mode = AUTOSCALE_ENABLE;
+ else if (autoscale_mode_str == "force")
+ autoscale_mode = AUTOSCALE_FORCE;
+ else
+ autoscale_mode = AUTOSCALE_DISABLE;
}
/*
reset();
}
-ContentFeatures::~ContentFeatures()
-{
-}
-
void ContentFeatures::reset()
{
/*
drawtype = NDT_NORMAL;
mesh = "";
#ifndef SERVER
- for(u32 i = 0; i < 24; i++)
- mesh_ptr[i] = NULL;
+ for (auto &i : mesh_ptr)
+ i = NULL;
minimap_color = video::SColor(0, 0, 0, 0);
#endif
visual_scale = 1.0;
- for(u32 i = 0; i < 6; i++)
- tiledef[i] = TileDef();
- for(u16 j = 0; j < CF_SPECIAL_COUNT; j++)
- tiledef_special[j] = TileDef();
+ for (auto &i : tiledef)
+ i = TileDef();
+ for (auto &j : tiledef_special)
+ j = TileDef();
alpha = 255;
post_effect_color = video::SColor(0, 0, 0, 0);
param_type = CPT_NONE;
diggable = true;
climbable = false;
buildable_to = false;
+ floodable = false;
rightclickable = true;
leveled = 0;
liquid_type = LIQUID_NONE;
sound_footstep = SimpleSoundSpec();
sound_dig = SimpleSoundSpec("__group");
sound_dug = SimpleSoundSpec();
+ connects_to.clear();
+ connects_to_ids.clear();
+ connect_sides = 0;
+ color = video::SColor(0xFFFFFFFF);
+ palette_name = "";
+ palette = NULL;
+ node_dig_prediction = "air";
}
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
{
- if(protocol_version < 24){
- serializeOld(os, protocol_version);
- return;
- }
+ const u8 version = CONTENTFEATURES_VERSION;
+ writeU8(os, version);
- writeU8(os, 7); // version
- os<<serializeString(name);
+ // general
+ os << serializeString(name);
writeU16(os, groups.size());
- for(ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); ++i){
- os<<serializeString(i->first);
- writeS16(os, i->second);
+ for (const auto &group : groups) {
+ os << serializeString(group.first);
+ writeS16(os, group.second);
}
+ writeU8(os, param_type);
+ writeU8(os, param_type_2);
+
+ // visual
writeU8(os, drawtype);
- writeF1000(os, visual_scale);
+ os << serializeString(mesh);
+ writeF32(os, visual_scale);
writeU8(os, 6);
- for(u32 i = 0; i < 6; i++)
- tiledef[i].serialize(os, protocol_version);
+ for (const TileDef &td : tiledef)
+ td.serialize(os, protocol_version);
+ for (const TileDef &td : tiledef_overlay)
+ td.serialize(os, protocol_version);
writeU8(os, CF_SPECIAL_COUNT);
- for(u32 i = 0; i < CF_SPECIAL_COUNT; i++){
- tiledef_special[i].serialize(os, protocol_version);
+ for (const TileDef &td : tiledef_special) {
+ td.serialize(os, protocol_version);
}
writeU8(os, alpha);
- writeU8(os, post_effect_color.getAlpha());
- writeU8(os, post_effect_color.getRed());
- writeU8(os, post_effect_color.getGreen());
- writeU8(os, post_effect_color.getBlue());
- writeU8(os, param_type);
- writeU8(os, param_type_2);
- writeU8(os, is_ground_content);
+ writeU8(os, color.getRed());
+ writeU8(os, color.getGreen());
+ writeU8(os, color.getBlue());
+ os << serializeString(palette_name);
+ writeU8(os, waving);
+ writeU8(os, connect_sides);
+ writeU16(os, connects_to_ids.size());
+ for (u16 connects_to_id : connects_to_ids)
+ writeU16(os, connects_to_id);
+ writeARGB8(os, post_effect_color);
+ writeU8(os, leveled);
+
+ // lighting
writeU8(os, light_propagates);
writeU8(os, sunlight_propagates);
+ writeU8(os, light_source);
+
+ // map generation
+ writeU8(os, is_ground_content);
+
+ // interaction
writeU8(os, walkable);
writeU8(os, pointable);
writeU8(os, diggable);
writeU8(os, climbable);
writeU8(os, buildable_to);
- os<<serializeString(""); // legacy: used to be metadata_name
+ writeU8(os, rightclickable);
+ writeU32(os, damage_per_second);
+
+ // liquid
writeU8(os, liquid_type);
- os<<serializeString(liquid_alternative_flowing);
- os<<serializeString(liquid_alternative_source);
+ os << serializeString(liquid_alternative_flowing);
+ os << serializeString(liquid_alternative_source);
writeU8(os, liquid_viscosity);
writeU8(os, liquid_renewable);
- writeU8(os, light_source);
- writeU32(os, damage_per_second);
+ writeU8(os, liquid_range);
+ writeU8(os, drowning);
+ writeU8(os, floodable);
+
+ // node boxes
node_box.serialize(os, protocol_version);
selection_box.serialize(os, protocol_version);
+ collision_box.serialize(os, protocol_version);
+
+ // sound
+ sound_footstep.serialize(os, version);
+ sound_dig.serialize(os, version);
+ sound_dug.serialize(os, version);
+
+ // legacy
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
- serializeSimpleSoundSpec(sound_footstep, os);
- serializeSimpleSoundSpec(sound_dig, os);
- serializeSimpleSoundSpec(sound_dug, os);
- writeU8(os, rightclickable);
- writeU8(os, drowning);
- writeU8(os, leveled);
- writeU8(os, liquid_range);
- writeU8(os, waving);
- // Stuff below should be moved to correct place in a version that otherwise changes
- // the protocol version
- os<<serializeString(mesh);
- collision_box.serialize(os, protocol_version);
+
+ os << serializeString(node_dig_prediction);
}
-void ContentFeatures::deSerialize(std::istream &is)
+void ContentFeatures::correctAlpha(TileDef *tiles, int length)
{
- int version = readU8(is);
- if(version != 7){
- deSerializeOld(is, version);
+ // alpha == 0 means that the node is using texture alpha
+ if (alpha == 0 || alpha == 255)
return;
+
+ for (int i = 0; i < length; i++) {
+ if (tiles[i].name.empty())
+ continue;
+ std::stringstream s;
+ s << tiles[i].name << "^[noalpha^[opacity:" << ((int)alpha);
+ tiles[i].name = s.str();
}
+}
+void ContentFeatures::deSerialize(std::istream &is)
+{
+ // version detection
+ const u8 version = readU8(is);
+ if (version < CONTENTFEATURES_VERSION)
+ throw SerializationError("unsupported ContentFeatures version");
+
+ // general
name = deSerializeString(is);
groups.clear();
u32 groups_size = readU16(is);
- for(u32 i = 0; i < groups_size; i++){
+ for (u32 i = 0; i < groups_size; i++) {
std::string name = deSerializeString(is);
int value = readS16(is);
groups[name] = value;
}
- drawtype = (enum NodeDrawType)readU8(is);
- visual_scale = readF1000(is);
- if(readU8(is) != 6)
+ param_type = (enum ContentParamType) readU8(is);
+ param_type_2 = (enum ContentParamType2) readU8(is);
+
+ // visual
+ drawtype = (enum NodeDrawType) readU8(is);
+ mesh = deSerializeString(is);
+ visual_scale = readF32(is);
+ if (readU8(is) != 6)
throw SerializationError("unsupported tile count");
- for(u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
- if(readU8(is) != CF_SPECIAL_COUNT)
+ for (TileDef &td : tiledef)
+ td.deSerialize(is, version, drawtype);
+ for (TileDef &td : tiledef_overlay)
+ td.deSerialize(is, version, drawtype);
+ if (readU8(is) != CF_SPECIAL_COUNT)
throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for(u32 i = 0; i < CF_SPECIAL_COUNT; i++)
- tiledef_special[i].deSerialize(is);
+ for (TileDef &td : tiledef_special)
+ td.deSerialize(is, version, drawtype);
alpha = readU8(is);
- post_effect_color.setAlpha(readU8(is));
- post_effect_color.setRed(readU8(is));
- post_effect_color.setGreen(readU8(is));
- post_effect_color.setBlue(readU8(is));
- param_type = (enum ContentParamType)readU8(is);
- param_type_2 = (enum ContentParamType2)readU8(is);
- is_ground_content = readU8(is);
+ color.setRed(readU8(is));
+ color.setGreen(readU8(is));
+ color.setBlue(readU8(is));
+ palette_name = deSerializeString(is);
+ waving = readU8(is);
+ connect_sides = readU8(is);
+ u16 connects_to_size = readU16(is);
+ connects_to_ids.clear();
+ for (u16 i = 0; i < connects_to_size; i++)
+ connects_to_ids.push_back(readU16(is));
+ post_effect_color = readARGB8(is);
+ leveled = readU8(is);
+
+ // lighting-related
light_propagates = readU8(is);
sunlight_propagates = readU8(is);
+ light_source = readU8(is);
+ light_source = MYMIN(light_source, LIGHT_MAX);
+
+ // map generation
+ is_ground_content = readU8(is);
+
+ // interaction
walkable = readU8(is);
pointable = readU8(is);
diggable = readU8(is);
climbable = readU8(is);
buildable_to = readU8(is);
- deSerializeString(is); // legacy: used to be metadata_name
- liquid_type = (enum LiquidType)readU8(is);
+ rightclickable = readU8(is);
+ damage_per_second = readU32(is);
+
+ // liquid
+ liquid_type = (enum LiquidType) readU8(is);
liquid_alternative_flowing = deSerializeString(is);
liquid_alternative_source = deSerializeString(is);
liquid_viscosity = readU8(is);
liquid_renewable = readU8(is);
- light_source = readU8(is);
- damage_per_second = readU32(is);
+ liquid_range = readU8(is);
+ drowning = readU8(is);
+ floodable = readU8(is);
+
+ // node boxes
node_box.deSerialize(is);
selection_box.deSerialize(is);
+ collision_box.deSerialize(is);
+
+ // sounds
+ sound_footstep.deSerialize(is, version);
+ sound_dig.deSerialize(is, version);
+ sound_dug.deSerialize(is, version);
+
+ // read legacy properties
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
- deSerializeSimpleSoundSpec(sound_footstep, is);
- deSerializeSimpleSoundSpec(sound_dig, is);
- deSerializeSimpleSoundSpec(sound_dug, is);
- rightclickable = readU8(is);
- drowning = readU8(is);
- leveled = readU8(is);
- liquid_range = readU8(is);
- waving = readU8(is);
- // If you add anything here, insert it primarily inside the try-catch
- // block to not need to increase the version.
