--- mods/default/functions.lua
-
--
-- Sounds
--
function default.node_sound_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="", gain=1.0}
+ {name = "", gain = 1.0}
table.dug = table.dug or
- {name="default_dug_node", gain=0.25}
+ {name = "default_dug_node", gain = 0.25}
table.place = table.place or
- {name="default_place_node_hard", gain=1.0}
+ {name = "default_place_node_hard", gain = 1.0}
return table
end
function default.node_sound_stone_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_hard_footstep", gain=0.5}
+ {name = "default_hard_footstep", gain = 0.3}
table.dug = table.dug or
- {name="default_hard_footstep", gain=1.0}
+ {name = "default_hard_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_dirt_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_dirt_footstep", gain=1.0}
+ {name = "default_dirt_footstep", gain = 0.4}
table.dug = table.dug or
- {name="default_dirt_footstep", gain=1.5}
+ {name = "default_dirt_footstep", gain = 1.0}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_sand_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_sand_footstep", gain=0.5}
+ {name = "default_sand_footstep", gain = 0.12}
table.dug = table.dug or
- {name="default_sand_footstep", gain=1.0}
+ {name = "default_sand_footstep", gain = 0.24}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
+ default.node_sound_defaults(table)
+ return table
+end
+
+function default.node_sound_gravel_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name = "default_gravel_footstep", gain = 0.4}
+ table.dug = table.dug or
+ {name = "default_gravel_footstep", gain = 1.0}
+ table.place = table.place or
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_wood_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_wood_footstep", gain=0.5}
+ {name = "default_wood_footstep", gain = 0.3}
table.dug = table.dug or
- {name="default_wood_footstep", gain=1.0}
+ {name = "default_wood_footstep", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_leaves_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_grass_footstep", gain=0.35}
+ {name = "default_grass_footstep", gain = 0.45}
table.dug = table.dug or
- {name="default_grass_footstep", gain=0.85}
- table.dig = table.dig or
- {name="default_dig_crumbly", gain=0.4}
+ {name = "default_grass_footstep", gain = 0.7}
table.place = table.place or
- {name="default_place_node", gain=1.0}
+ {name = "default_place_node", gain = 1.0}
default.node_sound_defaults(table)
return table
end
function default.node_sound_glass_defaults(table)
table = table or {}
table.footstep = table.footstep or
- {name="default_glass_footstep", gain=0.5}
+ {name = "default_glass_footstep", gain = 0.3}
+ table.dig = table.dig or
+ {name = "default_glass_footstep", gain = 0.5}
table.dug = table.dug or
- {name="default_break_glass", gain=1.0}
+ {name = "default_break_glass", gain = 1.0}
default.node_sound_defaults(table)
return table
end
---
--- Legacy
---
+function default.node_sound_metal_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name = "default_metal_footstep", gain = 0.4}
+ table.dig = table.dig or
+ {name = "default_dig_metal", gain = 0.5}
+ table.dug = table.dug or
+ {name = "default_dug_metal", gain = 0.5}
+ table.place = table.place or
+ {name = "default_place_node_metal", gain = 0.5}
+ default.node_sound_defaults(table)
+ return table
+end
-function default.spawn_falling_node(p, nodename)
- spawn_falling_node(p, nodename)
+function default.node_sound_water_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name = "default_water_footstep", gain = 0.2}
+ default.node_sound_defaults(table)
+ return table
end
--- Horrible crap to support old code
--- Don't use this and never do what this does, it's completely wrong!
