Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "nodemetadata.h"
#include "main.h" // For g_settings, g_profiler
#include "gamedef.h"
-#include "serverremoteplayer.h"
+#ifndef SERVER
+#include "clientmap.h"
+#include "localplayer.h"
+#endif
+#include "daynightratio.h"
+#include "map.h"
+#include "util/serialize.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
Environment::Environment():
- m_time_of_day(9000)
+ m_time_of_day(9000),
+ m_time_of_day_f(9000./24000),
+ m_time_of_day_speed(0),
+ m_time_counter(0)
{
}
}
}
-/*void Environment::setDayNightRatio(u32 r)
+u32 Environment::getDayNightRatio()
{
- getDayNightRatio() = r;
-}*/
+ bool smooth = (g_settings->getS32("enable_shaders") != 0);
+ return time_to_daynight_ratio(m_time_of_day_f*24000, smooth);
+}
-u32 Environment::getDayNightRatio()
+void Environment::stepTimeOfDay(float dtime)
{
- //return getDayNightRatio();
- return time_to_daynight_ratio(m_time_of_day);
+ m_time_counter += dtime;
+ f32 speed = m_time_of_day_speed * 24000./(24.*3600);
+ u32 units = (u32)(m_time_counter*speed);
+ m_time_counter -= (f32)units / speed;
+ bool sync_f = false;
+ if(units > 0){
+ // Sync at overflow
+ if(m_time_of_day + units >= 24000)
+ sync_f = true;
+ m_time_of_day = (m_time_of_day + units) % 24000;
+ if(sync_f)
+ m_time_of_day_f = (float)m_time_of_day / 24000.0;
+ }
+ if(!sync_f){
+ m_time_of_day_f += m_time_of_day_speed/24/3600*dtime;
+ if(m_time_of_day_f > 1.0)
+ m_time_of_day_f -= 1.0;
+ if(m_time_of_day_f < 0.0)
+ m_time_of_day_f += 1.0;
+ }
+}
+
+/*
+ ABMWithState
+*/
+
+ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
+ abm(abm_),
+ timer(0)
+{
+ // Initialize timer to random value to spread processing
+ float itv = abm->getTriggerInterval();
+ itv = MYMAX(0.001, itv); // No less than 1ms
+ int minval = MYMAX(-0.51*itv, -60); // Clamp to
+ int maxval = MYMIN(0.51*itv, 60); // +-60 seconds
+ timer = myrand_range(minval, maxval);
}
/*
m_emerger(emerger),
m_random_spawn_timer(3),
m_send_recommended_timer(0),
+ m_active_block_interval_overload_skip(0),
m_game_time(0),
- m_game_time_fraction_counter(0)
+ m_game_time_fraction_counter(0),
+ m_recommended_send_interval(0.1)
{
}
}
}
+Map & ServerEnvironment::getMap()
+{
+ return *m_map;
+}
+
+ServerMap & ServerEnvironment::getServerMap()
+{
+ return *m_map;
+}
+
+
void ServerEnvironment::serializePlayers(const std::string &savedir)
{
std::string players_path = savedir + "/players";
//infostream<<"Checking player file "<<path<<std::endl;
// Load player to see what is its name
- ServerRemotePlayer testplayer(this);
+ RemotePlayer testplayer(m_gamedef);
{
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
// Full path to this file
std::string path = players_path + "/" + player_files[i].name;
- infostream<<"Checking player file "<<path<<std::endl;
+ //infostream<<"Checking player file "<<path<<std::endl;
// Load player to see what is its name
- ServerRemotePlayer testplayer(this);
+ RemotePlayer testplayer(m_gamedef);
{
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
<<testplayer.getName()<<std::endl;
}
- infostream<<"Loaded test player with name "<<testplayer.getName()
- <<std::endl;
+ /*infostream<<"Loaded test player with name "<<testplayer.getName()
+ <<std::endl;*/
// Search for the player
std::string playername = testplayer.getName();
bool newplayer = false;
if(player == NULL)
{