- try{
- // Stuff below should be moved to correct place in a version that
- // otherwise changes the protocol version
- mesh = deSerializeString(is);
- collision_box.deSerialize(is);
- }catch(SerializationError &e) {};
-}
-/*
- CNodeDefManager
-*/
+ try {
+ node_dig_prediction = deSerializeString(is);
+ } catch(SerializationError &e) {};
+}
-class CNodeDefManager: public IWritableNodeDefManager {
-public:
- CNodeDefManager();
- virtual ~CNodeDefManager();
- void clear();
- virtual IWritableNodeDefManager *clone();
- inline virtual const ContentFeatures& get(content_t c) const;
- inline virtual const ContentFeatures& get(const MapNode &n) const;
- virtual bool getId(const std::string &name, content_t &result) const;
- virtual content_t getId(const std::string &name) const;
- virtual void getIds(const std::string &name, std::set<content_t> &result) const;
- virtual const ContentFeatures& get(const std::string &name) const;
- content_t allocateId();
- virtual content_t set(const std::string &name, const ContentFeatures &def);
- virtual content_t allocateDummy(const std::string &name);
- virtual void updateAliases(IItemDefManager *idef);
- virtual void applyTextureOverrides(const std::string &override_filepath);
- virtual void updateTextures(IGameDef *gamedef,
- void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
- void *progress_cbk_args);
- void serialize(std::ostream &os, u16 protocol_version) const;
- void deSerialize(std::istream &is);
-
- inline virtual bool getNodeRegistrationStatus() const;
- inline virtual void setNodeRegistrationStatus(bool completed);
-
- virtual void pendNodeResolve(NodeResolver *nr);
- virtual bool cancelNodeResolveCallback(NodeResolver *nr);
- virtual void runNodeResolveCallbacks();
- virtual void resetNodeResolveState();
-
-private:
- void addNameIdMapping(content_t i, std::string name);
#ifndef SERVER
- void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef,
- u32 shader_id, bool use_normal_texture, bool backface_culling,
- u8 alpha, u8 material_type);
+static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
+ const TileSpec &tile, const TileDef &tiledef, video::SColor color,
+ u8 material_type, u32 shader_id, bool backface_culling,
+ const TextureSettings &tsettings)
+{
+ layer->shader_id = shader_id;
+ layer->texture = tsrc->getTextureForMesh(tiledef.name, &layer->texture_id);
+ layer->material_type = material_type;
+
+ bool has_scale = tiledef.scale > 0;
+ if (((tsettings.autoscale_mode == AUTOSCALE_ENABLE) && !has_scale) ||
+ (tsettings.autoscale_mode == AUTOSCALE_FORCE)) {
+ auto texture_size = layer->texture->getOriginalSize();
+ float base_size = tsettings.node_texture_size;
+ float size = std::fmin(texture_size.Width, texture_size.Height);
+ layer->scale = std::fmax(base_size, size) / base_size;
+ } else if (has_scale) {
+ layer->scale = tiledef.scale;
+ } else {
+ layer->scale = 1;
+ }
+ if (!tile.world_aligned)
+ layer->scale = 1;
+
+ // Normal texture and shader flags texture
+ if (tsettings.use_normal_texture) {
+ layer->normal_texture = tsrc->getNormalTexture(tiledef.name);
+ }
+ layer->flags_texture = tsrc->getShaderFlagsTexture(layer->normal_texture ? true : false);
+
+ // Material flags
+ layer->material_flags = 0;
+ if (backface_culling)
+ layer->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
+ if (tiledef.animation.type != TAT_NONE)
+ layer->material_flags |= MATERIAL_FLAG_ANIMATION;
+ if (tiledef.tileable_horizontal)
+ layer->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
+ if (tiledef.tileable_vertical)
+ layer->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
+
+ // Color
+ layer->has_color = tiledef.has_color;
+ if (tiledef.has_color)
+ layer->color = tiledef.color;
+ else
+ layer->color = color;
+
+ // Animation parameters
+ int frame_count = 1;
+ if (layer->material_flags & MATERIAL_FLAG_ANIMATION) {
+ int frame_length_ms;
+ tiledef.animation.determineParams(layer->texture->getOriginalSize(),
+ &frame_count, &frame_length_ms, NULL);
+ layer->animation_frame_count = frame_count;
+ layer->animation_frame_length_ms = frame_length_ms;
+ }
+
+ if (frame_count == 1) {
+ layer->material_flags &= ~MATERIAL_FLAG_ANIMATION;
+ } else {
+ std::ostringstream os(std::ios::binary);
+ if (!layer->frames) {
+ layer->frames = std::make_shared<std::vector<FrameSpec>>();
+ }
+ layer->frames->resize(frame_count);
+
+ for (int i = 0; i < frame_count; i++) {
+
+ FrameSpec frame;
+
+ os.str("");
+ os << tiledef.name;
+ tiledef.animation.getTextureModifer(os,
+ layer->texture->getOriginalSize(), i);
+
+ frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
+ if (layer->normal_texture)
+ frame.normal_texture = tsrc->getNormalTexture(os.str());
+ frame.flags_texture = layer->flags_texture;
+ (*layer->frames)[i] = frame;
+ }
+ }
+}
#endif
- // Features indexed by id
- std::vector<ContentFeatures> m_content_features;
+#ifndef SERVER
+bool isWorldAligned(AlignStyle style, WorldAlignMode mode, NodeDrawType drawtype)
+{
+ if (style == ALIGN_STYLE_WORLD)
+ return true;
+ if (mode == WORLDALIGN_DISABLE)
+ return false;
+ if (style == ALIGN_STYLE_USER_DEFINED)
+ return true;
+ if (drawtype == NDT_NORMAL)
+ return mode >= WORLDALIGN_FORCE;
+ if (drawtype == NDT_NODEBOX)
+ return mode >= WORLDALIGN_FORCE_NODEBOX;
+ return false;
+}
- // A mapping for fast converting back and forth between names and ids
- NameIdMapping m_name_id_mapping;
+void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
+ scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings)
+{
+ // minimap pixel color - the average color of a texture
+ if (tsettings.enable_minimap && !tiledef[0].name.empty())
+ minimap_color = tsrc->getTextureAverageColor(tiledef[0].name);
+
+ // Figure out the actual tiles to use
+ TileDef tdef[6];
+ for (u32 j = 0; j < 6; j++) {
+ tdef[j] = tiledef[j];
+ if (tdef[j].name.empty())
+ tdef[j].name = "unknown_node.png";
+ }
+ // also the overlay tiles
+ TileDef tdef_overlay[6];
+ for (u32 j = 0; j < 6; j++)
+ tdef_overlay[j] = tiledef_overlay[j];
+ // also the special tiles
+ TileDef tdef_spec[6];
+ for (u32 j = 0; j < CF_SPECIAL_COUNT; j++)
+ tdef_spec[j] = tiledef_special[j];
+
+ bool is_liquid = false;
+
+ u8 material_type = (alpha == 255) ?
+ TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
+
+ switch (drawtype) {
+ default:
+ case NDT_NORMAL:
+ material_type = (alpha == 255) ?
+ TILE_MATERIAL_OPAQUE : TILE_MATERIAL_ALPHA;
+ solidness = 2;
+ break;
+ case NDT_AIRLIKE:
+ solidness = 0;
+ break;
+ case NDT_LIQUID:
+ assert(liquid_type == LIQUID_SOURCE);
+ if (tsettings.opaque_water)
+ alpha = 255;
+ solidness = 1;
+ is_liquid = true;
+ break;
+ case NDT_FLOWINGLIQUID:
+ assert(liquid_type == LIQUID_FLOWING);
+ solidness = 0;
+ if (tsettings.opaque_water)
+ alpha = 255;
+ is_liquid = true;
+ break;
+ case NDT_GLASSLIKE:
+ solidness = 0;
+ visual_solidness = 1;
+ break;
+ case NDT_GLASSLIKE_FRAMED:
+ solidness = 0;
+ visual_solidness = 1;
+ break;
+ case NDT_GLASSLIKE_FRAMED_OPTIONAL:
+ solidness = 0;
+ visual_solidness = 1;
+ drawtype = tsettings.connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
+ break;
+ case NDT_ALLFACES:
+ solidness = 0;
+ visual_solidness = 1;
+ break;
+ case NDT_ALLFACES_OPTIONAL:
+ if (tsettings.leaves_style == LEAVES_FANCY) {
+ drawtype = NDT_ALLFACES;
+ solidness = 0;
+ visual_solidness = 1;
+ } else if (tsettings.leaves_style == LEAVES_SIMPLE) {
+ for (u32 j = 0; j < 6; j++) {
+ if (!tdef_spec[j].name.empty())
+ tdef[j].name = tdef_spec[j].name;
+ }
+ drawtype = NDT_GLASSLIKE;
+ solidness = 0;
+ visual_solidness = 1;
+ } else {
+ drawtype = NDT_NORMAL;
+ solidness = 2;
+ for (TileDef &td : tdef)
+ td.name += std::string("^[noalpha");
+ }
+ if (waving >= 1)
+ material_type = TILE_MATERIAL_WAVING_LEAVES;
+ break;
+ case NDT_PLANTLIKE:
+ solidness = 0;
+ if (waving >= 1)
+ material_type = TILE_MATERIAL_WAVING_PLANTS;
+ break;
+ case NDT_FIRELIKE:
+ solidness = 0;
+ break;
+ case NDT_MESH:
+ case NDT_NODEBOX:
+ solidness = 0;
+ if (waving == 1)
+ material_type = TILE_MATERIAL_WAVING_PLANTS;
+ else if (waving == 2)
+ material_type = TILE_MATERIAL_WAVING_LEAVES;
+ else if (waving == 3)
+ material_type = TILE_MATERIAL_WAVING_LIQUID_BASIC;
+ break;
+ case NDT_TORCHLIKE:
+ case NDT_SIGNLIKE:
+ case NDT_FENCELIKE:
+ case NDT_RAILLIKE:
+ solidness = 0;
+ break;
+ case NDT_PLANTLIKE_ROOTED:
+ solidness = 2;
+ break;
+ }
+
+ if (is_liquid) {
+ // Vertex alpha is no longer supported, correct if necessary.
+ correctAlpha(tdef, 6);
+ correctAlpha(tdef_overlay, 6);
+ correctAlpha(tdef_spec, CF_SPECIAL_COUNT);
- // Like m_name_id_mapping, but only from names to ids, and includes
- // item aliases too. Updated by updateAliases()
- // Note: Not serialized.
+ if (waving == 3) {
+ material_type = (alpha == 255) ? TILE_MATERIAL_WAVING_LIQUID_OPAQUE :
+ TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT;
+ } else {
+ material_type = (alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE :
+ TILE_MATERIAL_LIQUID_TRANSPARENT;
+ }
+ }
+
+ u32 tile_shader = shdsrc->getShader("nodes_shader", material_type, drawtype);
+
+ u8 overlay_material = material_type;
+ if (overlay_material == TILE_MATERIAL_OPAQUE)
+ overlay_material = TILE_MATERIAL_BASIC;
+ else if (overlay_material == TILE_MATERIAL_LIQUID_OPAQUE)
+ overlay_material = TILE_MATERIAL_LIQUID_TRANSPARENT;
+
+ u32 overlay_shader = shdsrc->getShader("nodes_shader", overlay_material, drawtype);
+
+ // Tiles (fill in f->tiles[])
+ for (u16 j = 0; j < 6; j++) {
+ tiles[j].world_aligned = isWorldAligned(tdef[j].align_style,
+ tsettings.world_aligned_mode, drawtype);
+ fillTileAttribs(tsrc, &tiles[j].layers[0], tiles[j], tdef[j],
+ color, material_type, tile_shader,
+ tdef[j].backface_culling, tsettings);
+ if (!tdef_overlay[j].name.empty())
+ fillTileAttribs(tsrc, &tiles[j].layers[1], tiles[j], tdef_overlay[j],
+ color, overlay_material, overlay_shader,
+ tdef[j].backface_culling, tsettings);
+ }
- std::map<std::string, content_t> m_name_id_mapping_with_aliases;
+ u8 special_material = material_type;
+ if (drawtype == NDT_PLANTLIKE_ROOTED) {
+ if (waving == 1)
+ special_material = TILE_MATERIAL_WAVING_PLANTS;
+ else if (waving == 2)
+ special_material = TILE_MATERIAL_WAVING_LEAVES;
+ }
+ u32 special_shader = shdsrc->getShader("nodes_shader", special_material, drawtype);
+
+ // Special tiles (fill in f->special_tiles[])
+ for (u16 j = 0; j < CF_SPECIAL_COUNT; j++)
+ fillTileAttribs(tsrc, &special_tiles[j].layers[0], special_tiles[j], tdef_spec[j],
+ color, special_material, special_shader,
+ tdef_spec[j].backface_culling, tsettings);
+
+ if (param_type_2 == CPT2_COLOR ||
+ param_type_2 == CPT2_COLORED_FACEDIR ||
+ param_type_2 == CPT2_COLORED_WALLMOUNTED)
+ palette = tsrc->getPalette(palette_name);
+
+ if (drawtype == NDT_MESH && !mesh.empty()) {
+ // Meshnode drawtype
+ // Read the mesh and apply scale
+ mesh_ptr[0] = client->getMesh(mesh);
+ if (mesh_ptr[0]){
+ v3f scale = v3f(1.0, 1.0, 1.0) * BS * visual_scale;
+ scaleMesh(mesh_ptr[0], scale);
+ recalculateBoundingBox(mesh_ptr[0]);
+ meshmanip->recalculateNormals(mesh_ptr[0], true, false);
+ }
+ }
- // A mapping from groups to a list of content_ts (and their levels)
- // that belong to it. Necessary for a direct lookup in getIds().
- // Note: Not serialized.
