51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef MAINMENUMANAGER_HEADER
-#define MAINMENUMANAGER_HEADER
+#pragma once
/*
All kinds of stuff that needs to be exposed from main.cpp
*/
-#include "debug.h" // assert
#include "modalMenu.h"
+#include <cassert>
#include <list>
class IGameCallback
{
public:
virtual void exitToOS() = 0;
+ virtual void keyConfig() = 0;
virtual void disconnect() = 0;
virtual void changePassword() = 0;
virtual void changeVolume() = 0;
+
+ virtual void signalKeyConfigChange() = 0;
};
-extern gui::IGUIEnvironment* guienv;
+extern gui::IGUIEnvironment *guienv;
extern gui::IGUIStaticText *guiroot;
// Handler for the modal menus
class MainMenuManager : public IMenuManager
{
public:
- virtual void createdMenu(GUIModalMenu *menu)
+ virtual void createdMenu(gui::IGUIElement *menu)
{
- for(std::list<GUIModalMenu*>::iterator
- i = m_stack.begin();
- i != m_stack.end(); ++i)
- {
- assert(*i != menu);
+#ifndef NDEBUG
+ for (gui::IGUIElement *i : m_stack) {
+ assert(i != menu);
}
+#endif
- if(m_stack.size() != 0)
+ if(!m_stack.empty())
m_stack.back()->setVisible(false);
m_stack.push_back(menu);
}
- virtual void deletingMenu(GUIModalMenu *menu)
+ virtual void deletingMenu(gui::IGUIElement *menu)
{
// Remove all entries if there are duplicates
bool removed_entry;
do{
removed_entry = false;
- for(std::list<GUIModalMenu*>::iterator
+ for(std::list<gui::IGUIElement*>::iterator
i = m_stack.begin();
i != m_stack.end(); ++i)
{
/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
assert(*i == menu);
m_stack.erase(i);*/
-
- if(m_stack.size() != 0)
+
+ if(!m_stack.empty())
m_stack.back()->setVisible(true);
}
// Returns true to prevent further processing
virtual bool preprocessEvent(const SEvent& event)
{
- if(m_stack.size() != 0)
- return m_stack.back()->preprocessEvent(event);
- else
+ if (m_stack.empty())
return false;
+ GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
+ return mm && mm->preprocessEvent(event);
}
u32 menuCount()
bool pausesGame()
{
- for(std::list<GUIModalMenu*>::iterator
- i = m_stack.begin(); i != m_stack.end(); ++i)
- {
- if((*i)->pausesGame())
+ for (gui::IGUIElement *i : m_stack) {
+ GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(i);
+ if (mm && mm->pausesGame())
return true;
}
return false;
}
- std::list<GUIModalMenu*> m_stack;
+ std::list<gui::IGUIElement*> m_stack;
};
extern MainMenuManager g_menumgr;
-extern bool noMenuActive();
+extern bool isMenuActive();
class MainGameCallback : public IGameCallback
{
public:
- MainGameCallback(IrrlichtDevice *a_device):
- disconnect_requested(false),
- changepassword_requested(false),
- changevolume_requested(false),
- shutdown_requested(false),
- device(a_device)
- {
- }
+ MainGameCallback() = default;
+ virtual ~MainGameCallback() = default;
virtual void exitToOS()
{
shutdown_requested = true;
-#ifndef __ANDROID__
- device->closeDevice();
-#endif
}
virtual void disconnect()
{
changevolume_requested = true;
}
-
- bool disconnect_requested;
- bool changepassword_requested;
- bool changevolume_requested;
- bool shutdown_requested;
- IrrlichtDevice *device;
-};
-extern MainGameCallback *g_gamecallback;
+ virtual void keyConfig()
+ {
+ keyconfig_requested = true;
+ }
+
+ virtual void signalKeyConfigChange()
+ {
+ keyconfig_changed = true;
+ }
-#endif
+ bool disconnect_requested = false;
+ bool changepassword_requested = false;
+ bool changevolume_requested = false;
+ bool keyconfig_requested = false;
+ bool shutdown_requested = false;
+
+ bool keyconfig_changed = false;
+};
+
+extern MainGameCallback *g_gamecallback;