--- (More specifically, the client and the C++ code doesn't get the group)
-function default.register_falling_node(nodename, texture)
- minetest.log("error", debug.traceback())
- minetest.log('error', "WARNING: default.register_falling_node is deprecated")
- if minetest.registered_nodes[nodename] then
- minetest.registered_nodes[nodename].groups.falling_node = 1
- end
+function default.node_sound_snow_defaults(table)
+ table = table or {}
+ table.footstep = table.footstep or
+ {name = "default_snow_footstep", gain = 0.2}
+ table.dig = table.dig or
+ {name = "default_snow_footstep", gain = 0.3}
+ table.dug = table.dug or
+ {name = "default_snow_footstep", gain = 0.3}
+ table.place = table.place or
+ {name = "default_place_node", gain = 1.0}
+ default.node_sound_defaults(table)
+ return table
end
+
--
--- Global callbacks
+-- Lavacooling
--
--- Global environment step function
-function on_step(dtime)
- -- print("on_step")
+default.cool_lava = function(pos, node)
+ if node.name == "default:lava_source" then
+ minetest.set_node(pos, {name = "default:obsidian"})
+ else -- Lava flowing
+ minetest.set_node(pos, {name = "default:stone"})
+ end
+ minetest.sound_play("default_cool_lava",
+ {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
end
-minetest.register_globalstep(on_step)
-function on_placenode(p, node)
- --print("on_placenode")
+if minetest.settings:get_bool("enable_lavacooling") ~= false then
+ minetest.register_abm({
+ label = "Lava cooling",
+ nodenames = {"default:lava_source", "default:lava_flowing"},
+ neighbors = {"group:cools_lava", "group:water"},
+ interval = 2,
+ chance = 2,
+ catch_up = false,
+ action = function(...)
+ default.cool_lava(...)
+ end,
+ })
end
-minetest.register_on_placenode(on_placenode)
-function on_dignode(p, node)
- --print("on_dignode")
-end
-minetest.register_on_dignode(on_dignode)
-function on_punchnode(p, node)
+--
+-- Optimized helper to put all items in an inventory into a drops list
+--
+
+function default.get_inventory_drops(pos, inventory, drops)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local n = #drops
+ for i = 1, inv:get_size(inventory) do
+ local stack = inv:get_stack(inventory, i)
+ if stack:get_count() > 0 then
+ drops[n+1] = stack:to_table()
+ n = n + 1
+ end
+ end
end
-minetest.register_on_punchnode(on_punchnode)
--
--- Grow trees
+-- Papyrus and cactus growing
--
+-- Wrapping the functions in ABM action is necessary to make overriding them possible
+
+function default.grow_cactus(pos, node)
+ if node.param2 >= 4 then
+ return
+ end
+ pos.y = pos.y - 1
+ if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
+ return
+ end
+ pos.y = pos.y + 1
+ local height = 0
+ while node.name == "default:cactus" and height < 4 do
+ height = height + 1
+ pos.y = pos.y + 1
+ node = minetest.get_node(pos)
+ end
+ if height == 4 or node.name ~= "air" then
+ return
+ end
+ if minetest.get_node_light(pos) < 13 then
+ return
+ end
+ minetest.set_node(pos, {name = "default:cactus"})
+ return true
+end
+
+function default.grow_papyrus(pos, node)
+ pos.y = pos.y - 1
+ local name = minetest.get_node(pos).name
+ if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
+ return
+ end
+ if not minetest.find_node_near(pos, 3, {"group:water"}) then
+ return
+ end
+ pos.y = pos.y + 1
+ local height = 0
+ while node.name == "default:papyrus" and height < 4 do
+ height = height + 1
+ pos.y = pos.y + 1
+ node = minetest.get_node(pos)
+ end
+ if height == 4 or node.name ~= "air" then
+ return
+ end
+ if minetest.get_node_light(pos) < 13 then
+ return
+ end
+ minetest.set_node(pos, {name = "default:papyrus"})
+ return true
+end
+
minetest.register_abm({
- nodenames = {"default:sapling"},
- interval = 10,
- chance = 50,
- action = function(pos, node)
- local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
- if is_soil == nil or is_soil == 0 then return end
- print("A sapling grows into a tree at "..minetest.pos_to_string(pos))
- local vm = minetest.get_voxel_manip()
- local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
- local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
- local data = vm:get_data()
- default.grow_tree(data, a, pos, math.random(1, 4) == 1, math.random(1,100000))
- vm:set_data(data)
- vm:write_to_map(data)
- vm:update_map()
- end
+ label = "Grow cactus",
+ nodenames = {"default:cactus"},
+ neighbors = {"group:sand"},
+ interval = 12,
+ chance = 83,
+ action = function(...)