- infostream<<"Is a new player"<<std::endl;
- player = new ServerRemotePlayer(this);
+ //infostream<<"Is a new player"<<std::endl;
+ player = new RemotePlayer(m_gamedef);
newplayer = true;
}
- ServerRemotePlayer *srp = static_cast<ServerRemotePlayer*>(player);
-
// Load player
{
- infostream<<"Reading player "<<testplayer.getName()<<" from "
+ verbosestream<<"Reading player "<<testplayer.getName()<<" from "
<<path<<std::endl;
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
infostream<<"Failed to read "<<path<<std::endl;
continue;
}
- srp->deSerialize(is);
- srp->m_last_good_position = srp->getBasePosition();
- srp->m_last_good_position_age = 0;
+ player->deSerialize(is);
}
if(newplayer)
float trigger_interval = abm->getTriggerInterval();
if(trigger_interval < 0.001)
trigger_interval = 0.001;
+ float actual_interval = dtime_s;
if(use_timers){
i->timer += dtime_s;
if(i->timer < trigger_interval)
continue;
i->timer -= trigger_interval;
+ actual_interval = trigger_interval;
}
- ActiveABM aabm;
- aabm.abm = abm;
- float intervals = dtime_s / trigger_interval;
+ float intervals = actual_interval / trigger_interval;
+ if(intervals == 0)
+ continue;
float chance = abm->getTriggerChance();
if(chance == 0)
chance = 1;
- aabm.chance = 1.0 / pow((float)1.0/chance, (float)intervals);
+ ActiveABM aabm;
+ aabm.abm = abm;
+ aabm.chance = chance / intervals;
if(aabm.chance == 0)
aabm.chance = 1;
// Trigger neighbors
= abm->getRequiredNeighbors();
for(std::set<std::string>::iterator
i = required_neighbors_s.begin();
- i != required_neighbors_s.end(); i++){
- content_t c = ndef->getId(*i);
- if(c == CONTENT_IGNORE)
- continue;
- aabm.required_neighbors.insert(c);
+ i != required_neighbors_s.end(); i++)
+ {
+ ndef->getIds(*i, aabm.required_neighbors);
}
// Trigger contents
std::set<std::string> contents_s = abm->getTriggerContents();
for(std::set<std::string>::iterator
- i = contents_s.begin(); i != contents_s.end(); i++){
- content_t c = ndef->getId(*i);
- if(c == CONTENT_IGNORE)
- continue;
- std::map<content_t, std::list<ActiveABM> >::iterator j;
- j = m_aabms.find(c);
- if(j == m_aabms.end()){
- std::list<ActiveABM> aabmlist;
- m_aabms[c] = aabmlist;
+ i = contents_s.begin(); i != contents_s.end(); i++)
+ {
+ std::set<content_t> ids;
+ ndef->getIds(*i, ids);
+ for(std::set<content_t>::const_iterator k = ids.begin();
+ k != ids.end(); k++)
+ {
+ content_t c = *k;
+ std::map<content_t, std::list<ActiveABM> >::iterator j;
j = m_aabms.find(c);
+ if(j == m_aabms.end()){
+ std::list<ActiveABM> aabmlist;
+ m_aabms[c] = aabmlist;
+ j = m_aabms.find(c);
+ }
+ j->second.push_back(aabm);
}
- j->second.push_back(aabm);
}
}
}
u32 active_object_count = block->m_static_objects.m_active.size();
// Find out how many objects this and all the neighbors contain
u32 active_object_count_wider = 0;
+ u32 wider_unknown_count = 0;
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
for(s16 z=-1; z<=1; z++)
{
MapBlock *block2 = map->getBlockNoCreateNoEx(
block->getPos() + v3s16(x,y,z));
- if(block2==NULL)
+ if(block2==NULL){
+ wider_unknown_count = 0;
continue;
+ }
active_object_count_wider +=
block2->m_static_objects.m_active.size()
+ block2->m_static_objects.m_stored.size();
}
-
+ // Extrapolate
+ u32 wider_known_count = 3*3*3 - wider_unknown_count;
+ active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count;
+