- std::map<std::string, GroupItems> m_group_to_items;
+ //Cache 6dfacedir and wallmounted rotated clones of meshes
+ if (tsettings.enable_mesh_cache && mesh_ptr[0] &&
+ (param_type_2 == CPT2_FACEDIR
+ || param_type_2 == CPT2_COLORED_FACEDIR)) {
+ for (u16 j = 1; j < 24; j++) {
+ mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
+ rotateMeshBy6dFacedir(mesh_ptr[j], j);
+ recalculateBoundingBox(mesh_ptr[j]);
+ meshmanip->recalculateNormals(mesh_ptr[j], true, false);
+ }
+ } else if (tsettings.enable_mesh_cache && mesh_ptr[0]
+ && (param_type_2 == CPT2_WALLMOUNTED ||
+ param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
+ static const u8 wm_to_6d[6] = { 20, 0, 16 + 1, 12 + 3, 8, 4 + 2 };
+ for (u16 j = 1; j < 6; j++) {
+ mesh_ptr[j] = cloneMesh(mesh_ptr[0]);
+ rotateMeshBy6dFacedir(mesh_ptr[j], wm_to_6d[j]);
+ recalculateBoundingBox(mesh_ptr[j]);
+ meshmanip->recalculateNormals(mesh_ptr[j], true, false);
+ }
+ rotateMeshBy6dFacedir(mesh_ptr[0], wm_to_6d[0]);
+ recalculateBoundingBox(mesh_ptr[0]);
+ meshmanip->recalculateNormals(mesh_ptr[0], true, false);
+ }
+}
+#endif
- // Next possibly free id
- content_t m_next_id;
+/*
+ NodeDefManager
+*/
- // NodeResolvers to callback once node registration has ended
- std::vector<NodeResolver *> m_pending_resolve_callbacks;
- // True when all nodes have been registered
- bool m_node_registration_complete;
-};
-CNodeDefManager::CNodeDefManager()
+NodeDefManager::NodeDefManager()
{
clear();
}
-CNodeDefManager::~CNodeDefManager()
+NodeDefManager::~NodeDefManager()
{
#ifndef SERVER
- for (u32 i = 0; i < m_content_features.size(); i++) {
- ContentFeatures *f = &m_content_features[i];
- for (u32 j = 0; j < 24; j++) {
- if (f->mesh_ptr[j])
- f->mesh_ptr[j]->drop();
+ for (ContentFeatures &f : m_content_features) {
+ for (auto &j : f.mesh_ptr) {
+ if (j)
+ j->drop();
}
}
#endif
}
-void CNodeDefManager::clear()
+void NodeDefManager::clear()
{
m_content_features.clear();
m_name_id_mapping.clear();
m_name_id_mapping_with_aliases.clear();
m_group_to_items.clear();
m_next_id = 0;
+ m_selection_box_union.reset(0,0,0);
+ m_selection_box_int_union.reset(0,0,0);
resetNodeResolveState();
f.pointable = false;
f.diggable = false;
f.buildable_to = true;
+ f.floodable = true;
f.is_ground_content = true;
// Insert directly into containers
content_t c = CONTENT_AIR;
}
-IWritableNodeDefManager *CNodeDefManager::clone()
-{
- CNodeDefManager *mgr = new CNodeDefManager();
- *mgr = *this;
- return mgr;
-}
-
-
-inline const ContentFeatures& CNodeDefManager::get(content_t c) const
-{
- return c < m_content_features.size()
- ? m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
-}
-
-
-inline const ContentFeatures& CNodeDefManager::get(const MapNode &n) const
-{
- return get(n.getContent());
-}
-
-
-bool CNodeDefManager::getId(const std::string &name, content_t &result) const
+bool NodeDefManager::getId(const std::string &name, content_t &result) const
{
- std::map<std::string, content_t>::const_iterator
+ std::unordered_map<std::string, content_t>::const_iterator
i = m_name_id_mapping_with_aliases.find(name);
if(i == m_name_id_mapping_with_aliases.end())
return false;
}
-content_t CNodeDefManager::getId(const std::string &name) const
+content_t NodeDefManager::getId(const std::string &name) const
{
content_t id = CONTENT_IGNORE;
getId(name, id);
}
-void CNodeDefManager::getIds(const std::string &name,
- std::set<content_t> &result) const
+bool NodeDefManager::getIds(const std::string &name,
+ std::vector<content_t> &result) const
{
//TimeTaker t("getIds", NULL, PRECISION_MICRO);
if (name.substr(0,6) != "group:") {
content_t id = CONTENT_IGNORE;
- if(getId(name, id))
- result.insert(id);
- return;
+ bool exists = getId(name, id);
+ if (exists)
+ result.push_back(id);
+ return exists;
}
std::string group = name.substr(6);
- std::map<std::string, GroupItems>::const_iterator
+ std::unordered_map<std::string, std::vector<content_t>>::const_iterator
i = m_group_to_items.find(group);
if (i == m_group_to_items.end())
- return;
+ return true;
- const GroupItems &items = i->second;
- for (GroupItems::const_iterator j = items.begin();
- j != items.end(); ++j) {
- if ((*j).second != 0)
- result.insert((*j).first);
- }
+ const std::vector<content_t> &items = i->second;
+ result.insert(result.end(), items.begin(), items.end());
//printf("getIds: %dus\n", t.stop());
+ return true;
}
-const ContentFeatures& CNodeDefManager::get(const std::string &name) const
+const ContentFeatures& NodeDefManager::get(const std::string &name) const
{
content_t id = CONTENT_UNKNOWN;
getId(name, id);
// returns CONTENT_IGNORE if no free ID found
-content_t CNodeDefManager::allocateId()
+content_t NodeDefManager::allocateId()
{
for (content_t id = m_next_id;
id >= m_next_id; // overflow?
++id) {
while (id >= m_content_features.size()) {
- m_content_features.push_back(ContentFeatures());
+ m_content_features.emplace_back();
}
const ContentFeatures &f = m_content_features[id];
- if (f.name == "") {
+ if (f.name.empty()) {
m_next_id = id + 1;
return id;
}
}
+/*!
+ * Returns the smallest box that contains all boxes
+ * in the vector. Box_union is expanded.
+ * @param[in] boxes the vector containing the boxes
+ * @param[in, out] box_union the union of the arguments
+ */
+void boxVectorUnion(const std::vector<aabb3f> &boxes, aabb3f *box_union)
+{
+ for (const aabb3f &box : boxes) {
+ box_union->addInternalBox(box);
+ }
+}
+
+
+/*!
+ * Returns a box that contains the nodebox in every case.
+ * The argument node_union is expanded.
+ * @param[in] nodebox the nodebox to be measured
+ * @param[in] features used to decide whether the nodebox
+ * can be rotated
+ * @param[in, out] box_union the union of the arguments
+ */
+void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
+ aabb3f *box_union)
+{
+ switch(nodebox.type) {
+ case NODEBOX_FIXED:
+ case NODEBOX_LEVELED: {
+ // Raw union
+ aabb3f half_processed(0, 0, 0, 0, 0, 0);
+ boxVectorUnion(nodebox.fixed, &half_processed);
+ // Set leveled boxes to maximal
+ if (nodebox.type == NODEBOX_LEVELED) {
+ half_processed.MaxEdge.Y = +BS / 2;
+ }
+ if (features.param_type_2 == CPT2_FACEDIR ||
+ features.param_type_2 == CPT2_COLORED_FACEDIR) {
+ // Get maximal coordinate
+ f32 coords[] = {
+ fabsf(half_processed.MinEdge.X),
+ fabsf(half_processed.MinEdge.Y),
+ fabsf(half_processed.MinEdge.Z),
+ fabsf(half_processed.MaxEdge.X),
+ fabsf(half_processed.MaxEdge.Y),
+ fabsf(half_processed.MaxEdge.Z) };
+ f32 max = 0;
+ for (float coord : coords) {
+ if (max < coord) {
+ max = coord;
+ }
+ }
+ // Add the union of all possible rotated boxes
+ box_union->addInternalPoint(-max, -max, -max);
+ box_union->addInternalPoint(+max, +max, +max);
+ } else {
+ box_union->addInternalBox(half_processed);
+ }
+ break;
+ }
+ case NODEBOX_WALLMOUNTED: {
+ // Add fix boxes
+ box_union->addInternalBox(nodebox.wall_top);
+ box_union->addInternalBox(nodebox.wall_bottom);
+ // Find maximal coordinate in the X-Z plane
+ f32 coords[] = {
+ fabsf(nodebox.wall_side.MinEdge.X),
+ fabsf(nodebox.wall_side.MinEdge.Z),
+ fabsf(nodebox.wall_side.MaxEdge.X),
+ fabsf(nodebox.wall_side.MaxEdge.Z) };
+ f32 max = 0;
+ for (float coord : coords) {
+ if (max < coord) {
+ max = coord;
+ }
+ }
+ // Add the union of all possible rotated boxes
+ box_union->addInternalPoint(-max, nodebox.wall_side.MinEdge.Y, -max);
+ box_union->addInternalPoint(max, nodebox.wall_side.MaxEdge.Y, max);
+ break;
+ }
+ case NODEBOX_CONNECTED: {
+ // Add all possible connected boxes
+ boxVectorUnion(nodebox.fixed, box_union);
+ boxVectorUnion(nodebox.connect_top, box_union);
+ boxVectorUnion(nodebox.connect_bottom, box_union);
+ boxVectorUnion(nodebox.connect_front, box_union);
+ boxVectorUnion(nodebox.connect_left, box_union);
+ boxVectorUnion(nodebox.connect_back, box_union);
+ boxVectorUnion(nodebox.connect_right, box_union);
+ boxVectorUnion(nodebox.disconnected_top, box_union);
+ boxVectorUnion(nodebox.disconnected_bottom, box_union);
+ boxVectorUnion(nodebox.disconnected_front, box_union);
+ boxVectorUnion(nodebox.disconnected_left, box_union);
+ boxVectorUnion(nodebox.disconnected_back, box_union);
+ boxVectorUnion(nodebox.disconnected_right, box_union);
+ boxVectorUnion(nodebox.disconnected, box_union);
+ boxVectorUnion(nodebox.disconnected_sides, box_union);
+ break;
+ }
+ default: {
+ // NODEBOX_REGULAR
+ box_union->addInternalPoint(-BS / 2, -BS / 2, -BS / 2);
+ box_union->addInternalPoint(+BS / 2, +BS / 2, +BS / 2);
+ }
+ }
+}
+
+
+inline void NodeDefManager::fixSelectionBoxIntUnion()
+{
+ m_selection_box_int_union.MinEdge.X = floorf(
+ m_selection_box_union.MinEdge.X / BS + 0.5f);
+ m_selection_box_int_union.MinEdge.Y = floorf(
+ m_selection_box_union.MinEdge.Y / BS + 0.5f);
+ m_selection_box_int_union.MinEdge.Z = floorf(
+ m_selection_box_union.MinEdge.Z / BS + 0.5f);
+ m_selection_box_int_union.MaxEdge.X = ceilf(
+ m_selection_box_union.MaxEdge.X / BS - 0.5f);
+ m_selection_box_int_union.MaxEdge.Y = ceilf(
+ m_selection_box_union.MaxEdge.Y / BS - 0.5f);
+ m_selection_box_int_union.MaxEdge.Z = ceilf(
+ m_selection_box_union.MaxEdge.Z / BS - 0.5f);
+}
+
+
+void NodeDefManager::eraseIdFromGroups(content_t id)
+{
+ // For all groups in m_group_to_items...