+ default.grow_cactus(...)
+ end
})
minetest.register_abm({
- nodenames = {"default:junglesapling"},
- interval = 10,
- chance = 50,
- action = function(pos, node)
- local is_soil = minetest.registered_nodes[minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name].groups.soil
- if is_soil == nil or is_soil == 0 then return end
- print("A jungle sapling grows into a tree at "..minetest.pos_to_string(pos))
- local vm = minetest.get_voxel_manip()
- local minp, maxp = vm:read_from_map({x=pos.x-16, y=pos.y-1, z=pos.z-16}, {x=pos.x+16, y=pos.y+16, z=pos.z+16})
- local a = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
- local data = vm:get_data()
- default.grow_jungletree(data, a, pos, math.random(1,100000))
- vm:set_data(data)
- vm:write_to_map(data)
- vm:update_map()
- end
+ label = "Grow papyrus",
+ nodenames = {"default:papyrus"},
+ neighbors = {"default:dirt", "default:dirt_with_grass"},
+ interval = 14,
+ chance = 71,
+ action = function(...)
+ default.grow_papyrus(...)
+ end
})
+
--
--- Lavacooling
+-- Dig upwards
--
-default.cool_lava_source = function(pos)
- minetest.set_node(pos, {name="default:obsidian"})
- minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+function default.dig_up(pos, node, digger)
+ if digger == nil then return end
+ local np = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local nn = minetest.get_node(np)
+ if nn.name == node.name then
+ minetest.node_dig(np, nn, digger)
+ end
end
-default.cool_lava_flowing = function(pos)
- minetest.set_node(pos, {name="default:stone"})
- minetest.sound_play("default_cool_lava", {pos = pos, gain = 0.25})
+
+--
+-- Fence registration helper
+--
+local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
+
+function default.register_fence(name, def)
+ minetest.register_craft({
+ output = name .. " 4",
+ recipe = {
+ { def.material, 'group:stick', def.material },
+ { def.material, 'group:stick', def.material },
+ }
+ })
+
+ local fence_texture = "default_fence_overlay.png^" .. def.texture ..
+ "^default_fence_overlay.png^[makealpha:255,126,126"
+ -- Allow almost everything to be overridden
+ local default_fields = {
+ paramtype = "light",
+ drawtype = "nodebox",
+ node_box = {
+ type = "connected",
+ fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
+ {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
+ connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
+ {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
+ connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
+ {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
+ connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
+ { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
+ },
+ collision_box = {
+ type = "connected",
+ fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
+ connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
+ connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
+ connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
+ },
+ connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
+ inventory_image = fence_texture,
+ wield_image = fence_texture,
+ tiles = {def.texture},
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {},
+ }
+ for k, v in pairs(default_fields) do
+ if def[k] == nil then
+ def[k] = v
+ end
+ end
+
+ -- Always add to the fence group, even if no group provided
+ def.groups.fence = 1
+
+ def.texture = nil
+ def.material = nil
+
+ minetest.register_node(name, def)
end
-minetest.register_abm({
- nodenames = {"default:lava_flowing"},
- neighbors = {"group:water"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- default.cool_lava_flowing(pos, node, active_object_count, active_object_count_wider)
- end,
-})
-minetest.register_abm({
- nodenames = {"default:lava_source"},
- neighbors = {"group:water"},
- interval = 1,
- chance = 1,
- action = function(pos, node, active_object_count, active_object_count_wider)
- default.cool_lava_source(pos, node, active_object_count, active_object_count_wider)
- end,
-})
+--
+-- Fence rail registration helper
+--
+
+function default.register_fence_rail(name, def)
+ minetest.register_craft({
+ output = name .. " 16",
+ recipe = {
+ { def.material, def.material },
+ { "", ""},
+ { def.material, def.material },
+ }
+ })
+
+ local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
+ "^default_fence_rail_overlay.png^[makealpha:255,126,126"
+ -- Allow almost everything to be overridden
+ local default_fields = {
+ paramtype = "light",
+ drawtype = "nodebox",
+ node_box = {
+ type = "connected",
+ fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
+ {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
+ {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
+ connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
+ {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
+ connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
+ {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
+ connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
+ { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
+ },
+ collision_box = {
+ type = "connected",
+ fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
+ -- connect_top =
+ -- connect_bottom =
+ connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
+ connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
+ connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
+ connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
+ },
+ connects_to = {"group:fence", "group:wall"},
+ inventory_image = fence_rail_texture,
+ wield_image = fence_rail_texture,
+ tiles = {def.texture},
+ sunlight_propagates = true,
+ is_ground_content = false,
+ groups = {},
+ }
+ for k, v in pairs(default_fields) do
+ if def[k] == nil then
+ def[k] = v
+ end
+ end
+
+ -- Always add to the fence group, even if no group provided
+ def.groups.fence = 1
+
+ def.texture = nil
+ def.material = nil
+
+ minetest.register_node(name, def)
+end
+
--
--- Papyrus and cactus growing
+-- Leafdecay
+--
+
+-- Prevent decay of placed leaves
+
+default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
+ if placer and placer:is_player() then
+ local node = minetest.get_node(pos)
+ node.param2 = 1
+ minetest.set_node(pos, node)
+ end
+end
+
+-- Leafdecay
+local function leafdecay_after_destruct(pos, oldnode, def)
+ for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
+ vector.add(pos, def.radius), def.leaves)) do
+ local node = minetest.get_node(v)
+ local timer = minetest.get_node_timer(v)
+ if node.param2 ~= 1 and not timer:is_started() then
+ timer:start(math.random(20, 120) / 10)
+ end
+ end
+end
+
+local movement_gravity = tonumber(
+ minetest.settings:get("movement_gravity")) or 9.81
+
+local function leafdecay_on_timer(pos, def)
+ if minetest.find_node_near(pos, def.radius, def.trunks) then
+ return false
+ end
+
+ local node = minetest.get_node(pos)
+ local drops = minetest.get_node_drops(node.name)
+ for _, item in ipairs(drops) do
+ local is_leaf
+ for _, v in pairs(def.leaves) do
+ if v == item then
+ is_leaf = true
+ end
+ end
+ if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
+ not is_leaf then
+ minetest.add_item({
+ x = pos.x - 0.5 + math.random(),
+ y = pos.y - 0.5 + math.random(),
+ z = pos.z - 0.5 + math.random(),
+ }, item)
+ end
+ end
+
+ minetest.remove_node(pos)
+ minetest.check_for_falling(pos)
+
+ -- spawn a few particles for the removed node
+ minetest.add_particlespawner({
+ amount = 8,
+ time = 0.001,
+ minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
+ maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
+ minvel = vector.new(-0.5, -1, -0.5),
+ maxvel = vector.new(0.5, 0, 0.5),
+ minacc = vector.new(0, -movement_gravity, 0),
+ maxacc = vector.new(0, -movement_gravity, 0),
+ minsize = 0,
+ maxsize = 0,
+ node = node,
+ })
+end
+
+function default.register_leafdecay(def)
+ assert(def.leaves)
+ assert(def.trunks)
+ assert(def.radius)
+ for _, v in pairs(def.trunks) do
+ minetest.override_item(v, {
+ after_destruct = function(pos, oldnode)
+ leafdecay_after_destruct(pos, oldnode, def)
+ end,
+ })
+ end
+ for _, v in pairs(def.leaves) do
+ minetest.override_item(v, {
+ on_timer = function(pos)
+ leafdecay_on_timer(pos, def)
+ end,
+ })
+ end
+end
+
+
+--
+-- Convert dirt to something that fits the environment
--
minetest.register_abm({
- nodenames = {"default:cactus"},
- neighbors = {"group:sand"},
- interval = 50,
- chance = 20,
+ label = "Grass spread",
+ nodenames = {"default:dirt"},
+ neighbors = {
+ "air",
+ "group:grass",
+ "default:snow",
+ },
+ interval = 6,
+ chance = 50,
+ catch_up = false,
action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if minetest.get_item_group(name, "sand") ~= 0 then
- pos.y = pos.y+1
- local height = 0
- while minetest.get_node(pos).name == "default:cactus" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- end
- if height < 4 then
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="default:cactus"})
- end
- end
+ -- Check for darkness: night, shadow or under a light-blocking node
+ -- Returns if ignore above
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+ if (minetest.get_node_light(above) or 0) < 13 then
+ return
+ end
+
+ -- Look for spreading dirt-type neighbours
+ local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
+ if p2 then
+ local n3 = minetest.get_node(p2)
+ minetest.set_node(pos, {name = n3.name})
+ return
+ end
+
+ -- Else, any seeding nodes on top?