// Call all the trigger variations
i->abm->trigger(m_env, p, n);
i->abm->trigger(m_env, p, n,
<<dtime_s<<" seconds old."<<std::endl;*/
// Activate stored objects
- activateObjects(block);
-
- // Run node metadata
- bool changed = block->m_node_metadata->step((float)dtime_s);
- if(changed)
- {
- MapEditEvent event;
- event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
- event.p = block->getPos();
- m_map->dispatchEvent(&event);
-
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "node metadata modified in activateBlock");
+ activateObjects(block, dtime_s);
+
+ // Run node timers
+ std::map<v3s16, NodeTimer> elapsed_timers =
+ block->m_node_timers.step((float)dtime_s);
+ if(!elapsed_timers.empty()){
+ MapNode n;
+ for(std::map<v3s16, NodeTimer>::iterator
+ i = elapsed_timers.begin();
+ i != elapsed_timers.end(); i++){
+ n = block->getNodeNoEx(i->first);
+ v3s16 p = i->first + block->getPosRelative();
+ if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+ block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
+ }
}
/* Handle ActiveBlockModifiers */
m_abms.push_back(ABMWithState(abm));
}
+bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
+{
+ INodeDefManager *ndef = m_gamedef->ndef();
+ MapNode n_old = m_map->getNodeNoEx(p);
+ // Call destructor
+ if(ndef->get(n_old).has_on_destruct)
+ scriptapi_node_on_destruct(m_lua, p, n_old);
+ // Replace node
+ bool succeeded = m_map->addNodeWithEvent(p, n);
+ if(!succeeded)
+ return false;
+ // Call post-destructor
+ if(ndef->get(n_old).has_after_destruct)
+ scriptapi_node_after_destruct(m_lua, p, n_old);
+ // Call constructor
+ if(ndef->get(n).has_on_construct)
+ scriptapi_node_on_construct(m_lua, p, n);
+ return true;
+}
+
+bool ServerEnvironment::removeNode(v3s16 p)
+{
+ INodeDefManager *ndef = m_gamedef->ndef();
+ MapNode n_old = m_map->getNodeNoEx(p);
+ // Call destructor
+ if(ndef->get(n_old).has_on_destruct)
+ scriptapi_node_on_destruct(m_lua, p, n_old);
+ // Replace with air
+ // This is slightly optimized compared to addNodeWithEvent(air)
+ bool succeeded = m_map->removeNodeWithEvent(p);
+ if(!succeeded)
+ return false;
+ // Call post-destructor
+ if(ndef->get(n_old).has_after_destruct)
+ scriptapi_node_after_destruct(m_lua, p, n_old);
+ // Air doesn't require constructor
+ return true;
+}
+
+std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
+{
+ std::set<u16> objects;
+ for(core::map<u16, ServerActiveObject*>::Iterator
+ i = m_active_objects.getIterator();
+ i.atEnd()==false; i++)
+ {
+ ServerActiveObject* obj = i.getNode()->getValue();
+ u16 id = i.getNode()->getKey();
+ v3f objectpos = obj->getBasePosition();
+ if(objectpos.getDistanceFrom(pos) > radius)
+ continue;
+ objects.insert(id);
+ }
+ return objects;
+}
+
void ServerEnvironment::clearAllObjects()
{
infostream<<"ServerEnvironment::clearAllObjects(): "
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
+ if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
+ continue;
u16 id = i.getNode()->getKey();
v3f objectpos = obj->getBasePosition();
// Delete static object if block is loaded
//TimeTaker timer("ServerEnv step");
- // Get some settings
- bool footprints = g_settings->getBool("footprints");
+ /* Step time of day */
+ stepTimeOfDay(dtime);
+
+ // Update this one
+ // NOTE: This is kind of funny on a singleplayer game, but doesn't
+ // really matter that much.
