-- Minetest 0.4 mod: default -- See README.txt for licensing and other information. -- Map Generation dofile(minetest.get_modpath("flowers").."/mapgen.lua") -- Aliases for original flowers mod minetest.register_alias("flowers:flower_dandelion_white", "flowers:dandelion_white") minetest.register_alias("flowers:flower_dandelion_yellow", "flowers:dandelion_yellow") minetest.register_alias("flowers:flower_geranium", "flowers:geranium") minetest.register_alias("flowers:flower_rose", "flowers:rose") minetest.register_alias("flowers:flower_tulip", "flowers:tulip") minetest.register_alias("flowers:flower_viola", "flowers:viola") minetest.register_node("flowers:dandelion_white", { description = "White Dandelion", drawtype = "plantlike", tiles = { "flowers_dandelion_white.png" }, inventory_image = "flowers_dandelion_white.png", wield_image = "flowers_dandelion_white.png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_white=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, }, }) minetest.register_node("flowers:dandelion_yellow", { description = "Yellow Dandelion", drawtype = "plantlike", tiles = { "flowers_dandelion_yellow.png" }, inventory_image = "flowers_dandelion_yellow.png", wield_image = "flowers_dandelion_yellow.png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_yellow=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, }, }) minetest.register_node("flowers:geranium", { description = "Blue Geranium", drawtype = "plantlike", tiles = { "flowers_geranium.png" }, inventory_image = "flowers_geranium.png", wield_image = "flowers_geranium.png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_blue=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, }, }) minetest.register_node("flowers:rose", { description = "Rose", drawtype = "plantlike", tiles = { "flowers_rose.png" }, inventory_image = "flowers_rose.png", wield_image = "flowers_rose.png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_red=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.15, -0.5, -0.15, 0.15, 0.3, 0.15 }, }, }) minetest.register_node("flowers:tulip", { description = "Tulip", drawtype = "plantlike", tiles = { "flowers_tulip.png" }, inventory_image = "flowers_tulip.png", wield_image = "flowers_tulip.png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_orange=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.15, -0.5, -0.15, 0.15, 0.2, 0.15 }, }, }) minetest.register_node("flowers:viola", { description = "Viola", drawtype = "plantlike", tiles = { "flowers_viola.png" }, inventory_image = "flowers_viola.png", wield_image = "flowers_viola.png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, groups = {snappy=3,flammable=2,flower=1,flora=1,attached_node=1,color_violet=1}, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, -0.2, 0.5 }, }, }) minetest.register_abm({ nodenames = {"group:flora"}, neighbors = {"default:dirt_with_grass", "default:desert_sand"}, interval = 50, chance = 25, action = function(pos, node) pos.y = pos.y - 1 local under = minetest.get_node(pos) pos.y = pos.y + 1 if under.name == "default:desert_sand" then minetest.set_node(pos, {name="default:dry_shrub"}) elseif under.name ~= "default:dirt_with_grass" then return end local light = minetest.get_node_light(pos) if not light or light < 13 then return end local pos0 = {x=pos.x-4,y=pos.y-4,z=pos.z-4} local pos1 = {x=pos.x+4,y=pos.y+4,z=pos.z+4} if #minetest.find_nodes_in_area(pos0, pos1, "group:flora_block") > 0 then return end local flowers = minetest.find_nodes_in_area(pos0, pos1, "group:flora") if #flowers > 3 then return end local seedling = minetest.find_nodes_in_area(pos0, pos1, "default:dirt_with_grass") if #seedling > 0 then seedling = seedling[math.random(#seedling)] seedling.y = seedling.y + 1 light = minetest.get_node_light(seedling) if not light or light < 13 then return end if minetest.get_node(seedling).name == "air" then minetest.set_node(seedling, {name=node.name}) end end end, })