+ local name = minetest.get_node(above).name
+ -- Snow check is cheapest, so comes first
+ if name == "default:snow" then
+ minetest.set_node(pos, {name = "default:dirt_with_snow"})
+ elseif minetest.get_item_group(name, "grass") ~= 0 then
+ minetest.set_node(pos, {name = "default:dirt_with_grass"})
end
- end,
+ end
})
+
+--
+-- Grass and dry grass removed in darkness
+--
+
minetest.register_abm({
- nodenames = {"default:papyrus"},
- neighbors = {"default:dirt", "default:dirt_with_grass"},
- interval = 50,
- chance = 20,
+ label = "Grass covered",
+ nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
+ interval = 8,
+ chance = 50,
+ catch_up = false,
action = function(pos, node)
- pos.y = pos.y-1
- local name = minetest.get_node(pos).name
- if name == "default:dirt" or name == "default:dirt_with_grass" then
- if minetest.find_node_near(pos, 3, {"group:water"}) == nil then
- return
- end
- pos.y = pos.y+1
- local height = 0
- while minetest.get_node(pos).name == "default:papyrus" and height < 4 do
- height = height+1
- pos.y = pos.y+1
- end
- if height < 4 then
- if minetest.get_node(pos).name == "air" then
- minetest.set_node(pos, {name="default:papyrus"})
- end
+ local above = {x = pos.x, y = pos.y + 1, z = pos.z}
+ local name = minetest.get_node(above).name
+ local nodedef = minetest.registered_nodes[name]
+ if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
+ nodedef.paramtype == "light") and
+ nodedef.liquidtype == "none") then
+ if node.name == "default:dry_dirt_with_dry_grass" then
+ minetest.set_node(pos, {name = "default:dry_dirt"})
+ else
+ minetest.set_node(pos, {name = "default:dirt"})
end
end
- end,
+ end
})
+
--
--- Leafdecay
+-- Moss growth on cobble near water
--
--- To enable leaf decay for a node, add it to the "leafdecay" group.
---
--- The rating of the group determines how far from a node in the group "tree"
--- the node can be without decaying.
+local moss_correspondences = {
+ ["default:cobble"] = "default:mossycobble",
+ ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
+ ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
+ ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
+ ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
+ ["walls:cobble"] = "walls:mossycobble",
+}
+minetest.register_abm({
+ label = "Moss growth",
+ nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
+ "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
+ "walls:cobble"},
+ neighbors = {"group:water"},
+ interval = 16,
+ chance = 200,
+ catch_up = false,
+ action = function(pos, node)
+ node.name = moss_correspondences[node.name]
+ if node.name then
+ minetest.set_node(pos, node)
+ end
+ end
+})
+
--
--- If param2 of the node is ~= 0, the node will always be preserved. Thus, if
--- the player places a node of that kind, you will want to set param2=1 or so.