+ m_recommended_send_interval = g_settings->getFloat("dedicated_server_step");
/*
Increment game time
// Move
player->move(dtime, *m_map, 100*BS);
-
- /*
- Add footsteps to grass
- */
- if(footprints)
- {
- // Get node that is at BS/4 under player
- v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
- try{
- MapNode n = m_map->getNode(bottompos);
- if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
- {
- n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS_FOOTSTEPS"));
- m_map->setNode(bottompos, n);
- }
- }
- catch(InvalidPositionException &e)
- {
- }
- }
}
}
block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
"Timestamp older than 60s (step)");
- // Run node metadata
- bool changed = block->m_node_metadata->step(dtime);
- if(changed)
- {
- MapEditEvent event;
- event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
- event.p = p;
- m_map->dispatchEvent(&event);
-
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
- "node metadata modified in step");
+ // Run node timers
+ std::map<v3s16, NodeTimer> elapsed_timers =
+ block->m_node_timers.step((float)dtime);
+ if(!elapsed_timers.empty()){
+ MapNode n;
+ for(std::map<v3s16, NodeTimer>::iterator
+ i = elapsed_timers.begin();
+ i != elapsed_timers.end(); i++){
+ n = block->getNodeNoEx(i->first);
+ p = i->first + block->getPosRelative();
+ if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed))
+ block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0));
+ }
}
}
}
const float abm_interval = 1.0;
if(m_active_block_modifier_interval.step(dtime, abm_interval))
- {
+ do{ // breakable
+ if(m_active_block_interval_overload_skip > 0){
+ ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips");
+ m_active_block_interval_overload_skip--;
+ break;
+ }
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
TimeTaker timer("modify in active blocks");
infostream<<"WARNING: active block modifiers took "
<<time_ms<<"ms (longer than "
<<max_time_ms<<"ms)"<<std::endl;
+ m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
}
- }
+ }while(0);
/*
Step script environment (run global on_step())
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
assert(object);
- u16 id = addActiveObjectRaw(object, true);
+ u16 id = addActiveObjectRaw(object, true, 0);
return id;
}
+#if 0
bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
{
assert(obj);
return succeeded;
}
+#endif
/*
Finds out what new objects have been added to
*/
u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
- bool set_changed)
+ bool set_changed, u32 dtime_s)
{
assert(object);
if(object->getId() == 0){
// Register reference in scripting api (must be done before post-init)
scriptapi_add_object_reference(m_lua, object);
// Post-initialize object
- object->addedToEnvironment();
+ object->addedToEnvironment(dtime_s);
// Add static data to block
if(object->isStaticAllowed())
"addActiveObjectRaw");
}
else{
+ v3s16 p = floatToInt(objectpos, BS);
errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"could not find block for storing id="<<object->getId()
- <<" statically"<<std::endl;
+ <<" statically (pos="<<PP(p)<<")"<<std::endl;
}
}
*/
if(obj->m_static_exists && obj->m_removed)
{
- MapBlock *block = m_map->emergeBlock(obj->m_static_block);
- if(block)
- {
+ MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
+ if (block) {
block->m_static_objects.remove(id);
block->raiseModified(MOD_STATE_WRITE_NEEDED,
"removeRemovedObjects");
obj->m_static_exists = false;
+ } else {
+ infostream << "failed to emerge block from which "
+ "an object to be removed was loaded from. id="<<id<<std::endl;
}
}
/*
Convert stored objects from blocks near the players to active.
*/
-void ServerEnvironment::activateObjects(MapBlock *block)
+void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
{
if(block==NULL)
return;
"large amount of objects");
return;
}
- // A list for objects that couldn't be converted to static for some
+ // A list for objects that couldn't be converted to active for some
// reason. They will be stored back.
core::list<StaticObject> new_stored;
// Loop through stored static objects
<<"activated static object pos="<<PP(s_obj.pos/BS)
<<" type="<<(int)s_obj.type<<std::endl;
// This will also add the object to the active static list
- addActiveObjectRaw(obj, false);
+ addActiveObjectRaw(obj, false, dtime_s);
}
// Clear stored list
block->m_static_objects.m_stored.clear();
If force_delete is set, active object is deleted nevertheless. It
shall only be set so in the destructor of the environment.