+ for (auto iter_groups = m_group_to_items.begin();
+ iter_groups != m_group_to_items.end();) {
+ // Get the group items vector.
+ std::vector<content_t> &items = iter_groups->second;
+
+ // Remove any occurence of the id in the group items vector.
+ items.erase(std::remove(items.begin(), items.end(), id), items.end());
+
+ // If group is empty, erase its vector from the map.
+ if (items.empty())
+ iter_groups = m_group_to_items.erase(iter_groups);
+ else
+ ++iter_groups;
+ }
+}
+
+
// IWritableNodeDefManager
-content_t CNodeDefManager::set(const std::string &name, const ContentFeatures &def)
+content_t NodeDefManager::set(const std::string &name, const ContentFeatures &def)
{
// Pre-conditions
assert(name != "");
+ assert(name != "ignore");
assert(name == def.name);
- // Don't allow redefining ignore (but allow air and unknown)
- if (name == "ignore") {
- infostream << "NodeDefManager: WARNING: Ignoring "
- "CONTENT_IGNORE redefinition"<<std::endl;
- return CONTENT_IGNORE;
- }
-
content_t id = CONTENT_IGNORE;
if (!m_name_id_mapping.getId(name, id)) { // ignore aliases
// Get new id
id = allocateId();
if (id == CONTENT_IGNORE) {
- infostream << "NodeDefManager: WARNING: Absolute "
+ warningstream << "NodeDefManager: Absolute "
"limit reached" << std::endl;
return CONTENT_IGNORE;
}
assert(id != CONTENT_IGNORE);
addNameIdMapping(id, name);
}
+
+ // If there is already ContentFeatures registered for this id, clear old groups
+ if (id < m_content_features.size())
+ eraseIdFromGroups(id);
+
m_content_features[id] = def;
verbosestream << "NodeDefManager: registering content id \"" << id
<< "\": name=\"" << def.name << "\""<<std::endl;
+ getNodeBoxUnion(def.selection_box, def, &m_selection_box_union);
+ fixSelectionBoxIntUnion();
+
// Add this content to the list of all groups it belongs to
- // FIXME: This should remove a node from groups it no longer
- // belongs to when a node is re-registered
- for (ItemGroupList::const_iterator i = def.groups.begin();
- i != def.groups.end(); ++i) {
- std::string group_name = i->first;
-
- std::map<std::string, GroupItems>::iterator
- j = m_group_to_items.find(group_name);
- if (j == m_group_to_items.end()) {
- m_group_to_items[group_name].push_back(
- std::make_pair(id, i->second));
- } else {
- GroupItems &items = j->second;
- items.push_back(std::make_pair(id, i->second));
- }
+ for (const auto &group : def.groups) {
+ const std::string &group_name = group.first;
+ m_group_to_items[group_name].push_back(id);
}
+
return id;
}
-content_t CNodeDefManager::allocateDummy(const std::string &name)
+content_t NodeDefManager::allocateDummy(const std::string &name)
{
assert(name != ""); // Pre-condition
ContentFeatures f;
}
-void CNodeDefManager::updateAliases(IItemDefManager *idef)
+void NodeDefManager::removeNode(const std::string &name)
+{
+ // Pre-condition
+ assert(name != "");
+
+ // Erase name from name ID mapping
+ content_t id = CONTENT_IGNORE;
+ if (m_name_id_mapping.getId(name, id)) {
+ m_name_id_mapping.eraseName(name);
+ m_name_id_mapping_with_aliases.erase(name);
+ }
+
+ eraseIdFromGroups(id);
+}
+
+
+void NodeDefManager::updateAliases(IItemDefManager *idef)
{
- std::set<std::string> all = idef->getAll();
+ std::set<std::string> all;
+ idef->getAll(all);
m_name_id_mapping_with_aliases.clear();
- for (std::set<std::string>::iterator
- i = all.begin(); i != all.end(); ++i) {
- std::string name = *i;
- std::string convert_to = idef->getAlias(name);
+ for (const std::string &name : all) {
+ const std::string &convert_to = idef->getAlias(name);
content_t id;
if (m_name_id_mapping.getId(convert_to, id)) {
m_name_id_mapping_with_aliases.insert(
}
}
-void CNodeDefManager::applyTextureOverrides(const std::string &override_filepath)
+void NodeDefManager::applyTextureOverrides(const std::string &override_filepath)
{
- infostream << "CNodeDefManager::applyTextureOverrides(): Applying "
+ infostream << "NodeDefManager::applyTextureOverrides(): Applying "
"overrides to textures from " << override_filepath << std::endl;
std::ifstream infile(override_filepath.c_str());
int line_c = 0;
while (std::getline(infile, line)) {
line_c++;
- if (trim(line) == "")
+ // Also trim '\r' on DOS-style files
+ line = trim(line);
+ if (line.empty())
continue;
+
std::vector<std::string> splitted = str_split(line, ' ');
if (splitted.size() != 3) {
errorstream << override_filepath
}
content_t id;
- if (!getId(splitted[0], id)) {
- errorstream << override_filepath
- << ":" << line_c << " Could not apply texture override \""
- << line << "\": Unknown node \""
- << splitted[0] << "\"" << std::endl;
- continue;
- }
+ if (!getId(splitted[0], id))
+ continue; // Ignore unknown node
ContentFeatures &nodedef = m_content_features[id];
else if (splitted[1] == "front")
nodedef.tiledef[5].name = splitted[2];
else if (splitted[1] == "all" || splitted[1] == "*")
- for (int i = 0; i < 6; i++)
- nodedef.tiledef[i].name = splitted[2];
+ for (TileDef &i : nodedef.tiledef)
+ i.name = splitted[2];
else if (splitted[1] == "sides")
for (int i = 2; i < 6; i++)
nodedef.tiledef[i].name = splitted[2];
}
}
-void CNodeDefManager::updateTextures(IGameDef *gamedef,
+void NodeDefManager::updateTextures(IGameDef *gamedef,
void (*progress_callback)(void *progress_args, u32 progress, u32 max_progress),
void *progress_callback_args)
{
#ifndef SERVER
- infostream << "CNodeDefManager::updateTextures(): Updating "
+ infostream << "NodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
- ITextureSource *tsrc = gamedef->tsrc();
- IShaderSource *shdsrc = gamedef->getShaderSource();
- scene::ISceneManager* smgr = gamedef->getSceneManager();
- scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
-
- bool new_style_water = g_settings->getBool("new_style_water");
- bool connected_glass = g_settings->getBool("connected_glass");
- bool opaque_water = g_settings->getBool("opaque_water");
- bool enable_shaders = g_settings->getBool("enable_shaders");
- bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
- bool enable_parallax_occlusion = g_settings->getBool("enable_parallax_occlusion");
- bool enable_mesh_cache = g_settings->getBool("enable_mesh_cache");
- bool enable_minimap = g_settings->getBool("enable_minimap");
- std::string leaves_style = g_settings->get("leaves_style");
- bool use_normal_texture = enable_shaders &&
- (enable_bumpmapping || enable_parallax_occlusion);
+ Client *client = (Client *)gamedef;
+ ITextureSource *tsrc = client->tsrc();
+ IShaderSource *shdsrc = client->getShaderSource();
+ scene::IMeshManipulator *meshmanip =
+ RenderingEngine::get_scene_manager()->getMeshManipulator();
+ TextureSettings tsettings;
+ tsettings.readSettings();
u32 size = m_content_features.size();
for (u32 i = 0; i < size; i++) {
- ContentFeatures *f = &m_content_features[i];
-
- // minimap pixel color - the average color of a texture
- if (enable_minimap && f->tiledef[0].name != "")
- f->minimap_color = tsrc->getTextureAverageColor(f->tiledef[0].name);
-
- // Figure out the actual tiles to use
- TileDef tiledef[6];
- for (u32 j = 0; j < 6; j++) {
- tiledef[j] = f->tiledef[j];
- if (tiledef[j].name == "")
- tiledef[j].name = "unknown_node.png";
- }
-
- bool is_liquid = false;
- bool is_water_surface = false;
-
- u8 material_type = (f->alpha == 255) ?
- TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
-
- switch (f->drawtype) {
- default:
- case NDT_NORMAL:
- f->solidness = 2;
- break;
- case NDT_AIRLIKE:
- f->solidness = 0;
- break;
- case NDT_LIQUID:
- assert(f->liquid_type == LIQUID_SOURCE);
- if (opaque_water)
- f->alpha = 255;
- if (new_style_water){
- f->solidness = 0;
- } else {
- f->solidness = 1;
- f->backface_culling = false;
- }
- is_liquid = true;
- break;
- case NDT_FLOWINGLIQUID:
- assert(f->liquid_type == LIQUID_FLOWING);
- f->solidness = 0;
- if (opaque_water)
- f->alpha = 255;
- is_liquid = true;
- break;
- case NDT_GLASSLIKE:
- f->solidness = 0;
- f->visual_solidness = 1;
- break;
- case NDT_GLASSLIKE_FRAMED:
- f->solidness = 0;
- f->visual_solidness = 1;
- break;
- case NDT_GLASSLIKE_FRAMED_OPTIONAL:
- f->solidness = 0;
- f->visual_solidness = 1;
- f->drawtype = connected_glass ? NDT_GLASSLIKE_FRAMED : NDT_GLASSLIKE;
- break;
- case NDT_ALLFACES:
- f->solidness = 0;
- f->visual_solidness = 1;
- break;
- case NDT_ALLFACES_OPTIONAL:
- if (leaves_style == "fancy") {
- f->drawtype = NDT_ALLFACES;
- f->solidness = 0;
- f->visual_solidness = 1;
- } else if (leaves_style == "simple") {
- for (u32 j = 0; j < 6; j++) {
- if (f->tiledef_special[j].name != "")
- tiledef[j].name = f->tiledef_special[j].name;
- }
- f->drawtype = NDT_GLASSLIKE;
- f->solidness = 0;
- f->visual_solidness = 1;
- } else {
- f->drawtype = NDT_NORMAL;
- f->solidness = 2;
- for (u32 i = 0; i < 6; i++)
- tiledef[i].name += std::string("^[noalpha");
- }
- if (f->waving == 1)
- material_type = TILE_MATERIAL_WAVING_LEAVES;
- break;
- case NDT_PLANTLIKE:
- f->solidness = 0;
- f->backface_culling = false;
- if (f->waving == 1)
- material_type = TILE_MATERIAL_WAVING_PLANTS;
- break;
- case NDT_FIRELIKE:
- f->backface_culling = false;
- f->solidness = 0;
- break;
- case NDT_MESH:
- f->solidness = 0;
- f->backface_culling = false;
- break;
- case NDT_TORCHLIKE:
- case NDT_SIGNLIKE:
- case NDT_FENCELIKE:
- case NDT_RAILLIKE:
- case NDT_NODEBOX:
- f->solidness = 0;
- break;
- }
-
- if (is_liquid) {
- material_type = (f->alpha == 255) ?
- TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
- if (f->name == "default:water_source")
- is_water_surface = true;
- }
-
- u32 tile_shader[6];
- for (u16 j = 0; j < 6; j++) {
- tile_shader[j] = shdsrc->getShader("nodes_shader",
- material_type, f->drawtype);
- }
-
- if (is_water_surface) {
- tile_shader[0] = shdsrc->getShader("water_surface_shader",
- material_type, f->drawtype);
- }
-
- // Tiles (fill in f->tiles[])
- for (u16 j = 0; j < 6; j++) {
- fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j],
- use_normal_texture, f->backface_culling, f->alpha, material_type);
- }
-
- // Special tiles (fill in f->special_tiles[])
- for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) {
- fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j],
- tile_shader[j], use_normal_texture,
- f->tiledef_special[j].backface_culling, f->alpha, material_type);
- }
-
- if ((f->drawtype == NDT_MESH) && (f->mesh != "")) {
- // Meshnode drawtype
- // Read the mesh and apply scale
- f->mesh_ptr[0] = gamedef->getMesh(f->mesh);
- if (f->mesh_ptr[0]){
- v3f scale = v3f(1.0, 1.0, 1.0) * BS * f->visual_scale;
- scaleMesh(f->mesh_ptr[0], scale);
- recalculateBoundingBox(f->mesh_ptr[0]);
- meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
- }
- } else if ((f->drawtype == NDT_NODEBOX) &&
- ((f->node_box.type == NODEBOX_REGULAR) ||
- (f->node_box.type == NODEBOX_FIXED)) &&
- (!f->node_box.fixed.empty())) {
- //Convert regular nodebox nodes to meshnodes
- //Change the drawtype and apply scale
- f->drawtype = NDT_MESH;
- f->mesh_ptr[0] = convertNodeboxNodeToMesh(f);
- v3f scale = v3f(1.0, 1.0, 1.0) * f->visual_scale;
- scaleMesh(f->mesh_ptr[0], scale);
- recalculateBoundingBox(f->mesh_ptr[0]);
- meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
- }
-
- //Cache 6dfacedir and wallmounted rotated clones of meshes
- if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_FACEDIR)) {
- for (u16 j = 1; j < 24; j++) {
- f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
- rotateMeshBy6dFacedir(f->mesh_ptr[j], j);
- recalculateBoundingBox(f->mesh_ptr[j]);
- meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
- }
- } else if (enable_mesh_cache && f->mesh_ptr[0] && (f->param_type_2 == CPT2_WALLMOUNTED)) {
- static const u8 wm_to_6d[6] = {20, 0, 16+1, 12+3, 8, 4+2};
- for (u16 j = 1; j < 6; j++) {
- f->mesh_ptr[j] = cloneMesh(f->mesh_ptr[0]);
- rotateMeshBy6dFacedir(f->mesh_ptr[j], wm_to_6d[j]);
- recalculateBoundingBox(f->mesh_ptr[j]);
- meshmanip->recalculateNormals(f->mesh_ptr[j], true, false);
- }
- rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
- recalculateBoundingBox(f->mesh_ptr[0]);
- meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
- }
-
+ ContentFeatures *f = &(m_content_features[i]);
+ f->updateTextures(tsrc, shdsrc, meshmanip, client, tsettings);
progress_callback(progress_callback_args, i, size);
}
#endif
}
-
-#ifndef SERVER
-void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
- TileDef *tiledef, u32 shader_id, bool use_normal_texture,
- bool backface_culling, u8 alpha, u8 material_type)
-{
- tile->shader_id = shader_id;
- tile->texture = tsrc->getTextureForMesh(tiledef->name, &tile->texture_id);
- tile->alpha = alpha;
- tile->material_type = material_type;
-
- // Normal texture and shader flags texture
- if (use_normal_texture) {
- tile->normal_texture = tsrc->getNormalTexture(tiledef->name);
- }
- tile->flags_texture = tsrc->getShaderFlagsTexture(tile->normal_texture ? true : false);
-
- // Material flags
- tile->material_flags = 0;
- if (backface_culling)
- tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
- if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
- tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
- if (tiledef->tileable_horizontal)
- tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
- if (tiledef->tileable_vertical)
- tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
-
- // Animation parameters
- int frame_count = 1;
- if (tile->material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES) {
- // Get texture size to determine frame count by aspect ratio
- v2u32 size = tile->texture->getOriginalSize();
- int frame_height = (float)size.X /
- (float)tiledef->animation.aspect_w *
- (float)tiledef->animation.aspect_h;
- frame_count = size.Y / frame_height;
- int frame_length_ms = 1000.0 * tiledef->animation.length / frame_count;
- tile->animation_frame_count = frame_count;
- tile->animation_frame_length_ms = frame_length_ms;
- }
-
- if (frame_count == 1) {
- tile->material_flags &= ~MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
- } else {
- std::ostringstream os(std::ios::binary);
- tile->frames.resize(frame_count);
-
- for (int i = 0; i < frame_count; i++) {
-
- FrameSpec frame;
-