+-- Register a craft to copy the metadata of items
--
--- If the node is in the leafdecay_drop group then the it will always be dropped
--- as an item
-default.leafdecay_trunk_cache = {}
-default.leafdecay_enable_cache = true
--- Spread the load of finding trunks
-default.leafdecay_trunk_find_allow_accumulator = 0
+function default.register_craft_metadata_copy(ingredient, result)
+ minetest.register_craft({
+ type = "shapeless",
+ output = result,
+ recipe = {ingredient, result}
+ })
-minetest.register_globalstep(function(dtime)
- local finds_per_second = 5000
- default.leafdecay_trunk_find_allow_accumulator =
- math.floor(dtime * finds_per_second)
-end)
-
-minetest.register_abm({
- nodenames = {"group:leafdecay"},
- neighbors = {"air", "group:liquid"},
- -- A low interval and a high inverse chance spreads the load
- interval = 2,
- chance = 5,
-
- action = function(p0, node, _, _)
- --print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
- local do_preserve = false
- local d = minetest.registered_nodes[node.name].groups.leafdecay
- if not d or d == 0 then
- --print("not groups.leafdecay")
+ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
+ if itemstack:get_name() ~= result then
return
end
- local n0 = minetest.get_node(p0)
- if n0.param2 ~= 0 then
- --print("param2 ~= 0")
- return
- end
- local p0_hash = nil
- if default.leafdecay_enable_cache then
- p0_hash = minetest.hash_node_position(p0)
- local trunkp = default.leafdecay_trunk_cache[p0_hash]
- if trunkp then
- local n = minetest.get_node(trunkp)
- local reg = minetest.registered_nodes[n.name]
- -- Assume ignore is a trunk, to make the thing work at the border of the active area
- if n.name == "ignore" or (reg and reg.groups.tree and reg.groups.tree ~= 0) then
- --print("cached trunk still exists")
- return
- end
- --print("cached trunk is invalid")
- -- Cache is invalid
- table.remove(default.leafdecay_trunk_cache, p0_hash)
+
+ local original
+ local index
+ for i = 1, #old_craft_grid do
+ if old_craft_grid[i]:get_name() == result then
+ original = old_craft_grid[i]
+ index = i
end
end
- if default.leafdecay_trunk_find_allow_accumulator <= 0 then
+ if not original then
return
end
- default.leafdecay_trunk_find_allow_accumulator =
- default.leafdecay_trunk_find_allow_accumulator - 1
- -- Assume ignore is a trunk, to make the thing work at the border of the active area
- local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
- if p1 then
- do_preserve = true
- if default.leafdecay_enable_cache then
- --print("caching trunk")
- -- Cache the trunk
- default.leafdecay_trunk_cache[p0_hash] = p1
- end
+ local copymeta = original:get_meta():to_table()
+ itemstack:get_meta():from_table(copymeta)
+ -- put the book with metadata back in the craft grid
+ craft_inv:set_stack("craft", index, original)
+ end)
+end
+
+
+--
+-- NOTICE: This method is not an official part of the API yet.
+-- This method may change in future.
+--
+
+function default.can_interact_with_node(player, pos)
+ if player and player:is_player() then
+ if minetest.check_player_privs(player, "protection_bypass") then
+ return true
end
- if not do_preserve then
- -- Drop stuff other than the node itself
- itemstacks = minetest.get_node_drops(n0.name)
- for _, itemname in ipairs(itemstacks) do
- if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
- itemname ~= n0.name then
- local p_drop = {
- x = p0.x - 0.5 + math.random(),
- y = p0.y - 0.5 + math.random(),
- z = p0.z - 0.5 + math.random(),
- }
- minetest.add_item(p_drop, itemname)
- end
+ else
+ return false
+ end
+
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+
+ if not owner or owner == "" or owner == player:get_player_name() then
+ return true
+ end
+
+ -- Is player wielding the right key?
+ local item = player:get_wielded_item()
+ if minetest.get_item_group(item:get_name(), "key") == 1 then
+ local key_meta = item:get_meta()
+
+ if key_meta:get_string("secret") == "" then
+ local key_oldmeta = item:get_metadata()
+ if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
+ return false
end
- -- Remove node
- minetest.remove_node(p0)
- nodeupdate(p0)
+
+ key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
+ item:set_metadata("")
end
+
+ return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
end
-})
+
+ return false
+end