+
+ If block wasn't generated (not in memory or on disk),
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
// Get or generate the block
- MapBlock *block = m_map->emergeBlock(blockpos);
+ MapBlock *block = NULL;
+ try{
+ block = m_map->emergeBlock(blockpos);
+ } catch(InvalidPositionException &e){
+ // Handled via NULL pointer
+ }
if(block)
{
force_delete = true;
} else {
u16 new_id = pending_delete ? id : 0;
+ // If static counterpart already exists, remove it first.
+ // This shouldn't happen, but happens rarely for some
+ // unknown reason. Unsuccessful attempts have been made to
+ // find said reason.
+ if(new_id && block->m_static_objects.m_active.find(new_id)){
+ infostream<<"ServerEnv: WARNING: Performing hack #83274"
+ <<std::endl;
+ block->m_static_objects.remove(new_id);
+ }
block->m_static_objects.insert(new_id, s_obj);
// Only mark block as modified if data changed considerably
}
else{
if(!force_delete){
+ v3s16 p = floatToInt(objectpos, BS);
errorstream<<"ServerEnv: Could not find or generate "
<<"a block for storing id="<<obj->getId()
- <<" statically"<<std::endl;
+ <<" statically (pos="<<PP(p)<<")"<<std::endl;
continue;
}
}
#ifndef SERVER
+#include "clientsimpleobject.h"
+
/*
ClientEnvironment
*/
delete i.getNode()->getValue();
}
+ for(core::list<ClientSimpleObject*>::Iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end(); i++)
+ {
+ delete *i;
+ }
+
// Drop/delete map
m_map->drop();
}
+Map & ClientEnvironment::getMap()
+{
+ return *m_map;
+}
+
+ClientMap & ClientEnvironment::getClientMap()
+{
+ return *m_map;
+}
+
void ClientEnvironment::addPlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);
{
DSTACK(__FUNCTION_NAME);
+ /* Step time of day */
+ stepTimeOfDay(dtime);
+
// Get some settings
- bool free_move = g_settings->getBool("free_move");
- bool footprints = g_settings->getBool("footprints");
+ bool fly_allowed = m_gamedef->checkLocalPrivilege("fly");
+ bool free_move = fly_allowed && g_settings->getBool("free_move");
// Get local player
LocalPlayer *lplayer = getLocalPlayer();
{
// Gravity
v3f speed = lplayer->getSpeed();
- if(lplayer->swimming_up == false)
- speed.Y -= 9.81 * BS * dtime_part * 2;
+ if(lplayer->in_liquid == false)
+ speed.Y -= lplayer->movement_gravity * dtime_part * 2;
- // Water resistance
- if(lplayer->in_water_stable || lplayer->in_water)
- {
- f32 max_down = 2.0*BS;
- if(speed.Y < -max_down) speed.Y = -max_down;
+ // Liquid floating / sinking
+ if(lplayer->in_liquid && !lplayer->swimming_vertical)
+ speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2;
- f32 max = 2.5*BS;
- if(speed.getLength() > max)
- {
- speed = speed / speed.getLength() * max;
- }
+ // Liquid resistance
+ if(lplayer->in_liquid_stable || lplayer->in_liquid)
+ {
+ // How much the node's viscosity blocks movement, ranges between 0 and 1
+ // Should match the scale at which viscosity increase affects other liquid attributes
+ const f32 viscosity_factor = 0.3;
+
+ v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
+ f32 dl = d_wanted.getLength();
+ if(dl > lplayer->movement_liquid_fluidity_smooth)
+ dl = lplayer->movement_liquid_fluidity_smooth;
+ dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor);
+
+ v3f d = d_wanted.normalize() * dl;
+ speed += d;
+
+#if 0 // old code