- os.str("");
- os << tiledef->name << "^[verticalframe:"
- << frame_count << ":" << i;
-
- frame.texture = tsrc->getTextureForMesh(os.str(), &frame.texture_id);
- if (tile->normal_texture)
- frame.normal_texture = tsrc->getNormalTexture(os.str());
- frame.flags_texture = tile->flags_texture;
- tile->frames[i] = frame;
- }
- }
-}
-#endif
-
-
-void CNodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
+void NodeDefManager::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, 1); // version
u16 count = 0;
|| i == CONTENT_UNKNOWN)
continue;
const ContentFeatures *f = &m_content_features[i];
- if (f->name == "")
+ if (f->name.empty())
continue;
writeU16(os2, i);
// Wrap it in a string to allow different lengths without
}
-void CNodeDefManager::deSerialize(std::istream &is)
+void NodeDefManager::deSerialize(std::istream &is)
{
clear();
int version = readU8(is);
// Check error conditions
if (i == CONTENT_IGNORE || i == CONTENT_AIR || i == CONTENT_UNKNOWN) {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ warningstream << "NodeDefManager::deSerialize(): "
"not changing builtin node " << i << std::endl;
continue;
}
- if (f.name == "") {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ if (f.name.empty()) {
+ warningstream << "NodeDefManager::deSerialize(): "
"received empty name" << std::endl;
continue;
}
// Ignore aliases
u16 existing_id;
if (m_name_id_mapping.getId(f.name, existing_id) && i != existing_id) {
- infostream << "NodeDefManager::deSerialize(): WARNING: "
+ warningstream << "NodeDefManager::deSerialize(): "
"already defined with different ID: " << f.name << std::endl;
continue;
}
m_content_features[i] = f;
addNameIdMapping(i, f.name);
verbosestream << "deserialized " << f.name << std::endl;
+
+ getNodeBoxUnion(f.selection_box, f, &m_selection_box_union);
+ fixSelectionBoxIntUnion();
}
}
-void CNodeDefManager::addNameIdMapping(content_t i, std::string name)
+void NodeDefManager::addNameIdMapping(content_t i, std::string name)
{
m_name_id_mapping.set(i, name);
m_name_id_mapping_with_aliases.insert(std::make_pair(name, i));
}
-IWritableNodeDefManager *createNodeDefManager()
+NodeDefManager *createNodeDefManager()
{
- return new CNodeDefManager();
+ return new NodeDefManager();
}
-//// Serialization of old ContentFeatures formats
-void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version) const
-{
- if (protocol_version == 13)
- {
- writeU8(os, 5); // version
- os<<serializeString(name);
- writeU16(os, groups.size());
- for (ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); ++i) {
- os<<serializeString(i->first);
- writeS16(os, i->second);
- }
- writeU8(os, drawtype);
- writeF1000(os, visual_scale);
- writeU8(os, 6);
- for (u32 i = 0; i < 6; i++)
- tiledef[i].serialize(os, protocol_version);
- //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
- writeU8(os, 2);
- for (u32 i = 0; i < 2; i++)
- tiledef_special[i].serialize(os, protocol_version);
- writeU8(os, alpha);
- writeU8(os, post_effect_color.getAlpha());
- writeU8(os, post_effect_color.getRed());
- writeU8(os, post_effect_color.getGreen());
- writeU8(os, post_effect_color.getBlue());
- writeU8(os, param_type);
- writeU8(os, param_type_2);
- writeU8(os, is_ground_content);
- writeU8(os, light_propagates);
- writeU8(os, sunlight_propagates);
- writeU8(os, walkable);
- writeU8(os, pointable);
- writeU8(os, diggable);
- writeU8(os, climbable);
- writeU8(os, buildable_to);
- os<<serializeString(""); // legacy: used to be metadata_name
- writeU8(os, liquid_type);
- os<<serializeString(liquid_alternative_flowing);
- os<<serializeString(liquid_alternative_source);
- writeU8(os, liquid_viscosity);
- writeU8(os, light_source);
- writeU32(os, damage_per_second);
- node_box.serialize(os, protocol_version);
- selection_box.serialize(os, protocol_version);
- writeU8(os, legacy_facedir_simple);
- writeU8(os, legacy_wallmounted);
- serializeSimpleSoundSpec(sound_footstep, os);
- serializeSimpleSoundSpec(sound_dig, os);
- serializeSimpleSoundSpec(sound_dug, os);
- }
- else if (protocol_version > 13 && protocol_version < 24) {
- writeU8(os, 6); // version
- os<<serializeString(name);
- writeU16(os, groups.size());
- for (ItemGroupList::const_iterator
- i = groups.begin(); i != groups.end(); ++i) {
- os<<serializeString(i->first);
- writeS16(os, i->second);
- }
- writeU8(os, drawtype);
- writeF1000(os, visual_scale);
- writeU8(os, 6);
- for (u32 i = 0; i < 6; i++)
- tiledef[i].serialize(os, protocol_version);
- //CF_SPECIAL_COUNT = 2 before cf ver. 7 and protocol ver. 24
- writeU8(os, 2);
- for (u32 i = 0; i < 2; i++)
- tiledef_special[i].serialize(os, protocol_version);
- writeU8(os, alpha);
- writeU8(os, post_effect_color.getAlpha());
- writeU8(os, post_effect_color.getRed());
- writeU8(os, post_effect_color.getGreen());
- writeU8(os, post_effect_color.getBlue());
- writeU8(os, param_type);
- writeU8(os, param_type_2);
- writeU8(os, is_ground_content);
- writeU8(os, light_propagates);
- writeU8(os, sunlight_propagates);
- writeU8(os, walkable);
- writeU8(os, pointable);
- writeU8(os, diggable);
- writeU8(os, climbable);
- writeU8(os, buildable_to);
- os<<serializeString(""); // legacy: used to be metadata_name
- writeU8(os, liquid_type);
- os<<serializeString(liquid_alternative_flowing);
- os<<serializeString(liquid_alternative_source);
- writeU8(os, liquid_viscosity);
- writeU8(os, liquid_renewable);
- writeU8(os, light_source);
- writeU32(os, damage_per_second);
- node_box.serialize(os, protocol_version);
- selection_box.serialize(os, protocol_version);
- writeU8(os, legacy_facedir_simple);
- writeU8(os, legacy_wallmounted);
- serializeSimpleSoundSpec(sound_footstep, os);
- serializeSimpleSoundSpec(sound_dig, os);
- serializeSimpleSoundSpec(sound_dug, os);
- writeU8(os, rightclickable);
- writeU8(os, drowning);
- writeU8(os, leveled);
- writeU8(os, liquid_range);
- } else
- throw SerializationError("ContentFeatures::serialize(): "
- "Unsupported version requested");
-}
-
-
-void ContentFeatures::deSerializeOld(std::istream &is, int version)
-{
- if (version == 5) // In PROTOCOL_VERSION 13
- {
- name = deSerializeString(is);
- groups.clear();
- u32 groups_size = readU16(is);
- for(u32 i=0; i<groups_size; i++){
- std::string name = deSerializeString(is);
- int value = readS16(is);
- groups[name] = value;
- }
- drawtype = (enum NodeDrawType)readU8(is);
- visual_scale = readF1000(is);
- if (readU8(is) != 6)
- throw SerializationError("unsupported tile count");
- for (u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
- if (readU8(is) != CF_SPECIAL_COUNT)
- throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for (u32 i = 0; i < CF_SPECIAL_COUNT; i++)
- tiledef_special[i].deSerialize(is);
- alpha = readU8(is);
- post_effect_color.setAlpha(readU8(is));
- post_effect_color.setRed(readU8(is));
- post_effect_color.setGreen(readU8(is));