+ if(speed.X > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.X -= lplayer->movement_liquid_fluidity_smooth;
+ if(speed.X < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.X += lplayer->movement_liquid_fluidity_smooth;
+ if(speed.Y > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Y -= lplayer->movement_liquid_fluidity_smooth;
+ if(speed.Y < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Y += lplayer->movement_liquid_fluidity_smooth;
+ if(speed.Z > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Z -= lplayer->movement_liquid_fluidity_smooth;
+ if(speed.Z < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Z += lplayer->movement_liquid_fluidity_smooth;
+#endif
}
lplayer->setSpeed(speed);
i != player_collisions.end(); i++)
{
CollisionInfo &info = *i;
- if(info.t == COLLISION_FALL)
+ v3f speed_diff = info.new_speed - info.old_speed;;
+ // Handle only fall damage
+ // (because otherwise walking against something in fast_move kills you)
+ if(speed_diff.Y < 0 || info.old_speed.Y >= 0)
+ continue;
+ // Get rid of other components
+ speed_diff.X = 0;
+ speed_diff.Z = 0;
+ f32 pre_factor = 1; // 1 hp per node/s
+ f32 tolerance = BS*14; // 5 without damage
+ f32 post_factor = 1; // 1 hp per node/s
+ if(info.type == COLLISION_NODE)
{
- //f32 tolerance = BS*10; // 2 without damage
- f32 tolerance = BS*12; // 3 without damage
- f32 factor = 1;
- if(info.speed > tolerance)
- {
- f32 damage_f = (info.speed - tolerance)/BS*factor;
- u16 damage = (u16)(damage_f+0.5);
- if(lplayer->hp > damage)
- lplayer->hp -= damage;
- else
- lplayer->hp = 0;
-
- ClientEnvEvent event;
- event.type = CEE_PLAYER_DAMAGE;
- event.player_damage.amount = damage;
- event.player_damage.send_to_server = true;
- m_client_event_queue.push_back(event);
- }
+ const ContentFeatures &f = m_gamedef->ndef()->
+ get(m_map->getNodeNoEx(info.node_p));
+ // Determine fall damage multiplier
+ int addp = itemgroup_get(f.groups, "fall_damage_add_percent");
+ pre_factor = 1.0 + (float)addp/100.0;
+ }
+ float speed = pre_factor * speed_diff.getLength();
+ if(speed > tolerance)
+ {
+ f32 damage_f = (speed - tolerance)/BS * post_factor;
+ u16 damage = (u16)(damage_f+0.5);
+ if(damage != 0)
+ damageLocalPlayer(damage, true);
}
}
if(damage_per_second != 0)
{
- ClientEnvEvent event;
- event.type = CEE_PLAYER_DAMAGE;
- event.player_damage.amount = damage_per_second;
- event.player_damage.send_to_server = true;
- m_client_event_queue.push_back(event);
+ damageLocalPlayer(damage_per_second, true);
}
}
}
// Update lighting on all players on client
- u8 light = LIGHT_MAX;
+ float light = 1.0;
try{
// Get node at head
v3s16 p = player->getLightPosition();
MapNode n = m_map->getNode(p);
- light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
+ light = n.getLightBlendF1((float)getDayNightRatio()/1000, m_gamedef->ndef());
}
- catch(InvalidPositionException &e) {}
- player->updateLight(light);
-
- /*
- Add footsteps to grass
- */
- if(footprints)
- {
- // Get node that is at BS/4 under player
- v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS);
- try{
- MapNode n = m_map->getNode(bottompos);
- if(n.getContent() == LEGN(m_gamedef->ndef(), "CONTENT_GRASS"))
- {
- n.setContent(LEGN(m_gamedef->ndef(), "CONTENT_GRASS_FOOTSTEPS"));
- m_map->setNode(bottompos, n);