- post_effect_color.setBlue(readU8(is));
- param_type = (enum ContentParamType)readU8(is);
- param_type_2 = (enum ContentParamType2)readU8(is);
- is_ground_content = readU8(is);
- light_propagates = readU8(is);
- sunlight_propagates = readU8(is);
- walkable = readU8(is);
- pointable = readU8(is);
- diggable = readU8(is);
- climbable = readU8(is);
- buildable_to = readU8(is);
- deSerializeString(is); // legacy: used to be metadata_name
- liquid_type = (enum LiquidType)readU8(is);
- liquid_alternative_flowing = deSerializeString(is);
- liquid_alternative_source = deSerializeString(is);
- liquid_viscosity = readU8(is);
- light_source = readU8(is);
- damage_per_second = readU32(is);
- node_box.deSerialize(is);
- selection_box.deSerialize(is);
- legacy_facedir_simple = readU8(is);
- legacy_wallmounted = readU8(is);
- deSerializeSimpleSoundSpec(sound_footstep, is);
- deSerializeSimpleSoundSpec(sound_dig, is);
- deSerializeSimpleSoundSpec(sound_dug, is);
- } else if (version == 6) {
- name = deSerializeString(is);
- groups.clear();
- u32 groups_size = readU16(is);
- for (u32 i = 0; i < groups_size; i++) {
- std::string name = deSerializeString(is);
- int value = readS16(is);
- groups[name] = value;
- }
- drawtype = (enum NodeDrawType)readU8(is);
- visual_scale = readF1000(is);
- if (readU8(is) != 6)
- throw SerializationError("unsupported tile count");
- for (u32 i = 0; i < 6; i++)
- tiledef[i].deSerialize(is);
- // CF_SPECIAL_COUNT in version 6 = 2
- if (readU8(is) != 2)
- throw SerializationError("unsupported CF_SPECIAL_COUNT");
- for (u32 i = 0; i < 2; i++)
- tiledef_special[i].deSerialize(is);
- alpha = readU8(is);
- post_effect_color.setAlpha(readU8(is));
- post_effect_color.setRed(readU8(is));
- post_effect_color.setGreen(readU8(is));
- post_effect_color.setBlue(readU8(is));
- param_type = (enum ContentParamType)readU8(is);
- param_type_2 = (enum ContentParamType2)readU8(is);
- is_ground_content = readU8(is);
- light_propagates = readU8(is);
- sunlight_propagates = readU8(is);
- walkable = readU8(is);
- pointable = readU8(is);
- diggable = readU8(is);
- climbable = readU8(is);
- buildable_to = readU8(is);
- deSerializeString(is); // legacy: used to be metadata_name
- liquid_type = (enum LiquidType)readU8(is);
- liquid_alternative_flowing = deSerializeString(is);
- liquid_alternative_source = deSerializeString(is);
- liquid_viscosity = readU8(is);
- liquid_renewable = readU8(is);
- light_source = readU8(is);
- damage_per_second = readU32(is);
- node_box.deSerialize(is);
- selection_box.deSerialize(is);
- legacy_facedir_simple = readU8(is);
- legacy_wallmounted = readU8(is);
- deSerializeSimpleSoundSpec(sound_footstep, is);
- deSerializeSimpleSoundSpec(sound_dig, is);
- deSerializeSimpleSoundSpec(sound_dug, is);
- rightclickable = readU8(is);
- drowning = readU8(is);
- leveled = readU8(is);
- liquid_range = readU8(is);
- } else {
- throw SerializationError("unsupported ContentFeatures version");
- }
-}
-
-
-inline bool CNodeDefManager::getNodeRegistrationStatus() const
-{
- return m_node_registration_complete;
-}
-
-
-inline void CNodeDefManager::setNodeRegistrationStatus(bool completed)
-{
- m_node_registration_complete = completed;
-}
-
-
-void CNodeDefManager::pendNodeResolve(NodeResolver *nr)
+void NodeDefManager::pendNodeResolve(NodeResolver *nr) const
{
nr->m_ndef = this;
if (m_node_registration_complete)
}
-bool CNodeDefManager::cancelNodeResolveCallback(NodeResolver *nr)
+bool NodeDefManager::cancelNodeResolveCallback(NodeResolver *nr) const
{
size_t len = m_pending_resolve_callbacks.size();
for (size_t i = 0; i != len; i++) {
}
-void CNodeDefManager::runNodeResolveCallbacks()
+void NodeDefManager::runNodeResolveCallbacks()
{
for (size_t i = 0; i != m_pending_resolve_callbacks.size(); i++) {
NodeResolver *nr = m_pending_resolve_callbacks[i];
}
-void CNodeDefManager::resetNodeResolveState()
+void NodeDefManager::resetNodeResolveState()
{
m_node_registration_complete = false;
m_pending_resolve_callbacks.clear();
}
+void NodeDefManager::mapNodeboxConnections()
+{
+ for (ContentFeatures &f : m_content_features) {
+ if (f.drawtype != NDT_NODEBOX || f.node_box.type != NODEBOX_CONNECTED)
+ continue;
+
+ for (const std::string &name : f.connects_to) {
+ getIds(name, f.connects_to_ids);
+ }
+ }
+}
+
+bool NodeDefManager::nodeboxConnects(MapNode from, MapNode to,
+ u8 connect_face) const
+{
+ const ContentFeatures &f1 = get(from);
+
+ if ((f1.drawtype != NDT_NODEBOX) || (f1.node_box.type != NODEBOX_CONNECTED))
+ return false;
+
+ // lookup target in connected set
+ if (!CONTAINS(f1.connects_to_ids, to.param0))
+ return false;
+
+ const ContentFeatures &f2 = get(to);
+
+ if ((f2.drawtype == NDT_NODEBOX) && (f2.node_box.type == NODEBOX_CONNECTED))
+ // ignores actually looking if back connection exists
+ return CONTAINS(f2.connects_to_ids, from.param0);
+
+ // does to node declare usable faces?
+ if (f2.connect_sides > 0) {
+ if ((f2.param_type_2 == CPT2_FACEDIR ||
+ f2.param_type_2 == CPT2_COLORED_FACEDIR)
+ && (connect_face >= 4)) {
+ static const u8 rot[33 * 4] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 32, 16, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, // 4 - back
+ 8, 4, 32, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, // 8 - right
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 8, 4, 32, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, // 16 - front
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 32, 16, 8, 4 // 32 - left
+ };
+ return (f2.connect_sides
+ & rot[(connect_face * 4) + (to.param2 & 0x1F)]);
+ }
+ return (f2.connect_sides & connect_face);
+ }
+ // the target is just a regular node, so connect no matter back connection
+ return true;
+}
////
//// NodeResolver
NodeResolver::NodeResolver()
{
- m_ndef = NULL;
- m_nodenames_idx = 0;
- m_nnlistsizes_idx = 0;
- m_resolve_done = false;
-
m_nodenames.reserve(16);
m_nnlistsizes.reserve(4);
}
bool NodeResolver::getIdFromNrBacklog(content_t *result_out,
- const std::string &node_alt, content_t c_fallback)
+ const std::string &node_alt, content_t c_fallback, bool error_on_fallback)
{
if (m_nodenames_idx == m_nodenames.size()) {
*result_out = c_fallback;
std::string name = m_nodenames[m_nodenames_idx++];
bool success = m_ndef->getId(name, c);
- if (!success && node_alt != "") {
+ if (!success && !node_alt.empty()) {
name = node_alt;
success = m_ndef->getId(name, c);
}
if (!success) {
- errorstream << "NodeResolver: failed to resolve node name '" << name
- << "'." << std::endl;
+ if (error_on_fallback)
+ errorstream << "NodeResolver: failed to resolve node name '" << name
+ << "'." << std::endl;
c = c_fallback;
}
success = false;
}
} else {
- std::set<content_t> cids;
- std::set<content_t>::iterator it;
- m_ndef->getIds(name, cids);
- for (it = cids.begin(); it != cids.end(); ++it)
- result_out->push_back(*it);
+ m_ndef->getIds(name, *result_out);
}
}