- // Update mesh on client
- if(m_map->mapType() == MAPTYPE_CLIENT)
- {
- v3s16 p_blocks = getNodeBlockPos(bottompos);
- MapBlock *b = m_map->getBlockNoCreate(p_blocks);
- //b->updateMesh(getDayNightRatio());
- b->setMeshExpired(true);
- }
- }
- }
- catch(InvalidPositionException &e)
- {
- }
+ catch(InvalidPositionException &e){
+ light = blend_light_f1((float)getDayNightRatio()/1000, LIGHT_SUN, 0);
}
+ player->light = light;
}
/*
Step active objects and update lighting of them
*/
+ bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
for(core::map<u16, ClientActiveObject*>::Iterator
i = m_active_objects.getIterator();
i.atEnd()==false; i++)
// Step object
obj->step(dtime, this);
- if(m_active_object_light_update_interval.step(dtime, 0.21))
+ if(update_lighting)
{
// Update lighting
- //u8 light = LIGHT_MAX;
u8 light = 0;
try{
// Get node at head
MapNode n = m_map->getNode(p);
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
}
- catch(InvalidPositionException &e) {}
+ catch(InvalidPositionException &e){
+ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
+ }
obj->updateLight(light);
}
}
-}
-void ClientEnvironment::updateMeshes(v3s16 blockpos)
-{
- m_map->updateMeshes(blockpos, getDayNightRatio());
+ /*
+ Step and handle simple objects
+ */
+ for(core::list<ClientSimpleObject*>::Iterator
+ i = m_simple_objects.begin(); i != m_simple_objects.end();)
+ {
+ ClientSimpleObject *simple = *i;
+ core::list<ClientSimpleObject*>::Iterator cur = i;
+ i++;
+ simple->step(dtime);
+ if(simple->m_to_be_removed){
+ delete simple;
+ m_simple_objects.erase(cur);
+ }
+ }
}
-
-void ClientEnvironment::expireMeshes(bool only_daynight_diffed)
+
+void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
{
- m_map->expireMeshes(only_daynight_diffed);
+ m_simple_objects.push_back(simple);
}
ClientActiveObject* ClientEnvironment::getActiveObject(u16 id)
MapNode n = m_map->getNode(p);
light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
}
- catch(InvalidPositionException &e) {}
+ catch(InvalidPositionException &e){
+ light = blend_light(getDayNightRatio(), LIGHT_SUN, 0);
+ }
object->updateLight(light);
}
return object->getId();
obj->setId(id);
- obj->initialize(init_data);
-
+ try
+ {
+ obj->initialize(init_data);
+ }
+ catch(SerializationError &e)
+ {
+ errorstream<<"ClientEnvironment::addActiveObject():"
+ <<" id="<<id<<" type="<<type
+ <<": SerializationError in initialize(): "
+ <<e.what()
+ <<": init_data="<<serializeJsonString(init_data)
+ <<std::endl;
+ }
+
addActiveObject(obj);
}
void ClientEnvironment::removeActiveObject(u16 id)
{
- infostream<<"ClientEnvironment::removeActiveObject(): "
+ verbosestream<<"ClientEnvironment::removeActiveObject(): "
<<"id="<<id<<std::endl;
ClientActiveObject* obj = getActiveObject(id);
if(obj == NULL)
<<"id="<<id<<" not found"<<std::endl;
return;
}
- obj->removeFromScene();
+ obj->removeFromScene(true);
delete obj;
m_active_objects.remove(id);
}
<<std::endl;
return;
}
- obj->processMessage(data);
+ try
+ {
+ obj->processMessage(data);
+ }
+ catch(SerializationError &e)
+ {
+ errorstream<<"ClientEnvironment::processActiveObjectMessage():"
+ <<" id="<<id<<" type="<<obj->getType()
+ <<" SerializationError in processMessage(),"
+ <<" message="<<serializeJsonString(data)
+ <<std::endl;
+ }
}
/*